PokemonSkySD
Credit to Dots for the Avatar
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- Posts
- 13
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- Seen Dec 7, 2010
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OU Attack Absorb Team
Building the team
First off I wanted to use a Ninetales, which starts off the trend of the team.
It's ability Flash Fire, and access to Hypnosis, makes it the base for the team.
-
Next I thought, I need someone to abosorb the water weeakness.
Vaporeon came straight to mind, with the ability to support the team with wish.
-
]Next I needed a Switch In to cover Vaporeon's Electric weakness.
Lanturn was the end result, it is the cleric, absorbs Electric attacks, and spreds Thunder Wave through teams.
-
Now there is a large Ground weakness to the team.
Gliscor was the solution, it can Taunt, heal, and takes both Electric and Ground attacks.
-
Now that the defences are covered I needed a Sp.Sweeper, to back the team up.
Heatran came up, and can Absorb Fire attacks, plus bait water attacks for Vaporeon.
-
Finally a nice bulky Physical Sweeper to cap off the team.
Gyrados slots in here, and is fantastis Electric Bait
-
I have now switched Heatran for Starmie, this may give me a larger electic
weakness, but it changes the dynamic, and allows me to Spin the entry hazards.
-
Now onto the sets
Ninetales (F) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Hypnosis
- Flamethrower
- Will-o-wisp
I paticularly like this lead set, Choice Scarf gives it a speed of 492,
combined with access to Hypnosis and Will-o-wisp it counters many of
the standard leads.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 200 HP/58 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Ground]
- Wish
- Surf
- Toxic
Wish for support, Surf for STAB, Hidden Power [Ground] for Empoleon
and other steels, specifically Magnezone.
---
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 200 HP/200 Def/50 SAtk/60 SDef
Bold nature (+Def, -Atk)
- Attract
- Thunder Wave
- Ice Beam
- Heal Bell
This Lanturn is rather annoying, switches in on Thunderbolt, Hidden
Power [Electric], ect, Attracts to force switches, Thunder Wave the switch in.
Heal Bell allows it to cleric rather well.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 200 HP/110 Atk/200 Def
Impish nature (+Def, -SAtk)
- Taunt
- Roost
- Ice Fang
- Earthquake
Gliscor, this is here to prevent set ups, and take the physical hits.
Earthquake for STAB, Ice Fang for other grounds, Roost for healing.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Rapid Spin
- Psychic
I brought this in as entry hazards ripped the team apart.
I chose psychic over surf for the Sp.Def drop and to prevent
Lanturn walling.
---
Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 100 HP/100 Atk/100 Def/210 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Return
- Waterfall
Standard Dragon Dance Gyrados, Return + Waterfall + Earthquake
equals absolute coverage, baring Magnet Rise Passed Empoleon.
---
Ex-team memberHeatran (M) @ Expert Belt
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Nice coverage, Flamethrower for STAB, Hidden Power [Ice] for Grounds,
Earth Power for coverage, and Dragon Pulse for Latias, ect.
OU Attack Absorb Team
Building the team
First off I wanted to use a Ninetales, which starts off the trend of the team.
It's ability Flash Fire, and access to Hypnosis, makes it the base for the team.
-
Next I thought, I need someone to abosorb the water weeakness.
Vaporeon came straight to mind, with the ability to support the team with wish.
-
]Next I needed a Switch In to cover Vaporeon's Electric weakness.
Lanturn was the end result, it is the cleric, absorbs Electric attacks, and spreds Thunder Wave through teams.
-
Now there is a large Ground weakness to the team.
Gliscor was the solution, it can Taunt, heal, and takes both Electric and Ground attacks.
-
Now that the defences are covered I needed a Sp.Sweeper, to back the team up.
Heatran came up, and can Absorb Fire attacks, plus bait water attacks for Vaporeon.
-
Finally a nice bulky Physical Sweeper to cap off the team.
Gyrados slots in here, and is fantastis Electric Bait
-
I have now switched Heatran for Starmie, this may give me a larger electic
weakness, but it changes the dynamic, and allows me to Spin the entry hazards.
-
Now onto the sets
Ninetales (F) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Hypnosis
- Flamethrower
- Will-o-wisp
I paticularly like this lead set, Choice Scarf gives it a speed of 492,
combined with access to Hypnosis and Will-o-wisp it counters many of
the standard leads.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 200 HP/58 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Ground]
- Wish
- Surf
- Toxic
Wish for support, Surf for STAB, Hidden Power [Ground] for Empoleon
and other steels, specifically Magnezone.
---
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 200 HP/200 Def/50 SAtk/60 SDef
Bold nature (+Def, -Atk)
- Attract
- Thunder Wave
- Ice Beam
- Heal Bell
This Lanturn is rather annoying, switches in on Thunderbolt, Hidden
Power [Electric], ect, Attracts to force switches, Thunder Wave the switch in.
Heal Bell allows it to cleric rather well.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 200 HP/110 Atk/200 Def
Impish nature (+Def, -SAtk)
- Taunt
- Roost
- Ice Fang
- Earthquake
Gliscor, this is here to prevent set ups, and take the physical hits.
Earthquake for STAB, Ice Fang for other grounds, Roost for healing.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Rapid Spin
- Psychic
I brought this in as entry hazards ripped the team apart.
I chose psychic over surf for the Sp.Def drop and to prevent
Lanturn walling.
---
Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 100 HP/100 Atk/100 Def/210 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Return
- Waterfall
Standard Dragon Dance Gyrados, Return + Waterfall + Earthquake
equals absolute coverage, baring Magnet Rise Passed Empoleon.
---
Ex-team memberHeatran (M) @ Expert Belt
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Nice coverage, Flamethrower for STAB, Hidden Power [Ice] for Grounds,
Earth Power for coverage, and Dragon Pulse for Latias, ect.
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