Argh, when i step on the "S" in game, nothing happens - game don't freezes - all normally, but it just don' work - please help.
EarthsVisitor said:Go into AdvanceMap and click on the "script"
This is what you should see...
Unknown: 00 00
Var Number: 00 00
Var Value: 00 00
Change it to this...
Unknown: 03 00
Var Number: 00 40
Var Value: 00 00
#org $Startscript
applymovement 1 $move
$move 1 ; #binary 0x09 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x4A 0xFE
pausemove 0
message $NeedFast
$NeedFast 1 = Brendan:Helo \n We need to move\n fast - they will be\n here after minute!\n Ash:Who will be here?\n Brendan:No time to\n talk! Keep moving!
boxset 6
givepokemon 22 5 0
warp 3 2 0
release
end
#org $start
lock
faceplayer
checkflag 0x200
message $Give
$Give 1 =Take this!
boxset 6
giveitem 0x1 5
setflag 0x200
release
end
Now, it shows the messeage and warps, but don't move people number 1 in Pallet Town - here is my Script:
What I edited is in bold.Is this Give Item Script correct?
Code:#org $start lock faceplayer checkflag 0x200 [B]if b_true goto $done[/B] message $Give $Give 1 =Take this! boxset 6 giveitem 0x1 5 setflag 0x200 release end [B]#org $done message $hi $hi 1 =(What he says after you have recieved it) boxset 6 release end[/B]
Is it possible to script in-game 'true' double battles in Fire Red? True double battles are in Fire Red, but only in the link game.
Is it possible to script in-game 'true' double battles in Fire Red? True double battles are in Fire Red, but only in the link game.
thethethethe - I have one more question - what move data should I put for the script, and the movement way?
So, i thought, that on spaces where people will go I should put some special move data :P
So what move data should I put on a space with script. Oh and I changed rom to ruby, what should i put in vars now?
This is not the Right Thread to ask this Question.When you are editing map with advance map, you have "MOVE DATA", should i put some special on place with script, or just "C" ?
C - Walkthrough
1 - Wall/can't walk through
0 - For ladders
4 - Water
14 - You put this on top of mountains you walk on.
D - Signpost
When you are editing map with advance map, you have "MOVE DATA", should i put some special on place with script, or just "C" ?
How come in my givepokemon Script(I copied the Script offset from the eevee in Celadon city) I get the pokemon but it doesn't appear as 'POKéMON' on the Start menu, BUT! when in battle I still send an eevee out.
Request:
TYPE: Givepokémon Script
Pokemon: Magby
Level: 7
Item: Charcoal
Additional Details: After I get the pokéball make it so that a earthquake and a FadeScreen effect making you warp to Map: 3 Bank: 20.
Please help me out.
Also who can be a Scripter for my hack(LeafGreen)?
~cooley~
#org $start
faceplayer
givepokemon 240 7 215
#raw 53
#raw <people no.(hex)>
#raw 00
message $take
boxset 6
special 0x136
pause 0x40
warp 3 20 0
fadescreen 0
setflag 0x200
release
end
#org $take
$take 1 =\v\h01 recieved a MAGBY!
#org $start
lock
faceplayer
checkflag 0x800
message $MAGBY
$MAGBY 1=This MAGBY just won't\nevolve. You can have it
boxset 6
givepokemon 240 7 0
jingle
message $GotMagby
$GotMagby 1 =You just got a MAGBY!
boxset 6
message $NameMag
$NameMag 1 = Would you like to give\nMAGBY a nickname?
boxset 5
compare LASTRESULT 1
if b_False goto $Bye
setflag 0x828
goto $Bye
#org $Bye
setflag 0x800
setflag 0x801
message $Pokedex
$Pokedex 1 = Take Care of MAGBY!
boxset 6
jingle
message $GotDex
$Gotdex 1 = You Also got the National\nPokéDex
boxset 6
end