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Showing an image in a window

772
Posts
13
Years
  • This is not for essentials, just for standard XP

    I have a window created with the text I want, and I'm trying to show an image located in the pictures folder, but am unsure how to do this.
    Also, how would I go about making text multi-lined? Mainly the description text

    Code:
    class Window_Realms < Window_Base
      #--------------------------------------------------------------------------
      # * Object Initialization
      #--------------------------------------------------------------------------
      def initialize
        @index = []
        super(0, 0, 440, 480)
        self.contents = Bitmap.new(width - 32, height - 32)
        refresh
      end
      
      def setIndex(i)
        @index = i
        refresh
      end
      
      def refresh
          self.contents.dispose
          self.contents = Bitmap.new(width - 32, height - 32)
          
          if @index.size == 7
            name = ($game_variables[@index[5]] > 0) ? @index[0] : "???"
            desc = ($game_variables[@index[5]] > 0) ? @index[1] : "???"
            complete = ($game_variables[@index[5]] == 0) ? "???" : ($game_variables[@index[5]] == 2) ? "Complete" : "Incomplete"
            
            self.contents.draw_text(10, 10, 450, 32, "Name: #{name} - #{complete}")
            self.contents.draw_text(10, 40, 450, 32, "Description:")
            self.contents.draw_text(10, 70, 450, 32, desc)
            
            # Show image at 10, 100
          end
      end
    end
     
    Last edited:

    JulyArt

    New Developer
    70
    Posts
    3
    Years
    • Seen Dec 17, 2021
    Code:
    #Name
    self.content.bitmap = Bitmap.new("Graphics/Pictures/PICNAMEHERE")
    
    #Multi-line option 1
    self.contents.draw_text(10, 10, 450, 32, "Name: #{name} - #{complete}\\nDescription")  #\\n creates new line
    
    #Multi-line option 2
    self.contents.draw_text(10, 10, 450, 32, "Name: #{name} - #{complete}    #this is equivalent to \\n
    description")
    
    
    #Consider using 'sprites' and 'viewports', as they already have quite a few methods on them.
    VARIABLE = Sprite.new  #Variable is now a 'Sprite' class, and can use sprite methods
    VARIABLE.bitmap = Bitmap.new("Graphics/Pictures/PICNAMEHERE")
     
    Last edited:
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