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[RMXP] How to use OGG, AAC, IT, XM, MOD, S3M in RMXP

  • 5
    Posts
    14
    Years
    • Seen Apr 19, 2017
    Ok, so I looked at this, and got it to work with Pokémon Essentials..
    The advantages of using OGGs are mainly that the file size is less than when using an MP3; RMXP supports them natively but it's only partial support and they need to be fully loaded first, which takes a long time for OGGs with big file sizes.
    Also, the added IT/XM/MOD/S3M means you can take just about any tracker tune you want and use it in your game.
    To use this in your game, you have to give the appropriate credits to Kevin Gadd who made the script; don't bother crediting me :)

    1) The script you need to add is inside of a demo located at h**p://excalistia.com/firas/rmxp/music.zip .
    2) Extract the downloaded zip and copy the fmodex.dll to your game folder with the Game.exe
    3) Open the rxproj inside the downloaded zip, go to the scripts editor.
    4) The script you want is the FmodEx script which is the second script in the list; copy it.
    5) Open your Pokémon Essentials rxproj, go to the scripts editor.
    6) Paste the FmodEx script below the 'Audio' script, click OK.
    7) Save.

    Your game now has full support for ogg, aac, it, xm, mod, s3m. If you need to convert mp3s into oggs, there's a freeware converter at h**p://freemp3wmaconverter.com/ .

    Using oggs should put your game size down a bit (if you used MP3s before) and the option to use tracker music is there if you want to.
     
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