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- Posts
- 15
- Years
- Seen Jan 2, 2016
actually i made the lugia in poketronic, not XSE, i found it easier to use, should i have made it in XSE?
PokeTronic... I suggest you do not rely on it.actually i made the lugia in poketronic, not XSE, i found it easier to use, should i have made it in XSE?
#include stdpoke.rbh
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @say MSG_NORMAL
cry PKMN_LUGIA 0x0
waitcry
wildbattle PKMN_LUGIA (level) 0x0 0x0 0x0 0x0
fadescreen 0x1
hidesprite LASTTALKED
setflag 0x1500
fadescreen 0x0
release
end
#org @say
= [blue_fr]LUGIA: [black_fr]Gyaoooh!
My guess is that the OW that needs to move isn't on-screen. I was told by HackMew that, in those cases, you need to use the movesprite command.Hello everyone I have a problem with a script!
'---------------
#org 0x807D9E
lockall
msgbox 0x8807E12 MSG_KEEPOPEN '"Hey brother!"
clearflag 0x1307
showsprite 0x10
applymovement 0x10 0x8807DE2
waitmovement 0x0
closeonkeypress
trainerbattle 0x1 0x2E9 0x0 0x8807DF2 0x8807E02 0x8807E08
applymovement 0x10 0x8807DEA
waitmovement 0x0
hidesprite 0x10
setflag 0x1307
setvar 0x6000 0x1
releaseall
end
'---------------
#org 0x807E08
msgbox 0x8807E21 MSG_NORMAL '"I'll tell mum!\pSniff"
end
'---------
' Strings
'---------
#org 0x807E12
= Hey brother!
#org 0x807DF2
= Let's battle!
#org 0x807E02
= Oh!
#org 0x807E21
= I'll tell mum!\pSniff
'-----------
' Movements
'-----------
#org 0x807DE2
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x807DEA
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
My problem is that the battle is right but the sprite DOESN'T MOVE!
It is on screen cause i could see it! I think that I don't use the setvar well! I am using the script in a sciptbox!
Var value: 4050what r u supposed to put in the unknown and var value boxes?
Hi, I can't seem to get this script working. It's my main one to set it. But everytime I click on the overworld sprite of the person thats meant to be doing the script it freezes. And the script is meant to disappear after It's finished as well as the overworld. But I can't get ANYTHING to work. I put this on a script btw.
Spoiler:
#dynamic 0x740000
#org @start
checkflag 0x1001
if 0x1 goto @done
applymovement 0x02 @move
msgbox @1 0x6
waitmovement 0x0
pause 0x30
playsong 0x13E 0x0
applymovement 0x02 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
applymovement 0x02 @move4
waitmovement 0x0
fadesong 0x12C
setflag 0x1001
release
end
#org @done
release
end
#org @move
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move2
#raw 0x11
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move3
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move4
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE
#org @1
= DON'T GO ANYWHERE... YET! COME\nWITH ME!\lQUICKLY!!
#org @2
= So? How do you like it?\n...\l...\lWhat do you mean you don't see\lit?! It's right in FRONT of you!!\lOh, and you should come back with\lme to the lab. There's 3\l
POK\h1BMON left, so let's go\lbefore they run out!\l...\l...\lOH MY GOSH!! Your so useless\lsometimes. Come! I'll show you\lwhere it is!\pOh bother, I forgot! Mum needs me!\nGotta run!
What do you mean by in front of the OW??Spoiler:#dynamic 0x740000
#org @start
checkflag 0x1001
if 0x1 goto @done
applymovement 0x02 @move
waitmovement 0x0
msgbox @1 0x2
playsong 0x13E 0x0
applymovement 0x02 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x2
applymovement 0x02 @move4
waitmovement 0x0
fadesong 0x12C
setflag 0x1001
release
end
#org @done
release
end
#org @move
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move2
#raw 0x11
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move3
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move4
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE
#org @1
= DON'T GO ANYWHERE... YET! COME\nWITH ME!\lQUICKLY!!
#org @2
= So? How do you like it?\n...\l...\lWhat do you mean you don't see\lit?! It's right in FRONT of you!!\lOh, and you should come back with\lme to the lab. There's 3\l
POK\h1BMON left, so let's go\lbefore they run out!\l...\l...\lOH MY GOSH!! Your so useless\lsometimes. Come! I'll show you\lwhere it is!\pOh bother, I forgot! Mum needs me!\nGotta run!
Why not put a script tile in front of the OW rather than interaction with the OW?