EDIT 6/24: Updated the 1.0patch to include the bug fixes listed so far.
Still alive, just haven't had much chance to do any decent work. Real life stuff has leveled off though so I'll start with tackling bug reports and getting to people's messages.
Thanks for all your messages, everyone
Found an error with pictures showing up underneath sprites, not above them. I imagine that'll show up in... a lot of places. Cinnabar puzzles, Lavender Tower, Rock tunnel, etc. Checking through.
Checking Meowth's payday. The system might just be moving too fast to keep up with in some ways now. Text particularly seems to glitch it, like with Maxx's countdown fight.
I have a question about Achievement #5:
They don't show up in the wild because they need an event to add to the counter, unfortunately. Working around that has been... tricky.
I have a suggestion,how about an option to skip the guard minigame in Sliph Co. if someone doesn't feel like going through all three floors of it?
Maybe only available if your Gastly knows Hypnosis,with the skip text being like "Gastly put the guards to sleep,allowing you to move on to the last floor" if you chose this option at the start of the minigame?
Haha man everyone really hates that guard section. But having the ability to skip it seems like such a cop out though!
EDIT: Actually, since NewGame+ is a thing now, those players shouldn't HAVE to do it twice.
I found a bug. Payday will crash the game, I believe when it ends with KOing a final mon. I have a spliced Persian, and even as a spliced Meowth, it crashed the game when I used payday.
Also, Tentacool's move via mutation isn't there.
Tentacool seems to learn it at lvl 28, not on mutation as it should. I'll fix that.
Testing Meowth now.
cant use the skill tracker after evolving pikachu
near the end of mt moon there doesnt seem to be an end to the earthquake
when mutating vulpix its saying tectacool is mutating
Pikachu should be fixed at next patch
lol poor Vulpix. I'll fix the name.
Lemme check mt moon and see what's up.
EDIT: Okay, Mt Moon had the earthquake that triggers during NightRedra mission, and didn't go away till plot point 21. Shifted it to 12, added in a slight shift to the Redra conversation too.