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Scripts & Tutorials Requests

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Derxwna Kapsyla

Derxwna "The Badman" Kapsyla
437
Posts
12
Years
  • The files that can't be accessed are all image files so nothing that's missing is absolutely required to use this. Since the files are all named pretty self explanatory It might be possible to piece together what they should be, especially if you've played Crystal recently. Sorry I couldn't be more helpful.. :/

    Yes, but one of the image files contains how to build the event, the three individual pages. Without that, I have no idea how to make it work.
     
    4
    Posts
    12
    Years
    • Seen Feb 28, 2015
    [pokemon essentials]
    Im looking for a script in which I can make my starter shiny
    Im also looking for a script to make all shiny pokemon wild, etc. have 31 iv stats(as an incentive for catching it),I really hope someone can help I cant figure it out at all
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    There are multiple ways to make a starter shiny... Here's one.
    In the event when you receive your starter, find script and use:
    pokemon=$Trainer.party[0]
    pokemon.makeShiny

    Providing your starter is the only Pokémon in your team.

    To change IV's, inside EncounterModifiers:
    Code:
    Events.onWildPokemonCreate+=proc {|sender,e|
       pokemon=e[0]
       if pokemon.isShiny?
         pokemon.iv[0]=31 # Hp
         pokemon.iv[1]=31 # Attack
         pokemon.iv[2]=31 # Defense
         pokemon.iv[3]=31 # Speed
         pokemon.iv[4]=31 # Sp Attack
         pokemon.iv[5]=31 # Sp Defense
       end
    }
     
    Last edited:
    4
    Posts
    12
    Years
    • Seen Feb 28, 2015
    thank you so much for your help
    is there a way I can give my starter an extra move?
    and set its IVs to 31?

    *Edit* figured out the IVs, but I cant figure out how to give it a move, which is extreme speed since the starter in my game is dratini, and all the AI is cranked to the max, wrap wont cut it

    *edit 2* nevermind on the moves, I just altered its moveset in the pbs file, thanks anyhow
     
    Last edited:

    pokemonmasteraaron

    The blind Pokémon Master!
    323
    Posts
    13
    Years
  • I will pay for TTS Addon

    Hello,
    I am interested in paying an rgss programmer to create an add on Text To Speech function.
    I will pay ten dollars to a programmer who can:
    Make the computer speak using SAPI4 and or SAPI5when: text appears on screen, E.G. from the show_text event command.
    When a player moves to a new option, it should speak that option. (this should work in things such as battle menues, bag menues, etc. as well as menues created with the \CH command and show_choices command.
    It is understood that non-textual things, such as text contained within pictures can not be spoken by anything, although it is my understanding that very few if any things in essentials have this.
    I am using a bit of an old version of essentials, so where ever possible, it needs to be non-version spesific.
    If you are interested, please respond and/or contact me on either this forum or skype.
    My skype account: pokemonmasteraaron
    If you believe ten dollars is not enough, let me know, although I believe it is unlikely to go above that ammount.
    You must have a Pay Pal to receive the money.
    Best Regards, Aaron
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • I was curious if anyone had a Light Level script. For example, go down a cliff in a cave, it gets darker, go up it gets lighter.

    I am also wondering if anyone can help with a custom HUD.
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    I was curious if anyone had a Light Level script. For example, go down a cliff in a cave, it gets darker, go up it gets lighter.

    I am also wondering if anyone can help with a custom HUD.

    An idea I had was, change the radius of the circle depending on the map and make all the cave maps, dark maps... Do you get that?
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • An idea I had was, change the radius of the circle depending on the map and make all the cave maps, dark maps... Do you get that?

    Its good, but, I like the idea of the whole screen getting darker. I want to add a Flashlight Item, and fase out FLash
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Its good, but, I like the idea of the whole screen getting darker. I want to add a Flashlight Item, and fase out FLash

    Okay, so an Item them can control density of light, I.E. Battery running out? So it gets darker...
    Or did I miss the point?
    You can always just use screen tinting, that's how I do things, it's simple, easy and gets the job done.
    However, since you'd like to use a flashlight, I'd still consider the way I said, but instead of HM move Flash, change it to Flashlight.
    I can't do anything right now since I have work.
    Try things out and see what you come up with.
    I've given you the general idea anyway.
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • Okay, so an Item them can control density of light, I.E. Battery running out? So it gets darker...
    Or did I miss the point?
    You can always just use screen tinting, that's how I do things, it's simple, easy and gets the job done.
    However, since you'd like to use a flashlight, I'd still consider the way I said, but instead of HM move Flash, change it to Flashlight.
    I can't do anything right now since I have work.
    Try things out and see what you come up with.
    I've given you the general idea anyway.

    The original point was (maybe a terrain tag) or something that would automaticlly darken the screen going down a cliff tile. and vise versa. Rather then having 89 events per cave doing it.


    Ive already got a basic flashlight together.
     

    Nickalooose

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    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    You're not understanding... Use the map id, not use events... So when you're on that specific map, you can use flashlight, exactly how Flash HM works, just with flashlight, and instead of having the map completely black, change the screen tone color instead.
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • You're not understanding... Use the map id, not use events... So when you're on that specific map, you can use flashlight, exactly how Flash HM works, just with flashlight, and instead of having the map completely black, change the screen tone color instead.

    I inderstand, But what i want is not what you are suggesting.
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    I was curious if anyone had a Light Level script. For example, go down a cliff in a cave, it gets darker, go up it gets lighter.

    Sorry to say, but for anyone to answer this, is merely assumptions... Maybe you should elaborate more or learn to script yourself.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • He wants to change the light level (overall brightness) of a map depending on the player's coordinates on that map.

    Sounds like a job for a parallel processing event (a long one which is basically all the contents of the 89 events you currently have). The example maps (the cave maps) have some similar parallel processing events which check the position of the player/boulders for the purpose of triggering floor switches and falling down holes.
     

    PiaCRT

    Orange Dev
    937
    Posts
    13
    Years
  • Anyone have an idea on getting swarms to work? Some examples of this include people calling you in GSC about a rare pokemon in an area or in D/P where Lucas/Dawn's sister will tell you that a swarm of Pokemon have appeared on a route. It changes daily.

    I imagine this could be worked out in events but there may be a cleaner way to pull this off.
     
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