I apologize if my posts are turning into "Competitive Breeding 101" but I feel as though the things people want gone or changed are things that they don't really realize how they work. Breeding is such a simple thing; it really doesn't need to be revamped all that much, if at all.
Don't you think there is a problem in that - that people don't really realise how these things work?
What you describe is still a
potentially time-consuming and irritating process people won't necessarily have time for, or even the desire to do. The whole idea of playing a game is to
play the game. Just wandering around in circles waiting for eggs to hatch, obsessively catching Pokemon just for a specific attribute value, etc? It's not really a simple process at all, it's a multi-stage process you need to research beforehand and do a lot of prep work for.
You're not really playing it either in the situation you describe; it's something you're just doing so that you CAN play. It's delay on top of delay on top of delay towards getting what you want - a specific Pokemon with specific values - and simplifying that process through streamlining it is not a bad thing. Catch this until you get that, breed this and hatch until you get what you want. Reset, reset, reset if you don't get what you want. It's easier now than it was before, but you still need to get there: you still need the necessary prerequisites like Pokemon with the right nature.
Alternatively, you could play a minigame about the same length as the ones in Super Training to accomplish the same thing. Sure, it simplifies the process to the point of ridiculousness, perhaps. But it makes it quicker and easier to understand for everyone, and you're actually
playing the game, rather than just having it on. You have to pay attention to what you're doing, and isn't that why people buy the game in the first place - so they can play it? Personally, I think people should have the option of doing that, rather than having to go through this annoying multi-stage process to achieve the results they want.
This is the thing about options, too. You don't
HAVE to use them. Just as nobody was forcing you or anyone else to use the Exp. Share in the Gen VI titles, nobody would be forcing you to use a minigame to hatch your eggs or select your natures or whatever else. You want to do it the other way? Do it the other way. If you've got that choice, then what's the problem? Simplification isn't about the removal of features, it's about making them more accessible for other players.
You shouldn't have to put a huge amount of effort into playing and enjoying a game. Maybe it's not that difficult to understand if you do a little bit of research...but why should you have to? Why shouldn't you be able to just take a quick, easy route to get the same results? Why should you have to put in so much effort just to be able to play with everyone else and stand a chance of winning? You can argue that this is the whole point of a competitive scene, but that's a bit exclusionary in my opinion.
As long as the original method of doing these things is available, what's the problem? You can play how you want. Others can play how they want. You can both attain the same results and get the same satisfaction out of it. It's not as time-consuming to get competitive-ready Pokemon. You still have to put effort into it - you have to pick the right Pokemon, the right moves, build a strategy, etc. The process of getting there isn't quite as time-consuming as it was previously; you can dive in, actually play the game, and enjoy yourself that much faster. Why is this a bad thing?
I have to point this out, too - other people thought that EV training was simple before Super Training came along. Yet that change has been met with overall positive reception. I don't see why a similar mechanic for breeding would be a bad thing. Breeding has received improvements...but EV training received improvements before Super Training too. There is no reason why further improvements can't be made.
I have to admit that it really bothers me sometimes that people are so against options for less experienced players that in no way affect them. If anything, this sort of thing is beneficial: more people can play on the same playing field, and it puts more of an emphasis on your understanding of strategy and tactics, rather than
secondary gameplay mechanics which are never really explained in the game - or even required to finish the story - yet ARE required if you want to play with others. I really can't get behind the idea that only some people should be allowed to access certain elements of a game - the metagame, in this case.