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- Posts
- 17
- Years
- Seen Nov 29, 2011
Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
Could you post the script you're now using?
Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
[B]pausemove 0[/B]
message $ontv
[B]boxset 6[/B]
applymovement 0xFF $move
[B]pausemove 0[/B]
message $rgy
[B]boxset 6[/B]
setflag 0x200
end
[B]#org $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.[/B]
#org $done
release
end
#org $move
$move 1 ; #Binary 0x11 0x11 0x11 0x11 0xFE
#org $exclaim
$exclaim 1 ; #Binary 0x62 0xFE
#org $rgy
$rgy 1= Despite the exploration\lteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\lred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
Oh, whoops, found some more errors. And that is for FireRed, choose those movements.
Code:#org $start checkflag 0x200 if B_true goto $done applymovement 0xFF $exclaim [B]pausemove 0[/B] message $ontv [B]boxset 6[/B] applymovement 0xFF $move [B]pausemove 0[/B] message $rgy [B]boxset 6[/B] setflag 0x200 end [B]#org $ontv $ontv 1 = There's an intresting\n programme\pcoming on the TV.[/B] #org $done release end #org $move $move 1 ; #Binary 0x11 0x11 0x11 0x11 0xFE #org $exclaim $exclaim 1 ; #Binary 0x62 0xFE #org $rgy $rgy 1= Despite the exploration\lteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\lred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
Now try it, it should work. I just put the pausemove 0 because it's easier for me.
Srry but its still not working
#org $rgy
$rgy 1= Despite the exploration\nteam's best efforts, however,\l the rare, oddly colored Pokémon\l eluded detection.\pThe rumored\nred GYARADOS failed to apper,\l even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
That didn't help at all :s
err is this sposed to happen when I put it into pokescript? <_<
Spoiler:- Buffer Blown -
#PROCESS: c:\docume~1\hp_owner\mydocu~1\window~1\system~1\progra~1\romsan~1\gba\hax\pokemo~1\tests\Larvitargot.txt F:2 for input
-------------------------------------------------------------------------------------------------------------------------------
#OFFSET: 0, 0
Invalid Command : lock
Invalid Command : faceplayer
Invalid Command : checkflag
Invalid Command : if
Invalid Command : message
Invalid Command : boxset
Invalid Command : givepokemon
Invalid Command : setflag
Invalid Command : release
Invalid Command : end
#OFFSET: 0, 0
Invalid Command : message
Invalid Command : boxset
Invalid Command : release
Invalid Command : end
#OFFSET: 0, 0
#INLINE: 0, 1
37: Encoding text: This is where I kept\nLARVITAR's old Pokeball
#OFFSET: 0, 0
#INLINE: 0, 1
42: Encoding text: I better take LARVITAR\nwith me today
|
\- Processed 0 Lines
|
\- Processed 43 Lines
#PROCESS: sdf.rbc F:2 for input
------------------------------
#OFFSET: 0, 0
3: Code Command - lock [6A]
-> 106
attached: "j" into 0
5: Code Command - faceplayer [5A]
-> 90
attached: "Z" into 0
7: Code Command - checkflag [2B]
-> 43 &h200
attached: "+
9: Code Alias
if1 [6]
-> 6 1 $gotit
attached: "!PTR" into 0
- log $gotit in buffer 0 at byte: 7
11: Code Alias
loadpointer [F]
-> 15 &h00 $q
attached: "
- log $q in buffer 0 at byte: 13
13: Code Command - boxset [9]
-> 9 6
attached: " " into 0
15: Code Alias
copyvar [19]
addpokemon [79]
hashpoke [7D]
-> 25 &h8004 &h800d 121 246 5 0 &h00000000 &h00000000 125 &h1901 &h00 &h00000000 &h00000000
attached: "€
€yö
17: Code Command - setflag [29]
-> 41 &h232
attached: ")2" into 0
19: Code Command - release [6C]
-> 108
attached: "l" into 0
21: Code Command - end [2]
-> 2
attached: "" into 0
#OFFSET: 0, 0
26: Code Alias
loadpointer [F]
-> 15 &h00 $hi
attached: "
- log $hi in buffer 0 at byte: 57
28: Code Command - boxset [9]
-> 9 6
attached: " " into 0
30: Code Command - release [6C]
-> 108
attached: "l" into 0
32: Code Command - end [2]
-> 2
attached: "" into 0
#OFFSET: 0, 0
#INLINE: 0, 1
37: Encoding text: This is where I kept\nLARVITAR's old Pokeball
CODE: ÎÜÝç
- Into buffer 1
#OFFSET: 0, 0
#INLINE: 0, 1
42: Encoding text: I better take LARVITAR\nwith me today
CODE: Ã
- Into buffer 1
|
\- Processed 820 Lines
|
\- Processed 43 Lines
hi. can anyone give me a simple select pokemon script?
thanks in advance
link
Can anyone check this it doesn't work ingames..:(
Thanks in advance...
Spoiler:#org $begin
checkflag 0x333
applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end
#org $jessy
$jessy 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE
#org $james
$james 1 ; #binary 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE
#org $meowth
$meowth 1 ; #binary 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE
#org $wtf
$wtf 1 ; #binary 0x55 0x62 0xFE
#org $bump
$bump 1 ; #binary 0x50 0x62 0xFE
#org $jessy1
$jessy1 1 ; #binary 0x12 0x11 0x60 0x11 0xFE
#org $james1
$james1 1 ; #binary 0x12 0x12 0x11 0x60 0x11 0xFE
#org $meowth1
$meowth1 1 ; #binary 0x11 0x12 0x12 0x11 0x60 0x11 0xFE
I'm not the greatest at scripting but, I think that'll work ^_^
Still does'nt work...I think it is because I haven't filled anything in in A-Map things like the Unkown, Var number, Var value and the other unkown...
Anyone knows what I have to fill in there? according to this script:
Spoiler:#org $begin
checkflag 0x333
if 1 goto $done
applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little
brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end
#org $jessy
$jessy 1 ; #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE
#org $james
$james 1 ; #raw 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE
#org $meowth
$meowth 1 ; #raw 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE
#org $wtf
$wtf 1 ; #raw 0x55 0x62 0xFE
#org $bump
$bump 1 ; #raw 0x50 0x62 0xFE
#org $jessy1
$jessy1 1 ; #raw 0x12 0x11 0x60 0x11 0xFE
#org $james1
$james1 1 ; #raw 0x12 0x12 0x11 0x60 0x11 0xFE
#org $meowth1
$meowth1 1 ; #raw 0x11 0x12 0x12 0x11 0x60 0x11 0xFE
#org $done
release
end
I guess it would be:
00 03
50 40
..
i also changed something in your script, it is in bold
woops, sorry i gave you the wrong info, it is:I changed it all and the numbers are now
00 03
50 40
00 00
00 00
and the script still doesnt work it walks over the script tile...and nothing happens help please..
woops, sorry i gave you the wrong info, it is:
03 00
50 40
00 00
00 00
that should work =)
No it shouldn't. This is what it should look like.
It looks like you're missing the pkmadv files that are needed for the proper running of pokescript.Code:#PROCESS: sdf.rbc F:2 for input ------------------------------ #OFFSET: 0, 0 3: Code Command - lock [6A] -> 106 attached: "j" into 0 5: Code Command - faceplayer [5A] -> 90 attached: "Z" into 0 7: Code Command - checkflag [2B] -> 43 &h200 attached: "+ 9: Code Alias if1 [6] -> 6 1 $gotit attached: "!PTR" into 0 - log $gotit in buffer 0 at byte: 7 11: Code Alias loadpointer [F] -> 15 &h00 $q attached: " - log $q in buffer 0 at byte: 13 13: Code Command - boxset [9] -> 9 6 attached: " " into 0 15: Code Alias copyvar [19] addpokemon [79] hashpoke [7D] -> 25 &h8004 &h800d 121 246 5 0 &h00000000 &h00000000 125 &h1901 &h00 &h00000000 &h00000000 attached: "€ €yö 17: Code Command - setflag [29] -> 41 &h232 attached: ")2" into 0 19: Code Command - release [6C] -> 108 attached: "l" into 0 21: Code Command - end [2] -> 2 attached: "" into 0 #OFFSET: 0, 0 26: Code Alias loadpointer [F] -> 15 &h00 $hi attached: " - log $hi in buffer 0 at byte: 57 28: Code Command - boxset [9] -> 9 6 attached: " " into 0 30: Code Command - release [6C] -> 108 attached: "l" into 0 32: Code Command - end [2] -> 2 attached: "" into 0 #OFFSET: 0, 0 #INLINE: 0, 1 37: Encoding text: This is where I kept\nLARVITAR's old Pokeball CODE: ÎÜÝç - Into buffer 1 #OFFSET: 0, 0 #INLINE: 0, 1 42: Encoding text: I better take LARVITAR\nwith me today CODE: Ã - Into buffer 1 | \- Processed 820 Lines | \- Processed 43 Lines
Extract this zip file into the folder in which Pokescript was installed, and recompile the script and it should work.