In firered, What item is the techy tv?
#org $start
Lock
faceplayer
Trainerbattle 1 02 $before $after $further
Message $beaten
Boxset 6
Release
End
#org $before
$before 1 = I'm BEN's twin!
#org $after
$after 1 = Now I've got to leave...
#org $beaten
$beaten 1 = Bye.
#org $further
lock
faceplayer
message $beaten2
$beaten2 1 = I'll see you later.
boxset 6
release
setflag 0x123
fadescreen 0
end
#org $StartWild
lock
faceplayer
cry 5
message $charCry
$charcry 1 = CELEBI: Bi?
boxset 6
checkflag 0x808
if 0x1 goto $WildBatt
release
end
#org $Wildbatt
lock
wildbattle 251 10 1
release
setflag 0x500
fadescreen 0
end
how do I make the fadescreen work in this script:
Code:#org $start Lock faceplayer Trainerbattle 1 02 $before $after $further Message $beaten Boxset 6 Release End #org $before $before 1 = I'm BEN's twin! #org $after $after 1 = Now I've got to leave... #org $beaten $beaten 1 = Bye. #org $further lock faceplayer message $beaten2 $beaten2 1 = I'll see you later. boxset 6 release setflag 0x123 fadescreen 0 end
cuz the sprite won't disapear
And why doesn't this work:
Code:#org $StartWild lock faceplayer [B]cry 5[/B] message $[B]charCry[/B] $[B]charcry[/B] 1 = CELEBI: Bi? boxset 6 checkflag 0x808 if 0x1 goto $WildBatt release end #org $Wildbatt lock wildbattle 251 10 1 release setflag 0x500 fadescreen 0 end
Anywho, how can i make a script similar to your mom's script in FR. What i mean is, what type of script can tell if your a boy/girl.
Example:
If your a boy, when you talk to lets say, your little brother, it says "Hi big brother!" But if your a girl it says, : "Hi big sister!"
to do that u have to use the command "checkgender" it is in many of the tutorials..
Oh ok. Thanks! I still dont know how to make a sprite disapear. Anyone have any suggestions? Lol, i know i have to set the people id but it still dont work.
#raw 53
#raw PeopleNumber (Hex)
#raw 00
setflag 0xPeopleID
#raw 53
#raw 0A
#raw 00
setflag 0x1234
Ok. But before i try it, does it work for a wildbattle/trainerbattle script and is it for pokescript?Use this:
Code:#raw 53 #raw PeopleNumber (Hex) #raw 00 setflag 0xPeopleID
Example - People n.10, PeopleID 0x1234
Code:#raw 53 #raw 0A #raw 00 setflag 0x1234
If needed you can use a fadescreen before and after the setflag command.
This Should Work:
Spoiler:#org 0x810000
lock
faceplayer
checkflag 0x205
compare LASTRESULT 0x1
if 0x1 goto 0x810000
msgbox 0x8811000
callstd 0x6
wildbattle 0xE4 0x05 0x0
cry 0xA1 0xE4
setflag 0x205
end
# org 0x810000
release
end
#org 0x811000
= HOUNDOUR: Dooouurr!
#ORG $stop...
lock
faceplayer
message $hey...
boxset 6
applymovement 0x14 $boot
pausemove 0
applymovement 0xFF $bootme
pausemove 0
applymovement 0x14 $bootreturn
pausemove 0
release
end
#ORG $boot
#Binary 0x08 0x02 0xFE
end
#ORG $bootme
#Binary 0x50 0xFE
end
#ORG $bootreturn
#Binary 0x09 0x04 0xFE
end
#ORG $hey...
$hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!
What am I doing wrong The event keeps repeating, This is a Scripted script by the way.
'-----------------------
#org 0x810000
lock
faceplayer
checkflag 0x205
if 0x1 goto 0x810000
msgbox 0x811000
callstd 0x6
wildbattle 0xE4 0x05 0x0
cry 0xA1 0xE4
setflag 0x205
end
'---------
' Strings
'---------
#org 0x811000
= HOUNDOUR: Dooouurr!
I have a problem with my script. The text works and I jump to the left but the person making me jump does not move.
Code:#ORG $stop... lock faceplayer message $hey... boxset 6 applymovement 0x0E $boot pausemove 0 applymovement 0xFF $bootme pausemove 0 applymovement 0x0E $bootreturn pausemove 0 release end #ORG $boot #Binary 0x08 0x02 0xFE #ORG $bootme #Binary 0x50 0xFE #ORG $bootreturn #Binary 0x09 0x04 0xFE #ORG $hey... $hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!
not sure what's wrong with that script..did you try remove the "lock and faceplayer"?I have a problem with my script. The text works and I jump to the left but the person making me jump does not move.
Code:#ORG $stop... lock faceplayer message $hey... boxset 6 applymovement 0x14 $boot pausemove 0 applymovement 0xFF $bootme pausemove 0 applymovement 0x14 $bootreturn pausemove 0 release end #ORG $boot #Binary 0x08 0x02 0xFE end #ORG $bootme #Binary 0x50 0xFE end #ORG $bootreturn #Binary 0x09 0x04 0xFE end #ORG $hey... $hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!
You know what, I think it is that i got the person number wrong for the one person. I will try to get the right one. Am says it is people #14, but that does not work.
Edit: I tried something but it was useless, He is number 14 but i put 0x14 and he does not move... I did it like that for another script and it worked... help?
In mathematics and computer science, hexadecimal, base-16, or simply hex, is a numeral system with a radix, or base, of 16, usually written using the symbols 0–9 and A–F, or a–f.
If you didn't know what was wrong with the script why did you even post?not sure what's wrong with that script..did you try remove the "lock and faceplayer"?
how do I make the fadescreen work in this script:
Code:#org $start Lock faceplayer Trainerbattle 1 02 $before $after $further Message $beaten Boxset 6 Release End #org $before $before 1 = I'm BEN's twin! #org $after $after 1 = Now I've got to leave... #org $beaten $beaten 1 = Bye. #org $further lock faceplayer message $beaten2 $beaten2 1 = I'll see you later. boxset 6 release setflag 0x123 fadescreen 0 end
cuz the sprite won't disapear
#org $StartWild
lock
faceplayer
cry 251
message $bi
$bi 1 = CELEBI: Bi?
boxset 6
checkflag 0x808
if 0x1 goto $WildBatt
release
end
#org $Wildbatt
lock
wildbattle 251 10 1
release
setflag 0x232
fadescreen 0
end
Oh I see! Why didn't I before? Here is your script, all fixed up ;)
You just forgot the $move 1 ; bits. by the way, do you use ScriptEd?Code:#org $begin checkflag 0x999 if B_true goto $done applymovement 0x06 $move1 applymovement 0x07 $move2 pause 0x70 message $message1 boxset 6 applymovement 0xFF $move3 pause 0x20 applymovement 0x06 $move4 applymovement 0x07 $move5 pause 0x170 setflag 0x999 release end #org $done release end #org $move1 [B]$move1 1 ;[/B] #binary 0x12 0x12 0x11 0x12 0x11 0x11 0x63 0xFE #org $move2 [B]$move2 1 ;[/B] #binary 0x12 0x12 0x12 0x11 0x12 0x11 0x63 0xFE #org $message1 [B]$message1 1 =[/B] Hey you! You're \v\h01 right?!\nWe are Team Forester!\pProf. Andreas aked us to wait \nand meet you here.\pWe are there wherever you are!\nAnd we will help you on your journey!\pWe have to go now!\nSee ya later... #org $move3 [B]$move3 1 ;[/B] #binary 0x11 0x13 0xFE #org $move4 [B]$move4 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE #org $move5 [B]$move5 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE
I guess that is it, I'm not a good Script corrector. I think you know what you are doing anyway.hey guys help me..
Code:#org $salvaraflorista lock if 1 goto $nada applymovement 10 $hun $hun 1 ; #Binary 0x62 0xFE applymovement 13 $hun2 $hun2 1 ; #Binary 0x62 0x4A 0xFE pause 0x20 message $cara $cara 1 = MARIO: Sai pirralho...\nisto nao e contigo! boxset 6 message $flori $flori 1 = Margarida: \c\h01\h04Por favor garoto,\nme ajude! boxset 6 [B]trainerbattle 1 92 $before $after[/B]<-----------------------------After this, the sprites goin CRAZY.. message $cara2 $cara2 1 = MARIO: Voce se deu bem nessa garoto.\nMas da próxima vez...\lvoce irá perder! boxset 6 fadescreen 1 applymovement 11 $ajuste1 $ajuste1 1 ; #Binary 0x09 0x09 0x0B 0x60 0xFE applymovement 12 $ajuste2 $ajuste2 1 ; #Binary 0x09 0x09 0x0A 0x60 0xFE applymovement 13 $ajuste3 $ajuste3 1 ; #Binary 0x09 0x09 0x60 0xFE pausemove 0 fadescreen 0 applymovement 10 $hun pause 0x20 message $flori2 $flori2 1 = Margarida: \c\h01\h04Muito obrigado gatoto!\nTome isso como agradecimento! boxset 6 giveitem 0x44 0x1 message $flori3 $flori3 1 = Margarida: \c\h01\h04Agora tenho que ir!\nTchau! boxset 6 applymovement 10 $subir $subir 1 ; #Binary 0x09 0x60 0xFE pausemove 0 setflag 0x203 release end #org $before $before 1 = MARIO: Queres ajudar?!\lEntao venca-me!! #org $after $after 1 = Que droga.. \lfui derrotado! #org $nada release end
*after the script to pass in $luta struggles, the minisprites of the rom are crazy, and the movement of the hero changes for another minisprite... how to adjust that?