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Script Requests/Sharing/Discussion

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tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
  • Hi.
    Why does everybody keep ignoring me?! :'(

    I need a script for Emerald, that works
    just like the first rival script in diamond and pearl.
    (When you try to enter your rivals door he comes out... etc.)

    and also the script when you enter his room after the first script.
    (when sits at his computer, then he sees you pushes
    you away and walks down the stairs.)

    I hope someone has time for me.:D

    (...and not ignore me...)



    //44tim44
     
    62
    Posts
    16
    Years
  • It is a scrpit for Fire Red

    #org $start
    checkflag 0x200
    if B_true goto $done
    applymovement 0xFF $exclaim
    pause 0x10
    message $ontv
    $ontv = There's an intresting\n programme\pcoming on the TV.
    applymovement 0xFF $move
    pause 0x40
    message $rgy
    setflag 0x200
    end

    #org $done
    end

    #org $move
    $move ; #Binary 0x01 0x01 0x01 0x01 0xFE

    #org $exclaim
    $move ; #Binary 0x62 0xfe

    #org $rgy
    $rgy = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

    When i try to compile it shows Runtime-error "457", plz help, thnx in advance
     
    Last edited:

    Juan

    Brazilian with a bad English
    92
    Posts
    16
    Years
  • It is a scrpit for Fire Red

    #org $start
    checkflag 0x200
    if B_true goto $done
    applymovement 0xFF $exclaim
    pause 0x10
    message $ontv
    $ontv = There's an intresting\n programme\pcoming on the TV.
    applymovement 0xFF $move
    pause 0x40
    message $rgy
    setflag 0x200
    end

    #org $done
    end

    #org $move
    $move ; #Binary 0x01 0x01 0x01 0x01 0xFE

    #org $exclaim
    $move ; #Binary 0x62 0xfe

    #org $rgy
    $rgy = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

    When i try to compile it shows Runtime-error "457", plz help, thnx in advance

    Spoiler:
     

    Frostbite

    Ace Trainer
    723
    Posts
    19
    Years
  • Hey guys.

    Making a script here and I need a little help. Since I'm not that good at putting music in a script can someone edit my script so that the script will play track 0x12D and fade back to the original music where indicated?

    Here's the script:

    Spoiler:


    thanks
     
    33
    Posts
    17
    Years
    • Seen Apr 9, 2013
    I need some help with this script :s

    I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

    can anyone tell me what I messed up on with this?
    HTML:
    #org $begin
    lock
    faceplayer
    checkflag 0x200
    if B_true goto $gotit
    message $q
    boxset 6
    givepokemon 246 5 0
    setflag 0x232
    release
    end
    
    #org $gotit
    message $hi
    boxset 6
    release
    end
    
    #org $hi
    $hi 1 = This is where I kept\nLARVITAR's old Pokeball
    
    #org $q
    $q 1 = I better take LARVITAR\nwith me today
     
    245
    Posts
    19
    Years
    • Age 34
    • Seen Aug 5, 2022
    I need some help with this script :s

    I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

    can anyone tell me what I messed up on with this?
    HTML:
    #org $begin
    lock
    faceplayer
    checkflag 0x200
    if B_true goto $gotit
    message $q
    boxset 6
    givepokemon 246 5 0
    setflag 0x232
    release
    end
    
    #org $gotit
    message $hi
    boxset 6
    release
    end
    
    #org $hi
    $hi 1 = This is where I kept\nLARVITAR's old Pokeball
    
    #org $q
    $q 1 = I better take LARVITAR\nwith me today

    Spoiler:


    let me know if that helps
     

    ~*Pikafan*~

    Man I gotta stop leaving!
    202
    Posts
    16
    Years
    • Age 30
    • Seen Oct 23, 2011
    I think I might see the problem. What do you click on to make it happen? You won't need the lock & faceplayer if it's a pokeball or something.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Ok,I've got a problem.
    I can make my scripts all fine and well ,but I cannot compile them to my ROM!
    I have read Irish Witches tutorial.
    I try to save my documents on Notepad as "All File Types" ,but my pull-down tab does not have an "All File Types" option.
    So what do I save it as?
    Also I tried to just save it as a regular TXT file and compile that into Bufrite And it works but I cannot find the "Load ROM" button.
    So Help would be appritiated!
     
    1,104
    Posts
    16
    Years
  • Hey guys.

    Making a script here and I need a little help. Since I'm not that good at putting music in a script can someone edit my script so that the script will play track 0x12D and fade back to the original music where indicated?

    Here's the script:

    Spoiler:


    thanks

    Done

    I need some help with this script :s

    I was trying to make a script that would give you a Larvitar as your starter pokemon while in your room rather than running down to the lab. When I tested this it produced a text box in the upper right hand corner of the screen that only had an arrow in it, then the screen turned maroon. This was basically the exact opposite of what I wanted to happen.

    can anyone tell me what I messed up on with this?
    HTML:
    #org $begin
    lock
    faceplayer
    checkflag 0x200
    if B_true goto $gotit
    message $q
    boxset 6
    givepokemon 246 5 0
    setflag 0x232
    release
    end
    
    #org $gotit
    message $hi
    boxset 6
    release
    end
    
    #org $hi
    $hi 1 = This is where I kept\nLARVITAR's old Pokeball
    
    #org $q
    $q 1 = I better take LARVITAR\nwith me today

    There's actually nothing wrong with it. It works fine, I tried it. Try recompiling it again. Only just a word of warning, set the flag relating to the activation of the Pokemon Menu.

    Ok,I've got a problem.
    I can make my scripts all fine and well ,but I cannot compile them to my ROM!
    I have read Irish Witches tutorial.
    I try to save my documents on Notepad as "All File Types" ,but my pull-down tab does not have an "All File Types" option.
    So what do I save it as?
    Also I tried to just save it as a regular TXT file and compile that into Bufrite And it works but I cannot find the "Load ROM" button.
    So Help would be appritiated!

    Save it as this. (filename).rbc
     
    33
    Posts
    17
    Years
    • Seen Apr 9, 2013
    Spoiler:


    let me know if that helps

    That didn't help at all :s

    err is this sposed to happen when I put it into pokescript? <_<

    Spoiler:
     
    Last edited:

    linkandzelda

    Ex-rom hacker turned indie game developer
    777
    Posts
    17
    Years
  • ~*Pikafan*~: i tried that and it did not help. i have tried everything now and i still cant get it to work. if anybody can help then it would be good

    thanks in advance
    link
     
    62
    Posts
    16
    Years
  • Spoiler:

    Oh i got it it was not only the 1s and i had also put 2 move lists with the same name, ty any way
     
    Last edited:

    ZodiacDaGreat

    Working on a Mobile System
    429
    Posts
    17
    Years
  • org $start
    checkflag 0x200
    if 0x1 goto $done
    applymovement 0xFF $exclaim
    pause 0x10
    message $ontv
    boxset 0x6
    applymovement 0xFF $move
    pause 0x40
    message $rgy
    boxset 0x6
    setflag 0x200
    end

    #org $ontv
    = There's an intresting\n programme\pcoming on the TV.

    #org $done
    release
    end

    #org $move
    #Binary 0x01 0x01 0x01 0x01 0xFE

    #org $exclaim
    #Binary 0x62 0xfe

    #org $rgy
    = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

    It still shows runtime error "457"

    There that should work, a word of advice: do not use irish witch's style of dialog script like this:
    msgbox $n
    boxset 0x2
    $n = ....blah blah
    but stick to the rubikon way, which is something like this:
    #org $Start
    msgbox $n
    boxset 0x2
    end

    #org $n
    = blah blah....
    and same goes for the applymovement script, it should be:
    #org $Start
    ...
    applymovement 0x[Event #] $Pointer
    ...
    end

    #org $Pointer
    #binary [movement data here]
    refer to foolump's tut if you dont get this
     

    Derlo

    Tired....
    135
    Posts
    16
    Years
  • It still shows runtime error "457"

    Hello!!!
    Try this:

    #org $start
    checkflag 0x200
    if 1 goto $done
    applymovement 0xff $exclaim
    $move 1 ; #Binary 0x62 0xFE
    pausemove 0
    message $ontv
    $ontv 1 = There's an intresting\n programme\pcoming on the TV.
    boxset 6
    applymovement 0xff $move
    $move 1 ; #Binary 0x01 0x01 0x01 0x01 0xFE
    pausemove 0
    message $rgy
    $rgy 1 = Despite the exploration\nteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\nred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
    boxset 6
    setflag 0x200
    end

    #org $done
    release
    end

    Bye!
     
    31
    Posts
    17
    Years
    • Seen Nov 29, 2011
    linkandzelda, try this...

    Spoiler:


    ...and make sure you set sudowoodo's sprite People ID [in Advance Map] to 1136.

    Hope this helps!
     

    ~*Pikafan*~

    Man I gotta stop leaving!
    202
    Posts
    16
    Years
    • Age 30
    • Seen Oct 23, 2011
    Edit: Beaten, Opeius, if theirs don't work try mine.

    I found the problem, try this:

    Code:
    #org $start
    checkflag 0x200
    if B_true goto $done
    applymovement 0xFF $exclaim
    pause 0x10
    message $ontv
    $ontv 1 = There's an intresting\n programme\pcoming on the TV.
    applymovement 0xFF $move
    pause 0x40
    message $rgy
    setflag 0x200
    end
    
    #org $done
    [B]release[/B]
    end
    
    #org $move
    $move [B]1[/B] ; #Binary [B]0x11 0x11 0x11 0x11[/B] 0xFE
    
    #org $exclaim
    $[B]exclaim 1[/B] ; #Binary 0x62 0xfe
    
    #org $rgy
    $rgy 1= Despite the exploration\[B]l[/B]team's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\[B]l[/B]red GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

    The only thing I'm not sure about is the first movement. That should make you move up 4 steps.
     
    62
    Posts
    16
    Years
  • Edit: Beaten, Opeius, if theirs don't work try mine.

    I found the problem, try this:

    Code:
    #org $start
    checkflag 0x200
    if B_true goto $done
    applymovement 0xFF $exclaim
    pause 0x10
    message $ontv
    $ontv 1 = There's an intresting\n programme\pcoming on the TV.
    applymovement 0xFF $move
    pause 0x40
    message $rgy
    setflag 0x200
    end
    
    #org $done
    [B]release[/B]
    end
    
    #org $move
    $move [B]1[/B] ; #Binary [B]0x11 0x11 0x11 0x11[/B] 0xFE
    
    #org $exclaim
    $[B]exclaim 1[/B] ; #Binary 0x62 0xfe
    
    #org $rgy
    $rgy 1= Despite the exploration\[B]l[/B]team's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\[B]l[/B]red GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.

    The only thing I'm not sure about is the first movement. That should make you move up 4 steps.
    Ty i could compile this one. The first movement is "!" and its should remain 0x01 as its a fire red hack not r\s\e hack but even after i burned it into the game it doesn't work can any one tell me what changes areto be made in A-Map after inserting a moving script(i have heared sometihng like unkonw:0000and ...no.5040)?
     
    31
    Posts
    17
    Years
    • Seen Nov 29, 2011
    Ok, select the event in Advance Map, then enter the following:

    Unknown: 03 00
    Var Number: 50 40
    Var Value: 00 00
    Unknown: 00 00

    Hope this helps!
     
    62
    Posts
    16
    Years
  • Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
     
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