I think it looks fine except that little blank spot on the tail with no outline.
I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
The first file is a pair of twin avatars I made for me and a buddy on deviantart.
The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
Please critique!!
You're a very good spriter, I don't need to add much here, but since they seem so good, I guess I'll just be picky. The green fakemon has some pretty bright outlines on the left, you should probably darken the whole palette, it looks too pale. Same with the grey hues on the second fake. The twin avatars also should have their palettes reconsidered, imo, the one is too bright on the magenta part, and the other maybe a bit lighter instead.
Your lineart, shades and concepts are really good, though. Just don't overdo it with the dithering, while I might like it, others disapprove. Good luck with your project!
Here are some of my home made trainer sprites!
They're not scratch, are they... :p
Now, first of all, I would advise against using so much flashy palettes. The blue on the jeans (you were going for jeans, no?), for example, looks unnaturally tinting, while on the first thumbnail it looks better - still lacking the essence of jeans.
Also, the way you drew their clothes makes them stiff, therefore ruining a good pose. Same with the cape.
The second from the right trainer has a proportion error on the legs. I'm glad that you scratched that one though, as it seems (and he has a kind of flat head? :/ )
Well, you need to work on those before adding them somewhere, don't you think? Take a look on the normal trainers, their poses, bodies, and how their clothes bend and crumble. You will learn a lot. See you again!
Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!
Technically, it doesn't need an evo, oh well...
First of all, is that a party hat? xD
Well, anyway, the palette is good. I also like that dark energy enveloping the body.
What I don't see here is shading, and some outline changes. It's dull inside.
I mean, you have the original Rotom right next to it, and yet you can't give it a proper amount of shade?
Oh, and by the way. Sprites used in these Pokemon games look to a certain part of the screen *looks at where Rotom is facing*. Yours looks like this:
Well, I hope that you will improve over time, and eventually get a great variety of custom fakemon. Now go for it!
present my sprites jessy & james:)
Well, they're good!
What's with Jame's hair color?
You're still missing some vital points. Jessie's body up to the chest seems small, with her hair looking big in contradiction to that. Also, there's too much black outlines around.
Well, it's okay, really. I haven't seen anyone yet that can imitate those two in a GREAT trainer sprite, and yours is among the 'good' imitations imo =]
After having a look at some of wesleyfg's tiles I saw this:
It's pretty good, but a little small don't you think?
So I decided to double it in size:
This isn't public btw.
Comments?
I mostly agree with Alistair. If you double the size, it looks kind of empty, as an overworld. But as a sprite, you've done some nifty work here. The only thing that looks off to me is the two smokestacks, which seems to be poping out of the normal line on the yellow part. Well...
I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
btw, his name is Selim Bradley or Pride from Full Metal Alchemist
I made a try:
-I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.
Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
And kudos for being a FMA fanboy.