JokerBen
Director of Pokémon Nobelium
- 241
- Posts
- 11
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- Seen Aug 29, 2023
Hello,
Here is an interesting idea that I'll explain here. While RPG Maker XP is a game development engine, it is possible to tell a story through RMXP without input from a player.
There are two ways this can be approached. First, exclusively using all autorun events, developers can seemingly present a movie-styled experience with minimal scripting. Just movements, texts, teleportations, and pictures. The second approach is to make it into a Telltale-styled game where the player makes important decisions (in Pok?mon's case that would be starters, Gym challenging order, etc.) and that decision affects how the game/movie progresses. This still eliminates the need to program and event out every nook and cranny in a game while still being able to effectively tell a story.
I'll use an example here that I may or may not apply. I thought that FRLG were terrible remakes and did not do RBGY justice. At all. And Yellow wasn't even officially remade. There already exists a Pok?mon Yellow fan-made remake in Desbrina's game, which throws a wrench in my intention to remake FRLG myself because I would basically be copying Desbrina (much love to Des, LightningYellow is a great game). In comes the movie idea. I could my interpretation of Gen 1's story without producing a nearly identical game to Desbrina.
Pros:
Cons:
Please let me know what you think down below. I am highly considering making a Telltale-styled version of FRLG with updated graphics. As mentioned above, there would be no battling, but the player would be able to make decisions which affects the events in the game. If reactions to this thread are positive, I will move forward with that project.
Thanks for reading.
Here is an interesting idea that I'll explain here. While RPG Maker XP is a game development engine, it is possible to tell a story through RMXP without input from a player.
There are two ways this can be approached. First, exclusively using all autorun events, developers can seemingly present a movie-styled experience with minimal scripting. Just movements, texts, teleportations, and pictures. The second approach is to make it into a Telltale-styled game where the player makes important decisions (in Pok?mon's case that would be starters, Gym challenging order, etc.) and that decision affects how the game/movie progresses. This still eliminates the need to program and event out every nook and cranny in a game while still being able to effectively tell a story.
I'll use an example here that I may or may not apply. I thought that FRLG were terrible remakes and did not do RBGY justice. At all. And Yellow wasn't even officially remade. There already exists a Pok?mon Yellow fan-made remake in Desbrina's game, which throws a wrench in my intention to remake FRLG myself because I would basically be copying Desbrina (much love to Des, LightningYellow is a great game). In comes the movie idea. I could my interpretation of Gen 1's story without producing a nearly identical game to Desbrina.
Pros:
- New developers could use these methods to learn RMXP's default functions without scripts
- Much easier than developing a full game; just make events flow to tell your story
- In the case of Pok?mon games, it would be enjoyable for fans who like the story, not necessarily the grinding and constant battling
Cons:
- Could appear repetitive or similar to existing anime, television show, or movie
- Total lack of player control
- Very little location exploration
Please let me know what you think down below. I am highly considering making a Telltale-styled version of FRLG with updated graphics. As mentioned above, there would be no battling, but the player would be able to make decisions which affects the events in the game. If reactions to this thread are positive, I will move forward with that project.
Thanks for reading.
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