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Script Help Thread (DO NOT REQUEST SCRIPTS)

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NTA

Where?
  • 264
    Posts
    16
    Years
    • Seen Feb 10, 2012
    i ned some help with a a script in xse: it gives the player a charizard all thats fine i need to know where i can find the different fanfares b/c the one i have is different than the one i need

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    this is what happens when i it says player recieves charizard

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    it wont goaway unless i press A again

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    then its gone :D

    any help will be appreciated:\

    this the script:

    Spoiler:
     

    juuska

    Beginner Spriter
  • 25
    Posts
    16
    Years
    Yeah! After some searching I found this script:
    Code:
    '---------------
    #org 0x2C8D5F
    virtualgotoif 0xBC 0x2FFFFBAD
    nop
    cmdc3 0x0
    warp4 0x1 0xFF 0xFF 0x9398 0x82C
    fadescreendelay 0x93 0x2C
    gotostd 0xB3
    Is that the script that tells you where to teleport after choosing are you boy or girl?
    If so how to change the teleport location to whatever you want?
    And if it isn't that script, could you tell me the right one? Please answer because I need that
     

    Quickster

    Dream or Drop?
  • 351
    Posts
    16
    Years
    • Seen Apr 4, 2016
    Game=Fire Red
    Script type=Person
    Engine= XSE
    Problem= The hero is moving more than he should at the end.He moves up two spaces when there is no command for such.He also becomes hidden like what the other sprite should do after all messages. This happens right before the message with "Here... This is my house!"
    Code:
    '---------------
    #org 0x802BE2
    lock
    faceplayer
    msgbox 0x8802D2A MSG_YESNO '"You're a rookie trainer, aren't\ny..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8802C02
    msgbox 0x88037D4 MSG_FACE '"Oh... It's something I enjoy\ndoin..."
    release
    end
    
    '---------------
    #org 0x802C02
    msgbox 0x880381D MSG_FACE '"OK, then!\nFollow me!"
    playsong 0x14C 0x0
    applymovement MOVE_PLAYER 0x8802CC1
    applymovement 0x1 0x8802CC8
    waitmovement 0x0
    msgbox 0x8803834 MSG_NORMAL '"This is a Pokemon Center. They\nhe..."
    applymovement MOVE_PLAYER 0x8802CD0
    applymovement 0x1 0x8802CD0
    waitmovement 0x0
    msgbox 0x88038BB MSG_NORMAL '"This is a Pokemon Mart.\pThey sell..."
    applymovement MOVE_PLAYER 0x8802CD9
    applymovement 0x1 0x8802CD9
    waitmovement 0x0
    msgbox 0x8803917 MSG_NORMAL '"Route 30 is out this way.\pTrainer..."
    applymovement 0x1 0x8802CE5
    applymovement MOVE_PLAYER 0x8802CF1
    waitmovement 0x0
    msgbox 0x8803969 MSG_NORMAL '"This is the sea, as you can see.\p..."
    applymovement 0x1 0x8802CFC
    applymovement MOVE_PLAYER 0x8802D12
    waitmovement 0x0
    msgbox 0x88039B2 MSG_NORMAL '"Here...\pIt's my house! Thanks for..."
    giveitem 0x169 0x1 MSG_OBTAIN
    msgbox 0x8803A02 MSG_NORMAL '"I wish you luck on your journey!"
    fadesong 0x159
    setdooropened 0x10 0xD
    doorchange
    applymovement 0x1 0x8802D25
    waitmovement 0x0
    setdoorclosed 0x20 0xB
    doorchange
    setflag 0x379
    clearflag 0x378
    release
    end
    
    
    '---------
    ' Strings
    '---------
    #org 0x802D2A
    = You're a rookie trainer, aren't\nyou? I can tell!\pThat's OK! Everyone is a rookie at\nsome point!\pIf you'd like, I can teach you a\nfew things.
    
    #org 0x8037D4
    = Oh... It's something I enjoy\ndoing...\pFine. Come see me when you like.
    
    #org 0x80381D
    = OK, then!\nFollow me!
    
    #org 0x803834
    = This is a Pokemon Center. They\nheal your Pokemon in no time at\lall.\pYou'll be relying on them a\nlot, so you better learn about\lthem.
    
    #org 0x8038BB
    = This is a Pokemon Mart.\pThey sell Balls for catching wild\nPokemon and other useful items.
    
    #org 0x803917
    = Route 30 is out this way.\pTrainers will be battling their\nprized Pokemon there.
    
    #org 0x803969
    = This is the sea, as you can see.\pSome Pokemon are found only in\nwater.
    
    #org 0x8039B2
    = Here...\pIt's my house! Thanks for your\ncompany.\pLet me give you a small gift.
    
    #org 0x803A02
    = I wish you luck on your journey!
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x802CC1
    #raw 0x13 'Step Right (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12
    #raw 0x1 'Face Up
    #raw 0xFE 'End of Movements
    
    #org 0x802CC8
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x1 'Face Up
    #raw 0xFE 'End of Movements
    
    #org 0x802CD0
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x802CD9
    #raw 0x11 'Step Up (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x1 'Face Up
    #raw 0xFE 'End of Movements
    
    #org 0x802CE5
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x2 'Face Left
    #raw 0xFE 'End of Movements
    
    #org 0x802CF1
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x802CFC
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2 'Face Left
    #raw 0xFE 'End of Movements
    
    #org 0x802D12
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x802D25
    #raw 0x11 'Step Up (Normal)
    #raw 0x60 'Hide
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
     

    Xatoku

    Game Developer
  • 451
    Posts
    15
    Years
    I've tried everything but in this script, when you pick yes, it says what it should say for no but when you pick no, it says what you should pick for no aswell. And in the 2nd yes/no when you pick no it picks yes and when you pick yes it picks yes. Confusing I know but...help?

    Spoiler:
    #dynamic 0x800000

    #org @start
    checkflag 0x360
    if 0x1 goto @end
    checkflag 0x361
    if 0x1 goto @tryagain
    lock
    faceplayer
    msgbox @text1 0x5
    if 0x1 goto @yes
    if 0x0 goto @no
    closeonkeypress
    release
    end

    #org @end
    msgbox @hey 0x6
    closeonkeypress
    release
    end

    #org @tryagain
    msgbox @text6 0x5
    if 0x1 goto @yes
    if 0x0 goto @no
    release
    end

    #org @yes
    msgbox @text2 0x6
    closeonkeypress
    countpokemon
    compare 0x800D 0x6
    if 0x1 goto @sorry
    fanfare 0x10D
    giveegg 0xEC
    msgbox @text3 0x6
    msgbox @text4 0x6
    closeonkeypress
    setflag 0x360
    release
    end

    #org @no
    msgbox @text5 0x6
    closeonkeypress
    setflag 0x361
    release
    end
     
    Last edited:

    Larsie13

    Guest
  • 0
    Posts
    I've tried everything but in this script, when you pick yes, it says what it should say for no but when you pick no, it says what you should pick for no aswell. And in the 2nd yes/no when you pick no it picks yes and when you pick yes it picks yes. Confusing I know but...help?

    #dynamic 0x800000

    #org @start
    checkflag 0x360
    if 0x1 goto @end
    checkflag 0x361
    if 0x1 goto @tryagain
    lock
    faceplayer
    msgbox @text1 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @yes
    goto @no
    release
    end

    #org @end
    msgbox @hey 0x6
    release
    end

    #org @tryagain
    msgbox @text6 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @yes
    goto @no
    release
    end

    #org @yes
    msgbox @text2 0x6
    countpokemon
    compare 0x800D 0x6
    if 0x1 goto @sorry
    fanfare 0x10D
    giveegg 0xEC
    msgbox @text3 0x6
    msgbox @text4 0x6
    setflag 0x360
    release
    end

    #org @no
    msgbox @text5 0x6
    setflag 0x361
    release
    end
    You should really try to brush up on your Yes-/No message-skills. After every type 5-message, you should include a compare LASTRESULT 0x1 or 0x0. Also, I don't think you can put 2 if's in a row. You'd have to either compare again, or, when there's just 2 possibilities, compare for one, and if that's not correct, just goto or call the other possibility. And another thing, closeonkeypress is only used after a type 4-msgbox. The other ones close themselves, so there's no use in having a closeonkeypress there.
     

    0m3GA ARS3NAL

    Im comin' home...
  • 1,816
    Posts
    16
    Years
    Yeah! After some searching I found this script:
    Code:
    '---------------
    #org 0x2C8D5F
    virtualgotoif 0xBC 0x2FFFFBAD
    nop
    cmdc3 0x0
    warp4 0x1 0xFF 0xFF 0x9398 0x82C
    fadescreendelay 0x93 0x2C
    gotostd 0xB3
    Is that the script that tells you where to teleport after choosing are you boy or girl?
    If so how to change the teleport location to whatever you want?
    And if it isn't that script, could you tell me the right one? Please answer because I need that

    The kind of script you are looking for is not a 'script' per say... it is more of an ASM routine... I am afraid you are going to have to edit the room it teleports to, or get a tool that will change which map the player starts in.
     

    Xatoku

    Game Developer
  • 451
    Posts
    15
    Years
    You should really try to brush up on your Yes-/No message-skills. After every type 5-message, you should include a compare LASTRESULT 0x1 or 0x0. Also, I don't think you can put 2 if's in a row. You'd have to either compare again, or, when there's just 2 possibilities, compare for one, and if that's not correct, just goto or call the other possibility. And another thing, closeonkeypress is only used after a type 4-msgbox. The other ones close themselves, so there's no use in having a closeonkeypress there.

    Oh my bad I thought it would work like a checkflag. But thanks alot dude you really helped :)
     

    Crocky

    SuperScarlet!
  • 97
    Posts
    15
    Years
    • Seen Jul 23, 2020
    I'm using XSE. This is my first script. What is wrong with it? It says it can't compile.
    #dynamic 0x2C50AC
    lock
    faceplayer
    Message @2C50AC
    boxset 6
    release
    end

    #org @tutorial
    = This is my first script!
     

    sasquatchd00d

    welcoming a clean head.
  • 264
    Posts
    15
    Years
    I'm using XSE. This is my first script. What is wrong with it? It says it can't compile.
    #dynamic 0x2C50AC
    lock
    faceplayer
    Message @2C50AC
    boxset 6
    release
    end

    #org @tutorial
    = This is my first script!

    Here's how the script should look if you're using the newest version of XSE.

    Code:
    #dynamic 0x2C50AC
    
    #org @start
    lock
    faceplayer
    msgbox @tutorial 0x6
    release
    end
    
    #org @tutorial
    = This is my first script!
    You just had some things incorrectly pointed and the wrong commands were used.
     

    Crocky

    SuperScarlet!
  • 97
    Posts
    15
    Years
    • Seen Jul 23, 2020
    Thanks for the help!! I'll check to see if it works for me.
    Edit: In my ruby rom it says the person is a max revive
     

    Crocky

    SuperScarlet!
  • 97
    Posts
    15
    Years
    • Seen Jul 23, 2020
    I think I was able to fix the problem.

    How do you make a script have two lines? My script overlaps if it is long.
     

    sasquatchd00d

    welcoming a clean head.
  • 264
    Posts
    15
    Years
    I think I was able to fix the problem.

    How do you make a script have two lines? My script overlaps if it is long.

    Each line can have up to 34 characters. To go to the next line use \n. After \n is used, \l should be used. Then, if you want to put the text in in a new paragraph or box, use \p.

    Examples:
    This is an example of a script I'm\nshowing you.

    Would look like this:

    This is an example of a script I'm
    showing you.
     

    0m3GA ARS3NAL

    Im comin' home...
  • 1,816
    Posts
    16
    Years
    Thanks. Now I can script!

    I don't mean to sound like I am trying to undermined sasquatchd00d's information, but a much simpler way to type text out would be to use XSE's text adjuster... It will automatically Make sure your text is the right length, and you wont have to worry about typing \n \p or \l, it does it for you. Simply click 'Tools', and click 'Text Adjuster'.
     

    1KewlDude

    Really busy... STRESS!!
  • 124
    Posts
    16
    Years
    I don't mean to sound like I am trying to undermined sasquatchd00d's information, but a much simpler way to type text out would be to use XSE's text adjuster... It will automatically Make sure your text is the right length, and you wont have to worry about typing \n \p or \l, it does it for you. Simply click 'Tools', and click 'Text Adjuster'.
    ... or just press Ctrl + T :P

    I have a question, which I'm not sure belongs here, but it is script related. Where can I get a list of fanfares? More specifically, I need to know the earthquake fanfare...
     

    Larsie13

    Guest
  • 0
    Posts
    ... or just press Ctrl + T :P

    I have a question, which I'm not sure belongs here, but it is script related. Where can I get a list of fanfares? More specifically, I need to know the earthquake fanfare...
    Fanfares are just songs. Simply open up your ROM with Sappy, search for the fanfare, and look at the number in front of it.
     
  • 788
    Posts
    17
    Years
    • Seen Jun 11, 2024
    I have a script; a simple script in which you step on a space, someone comes running and gives you an item, before returning to where they originally were. That part works fine; I recieve the item without any problems. The problem is with the flags I use to prevent the script from repeating; if you re-step on the tile, it just freezes the game. I can't see what's wrong with the script, but I'll see if someone else can. I'll only give the relevant parts of the script.

    Code:
    #org @RightMom
    checkflag 0x200
    if 0x1 goto @Epilogue
    setflag 0x200
    ...
    #org @Epilogue
    end

    It may be my ROM; if nobody can spot any errors, I'll re-download it.

    Where did I mess up?
     

    Larsie13

    Guest
  • 0
    Posts
    I have a script; a simple script in which you step on a space, someone comes running and gives you an item, before returning to where they originally were. That part works fine; I recieve the item without any problems. The problem is with the flags I use to prevent the script from repeating; if you re-step on the tile, it just freezes the game. I can't see what's wrong with the script, but I'll see if someone else can. I'll only give the relevant parts of the script.

    Code:
    #org @RightMom
    checkflag 0x200
    if 0x1 goto @Epilogue
    setflag 0x200
    ...
    #org @Epilogue
    end
    It may be my ROM; if nobody can spot any errors, I'll re-download it.

    Where did I mess up?
    You could try this: add a setvar 0x5000 0x1 after the flag. No, better yet, remove the flag. Because Level scripts and Trigger scripts (the green S in A-Map) usually don't need flags. So, remove the checkflag, and the setflag, and replace that with setvar 0x5000 0x1. Then, in A-Map, give the script tile the following values: Var number: 5000, Var value: 0000. That means, the script will only activate if variable 0x5000 has the value 0x0, and since you're setting it to 0x1 once you run the script, it won't activate a second time.
    Like this:
    Code:
    #org @RightMom
    ...
    setvar 0x5000 0x1
    end
    That's all. No need for setflags. Remember that. And since you're not using flags, there's no need for #org @Epilogue, either.
     

    Ki77y666

    I'm with stupid ^
  • 118
    Posts
    15
    Years
    I feel I didn't give enough info to get the help that I needed so here is my skipt again

    '---------------
    #org 0x80E44C
    lock
    msgbox 0x880E31D MSG_YESNO '"Welcome to our bank. Would you\nli..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x880E0C1
    release
    end

    '---------------
    #org 0x80E0C1
    preparemsg 0x880EA9C '"What would you like to do?"
    waitmsg
    multichoice 0xE 0x0 0x8 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E0F3
    compare 0x8000 0x1
    if 0x1 goto 0x880E13B
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E0F3
    preparemsg 0x880EAB9 '"How much do you want\nto deposit?"
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E185
    compare 0x8000 0x1
    if 0x1 goto 0x880E1A0
    compare 0x8000 0x2
    if 0x1 goto 0x880E1BB
    compare 0x8000 0x3
    if 0x1 goto 0x880E1D6
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E13B
    preparemsg 0x880EADC '"How much do you want\nto withdrawa..."
    waitmsg
    multichoice 0xE 0x0 0x1 0x0
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto 0x880E1F1
    compare 0x8000 0x1
    if 0x1 goto 0x880E20B
    compare 0x8000 0x2
    if 0x1 goto 0x880E225
    compare 0x8000 0x3
    if 0x1 goto 0x880E23F
    compare 0x8000 0x7F
    if 0x1 goto 0x880E183
    end

    '---------------
    #org 0x80E183
    release
    end

    '---------------
    #org 0x80E185
    checkmoney 0x32 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E259
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1A0
    checkmoney 0x1F4 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E275
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1BB
    checkmoney 0x3E8 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E291
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1D6
    checkmoney 0x1388 0x0
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2AD
    msgbox 0x880EB02 MSG_NORMAL '"Sorry, but you have insuffi-\ncien..."
    release
    end

    '---------------
    #org 0x80E1F1
    checkitem 0x79 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2C9
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E20B
    checkitem 0x7A 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2DE
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E225
    checkitem 0x7B 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E2F3
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E23F
    checkitem 0x7C 0x1
    compare LASTRESULT 0x1
    if 0x4 goto 0x880E308
    msgbox 0x880EB2E MSG_NORMAL '"Sorry, but you don't have\nthat mu..."
    release
    end

    '---------------
    #org 0x80E259
    paymoney 0x32 0x0
    giveitem 0x79 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E275
    paymoney 0x1F4 0x0
    giveitem 0x7A 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E291
    paymoney 0x3E8 0x0
    giveitem 0x7B 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2AD
    paymoney 0x1388 0x0
    giveitem 0x7C 0x1 MSG_OBTAIN
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2C9
    givemoney 0x32 0x0
    removeitem 0x79 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2DE
    givemoney 0x1F4 0x0
    removeitem 0x7A 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E2F3
    givemoney 0x3E8 0x0
    removeitem 0x7B 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end

    '---------------
    #org 0x80E308
    givemoney 0x1388 0x0
    removeitem 0x7C 0x1
    msgbox 0x880EB65 MSG_NORMAL '"Thank you for\ntrusting in us."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x80E31D
    = Welcome to our bank. Would you\nlike to make a transaction?

    #org 0x80EA9C
    = What would you like to do?

    #org 0x80EAB9
    = How much do you want\nto deposit?

    #org 0x80EADC
    = How much do you want\nto withdrawal?

    #org 0x80EB02
    = Sorry, but you have insuffi-\ncient funds.

    #org 0x80EB2E
    = Sorry, but you don't have\nthat much in your account.

    #org 0x80EB65
    = Thank you for\ntrusting in us.

    What I need is help to change the yes_no and the moltichoice boxes the yes_no comes up with EGGS VICTORIES the moltichoices come up with JOLTEON VAPOREON FLAREON I need help to change it I have used XSE and A-Text but no luck help pleaz.
    Thanx in advance
     
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