- 145
- Posts
- 11
- Years
- Seen May 30, 2013
Greetings. For my first ever LP, I've decided for a match of Civ4, or more specifically, the ever-so-popular RFC mod. Before I begin, I'd like to say beforehand that this will be a screenshot-and-text LP due to circumstances, as I fear my voice may be incomprehensible due to my accent and stuttering. Not to mention that for some reason, there is an insane lag between turns, which will likely dull this LP to oblivion, if it were video-based, of course. I do not claim to be an expert on RFC, as it's been years since I've last played it, this is why I decided to play on the Monarch difficulty(Which is normal.) So let's begin!
The title screen. It's been quite a while since I've seen it. So as said above, I'll choose Russia, which means I'll pick the game starting at 600 AD.
After waiting a few turns, I begin in 860 AD. Even though a completely unified Russia would only appear after the Mongol Invasions, this date was chosen likely due to Kievan Rus'. So now that the game finally started, I get to build 4 cities and begin developing them. The only problems I may face now are an early plague or sticking to paganism due to lack of organized religion.
At around the 10th century, progress seems to be going well. I've already established Moscow, Kiev, Novgorod, and Stavropol, and I'm sending a horseman to Arabia and another one to China in order to allow trading technology. I shouldn't worry much about the Holy Roman Empire, as not only are they quite passive, but their stability simply sucks, and thus they may not last through the Renaissance, they may even fall during the medieval era. Still no plague and no Christianity, though.
So, apparently, the Arabs still haven't taken Samarkand from the Barbarians. The fog of war blocks my view of Merv, so I can't tell what the Arabs are doing right now. I plan to just leave these Silk Route cities alone so I won't have to assemble a defensive force if the Mongols get too aggressive, and of course, they will once the calendar hits the 13th century. Speaking of calendar, I need to research it as soon as possible, otherwise I'll have no clue about the spawning dates.
An update in the Central-Asian situation. Or as I call it, the central situasian. Puns aside, it seems like Merv was razed by Barbarians, and that Bactria and Pashtunistan are under the control of independent states. Since right now I'm currently focused in developing my own nation rather than empire-building, then I'll ignore them... for now.
As I've predicted, the HRE is beginning to destabilize, which is good for me considering that if the HRE falls into civil war, then their cities will become defenseless. Another piece of new here are the Arabs. I've established contact with the Caliphate of Arabia and not only have they failed to conquer the western portions of South Asia, but they've also haven't even built a city in Mesopotamia yet. They seem to be struggling with the Byzantines, however. This is sort of bad, considering that if they stagnate, then there will be no other Middle Eastern state to keep the Ottomans in check.
1050 AD: So now that I've gotten the calendar from the Chinese, I can finally post which year the events happen. After taking a better look at the Middle East, I've taken notice how the Arabs haven't even taken the whole peninsula yet. And of course, the HRE is still unstable, and likely heading for a fall.
1080 AD: Met the Japanese, I've recently bribed the HRE to adopt Serfdom. For those that do not play neither Civilization or RFC, changing policies causes a period of anarchy, which in RFC causes instability. Which means the HRE are one step closer to total collapse. And the Arabs still haven't conquered any territory other than Palestine, Hejaz, or Egypt.
1100 AD: Some news. It seems that Russia at the moment is the third largest state, which is decent considering I haven't been focusing on territorial expansion as of late. And a wave of plague did come early. But thankfully, it hit the Arabs. So as long it doesn't go through Byzantium and later to my nation, then I'm good. Development is going slow, but at least it's going forward.
600 AD-1100 AD
This should be all for this page. I'll put the remaining game on the next.
The title screen. It's been quite a while since I've seen it. So as said above, I'll choose Russia, which means I'll pick the game starting at 600 AD.
After waiting a few turns, I begin in 860 AD. Even though a completely unified Russia would only appear after the Mongol Invasions, this date was chosen likely due to Kievan Rus'. So now that the game finally started, I get to build 4 cities and begin developing them. The only problems I may face now are an early plague or sticking to paganism due to lack of organized religion.
At around the 10th century, progress seems to be going well. I've already established Moscow, Kiev, Novgorod, and Stavropol, and I'm sending a horseman to Arabia and another one to China in order to allow trading technology. I shouldn't worry much about the Holy Roman Empire, as not only are they quite passive, but their stability simply sucks, and thus they may not last through the Renaissance, they may even fall during the medieval era. Still no plague and no Christianity, though.
So, apparently, the Arabs still haven't taken Samarkand from the Barbarians. The fog of war blocks my view of Merv, so I can't tell what the Arabs are doing right now. I plan to just leave these Silk Route cities alone so I won't have to assemble a defensive force if the Mongols get too aggressive, and of course, they will once the calendar hits the 13th century. Speaking of calendar, I need to research it as soon as possible, otherwise I'll have no clue about the spawning dates.
An update in the Central-Asian situation. Or as I call it, the central situasian. Puns aside, it seems like Merv was razed by Barbarians, and that Bactria and Pashtunistan are under the control of independent states. Since right now I'm currently focused in developing my own nation rather than empire-building, then I'll ignore them... for now.
As I've predicted, the HRE is beginning to destabilize, which is good for me considering that if the HRE falls into civil war, then their cities will become defenseless. Another piece of new here are the Arabs. I've established contact with the Caliphate of Arabia and not only have they failed to conquer the western portions of South Asia, but they've also haven't even built a city in Mesopotamia yet. They seem to be struggling with the Byzantines, however. This is sort of bad, considering that if they stagnate, then there will be no other Middle Eastern state to keep the Ottomans in check.
1050 AD: So now that I've gotten the calendar from the Chinese, I can finally post which year the events happen. After taking a better look at the Middle East, I've taken notice how the Arabs haven't even taken the whole peninsula yet. And of course, the HRE is still unstable, and likely heading for a fall.
1080 AD: Met the Japanese, I've recently bribed the HRE to adopt Serfdom. For those that do not play neither Civilization or RFC, changing policies causes a period of anarchy, which in RFC causes instability. Which means the HRE are one step closer to total collapse. And the Arabs still haven't conquered any territory other than Palestine, Hejaz, or Egypt.
1100 AD: Some news. It seems that Russia at the moment is the third largest state, which is decent considering I haven't been focusing on territorial expansion as of late. And a wave of plague did come early. But thankfully, it hit the Arabs. So as long it doesn't go through Byzantium and later to my nation, then I'm good. Development is going slow, but at least it's going forward.
600 AD-1100 AD
This should be all for this page. I'll put the remaining game on the next.