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Team for Tournament, 5th Gen only.

Porygon Z

721 and counting!
683
Posts
14
Years
  • Gigalith @ Lum Berry
    Nature: Adamant
    Trait: Sturdy
    EVs: 252 HP/252 Atk/4 Def
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Explosion

    The lead. SR, EQ as coverage, RB for some nice STAB damage and breaks subs, Explosion for a 1:1 kill.

    Leavanny @ Toxic Orb
    Nature: Adamant
    Trait: Leaf Guard
    EVs: 4 HP/252 Atk/252 Spe
    - Camouflage
    - Facade
    - Razor Leaf
    - Shadow Claw

    Physical attacker. Camouflage + Facade for obvious combo, it would be a strong 210 base attack move. RL and SC for coverage.

    Chandelure @ Choice Scarf
    Nature: Modest
    Trait: Shadow Tag
    EVs: 4 Die/252 SpAtk/252 Spe
    - Shadow Ball
    - Flamethrower
    - Energy Ball
    - HP Fighting

    Revenge killer of the situation.

    Haxorus @ Muscle Band
    Nature: Adamant
    Trait: Mold Breaker
    EVs: 4 HP/252 Atk/252 Spe
    - Dragon Dance
    - Double Chop
    - Brick Break
    - Earthquake

    Awesome sweeper. DD+DC for huge damage, and breaks subs and Sturdy. Brick Break for Ice types. Earthquake to hit Eelektross and other guys with Levitate.

    Ferrothorn @ Shed Shell
    Nature: Relaxed
    Trait: Iron Barbs
    EVs: 248 HP/200 Def/62 SpDef
    - Gyro Ball
    - Power Whip
    - Spikes
    - Leech Seed

    Staller.

    Jellicent @ Leftovers
    Nature: Calm
    Trait: Water Absorb
    EVs: 252 HP/ 4 Def/252 SpDef
    - Scald
    - Ice Beam
    - Pain Split
    - Toxic

    Special wall.

    Not much time to add comment, maybe later.
    Rate it, criticism are hugely allowed. :)
     
    48
    Posts
    13
    Years
  • Few things.

    Jellicent can get Recover, use that instead of Pain Split, because it has a rather large HP pool.

    And why Lum Berry on Gigalith? Off the top of my head, the only common lead running a really threatening status is probably Hypnosis Politoed, or a rare Grasswhistle Whimsicott, who is better off using Surf/Scald (or Giga Drain, in the case of Whimsicott) on Gigalith anyways. Poison and paralysis won't affect you much, since he is already slow, and appears to be something close to a suicide lead. Note, though, that Explosion is not as powerful as it used to be, and you may disappointed when it fails to kill something it hits for even neutral damage.

    Also, go ahead and run Life Orb instead of the Muscle Band on Hax, its defenses aren't high enough to be taking many hits anyways, so you may as well take the extra power while you can get it.
     

    Conjurer

    The Verdant
    126
    Posts
    12
    Years
  • I see Leavanny as dead weight to your team; two mons who has double weaknesses to fire aren't going to form some magical synergy. I recommend switching it out for a more reliable physical attacker with a much better typing, possibly Gliscor (who can still abuse Facade should you choose to do so, due to Poison Heal + Toxic Orb). Try this set:

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 184 Def / 72 Spd
    Impish Nature (+Def, -SAtk)
    - Swords Dance
    - Earthquake
    - Ice Fang / Facade
    - Taunt
     
    48
    Posts
    13
    Years
  • Eh, I disagree with the sentiment that the fire weakness poses a problem, all of his other pokemon resist it, and as long as there remain no pursuit-like fire moves, he can always absorb them through others.

    But something I just noticed: Shadow Tag Chandelure is commonly banned.
     

    pokehearts

    I like trains.
    247
    Posts
    13
    Years
  • I see Leavanny as dead weight to your team; two mons who has double weaknesses to fire aren't going to form some magical synergy. I recommend switching it out for a more reliable physical attacker with a much better typing, possibly Gliscor (who can still abuse Facade should you choose to do so, due to Poison Heal + Toxic Orb). Try this set:

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 184 Def / 72 Spd
    Impish Nature (+Def, -SAtk)
    - Swords Dance
    - Earthquake
    - Ice Fang / Facade
    - Taunt


    Uhhhhh, you do know that this isn't a wi-fi team, but a team for the official competition. Which only allows 5th gen pokemon. you did know that. right?
     

    TwilightBlade

    All dreams are but another reality.
    7,243
    Posts
    16
    Years
  • I am assuming this is VGC 2011 doubles rules then....
    Top threats would be: Hydreigon, Chandelure, Whimsicott, Jellicent, Reuniclus, Conkeldurr, Amoongus, etc. ^^

    Gigalith @ Lum Berry
    Nature: Adamant
    Trait: Sturdy
    EVs: 252 HP/252 Atk/4 Def
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Explosion

    The lead. SR, EQ as coverage, RB for some nice STAB damage and breaks subs, Explosion for a 1:1 kill.

    Leavanny @ Toxic Orb
    Nature: Adamant
    Trait: Leaf Guard
    EVs: 4 HP/252 Atk/252 Spe
    - Camouflage
    - Facade
    - Razor Leaf
    - Shadow Claw
    Priority Taunt/Encore Whimsicott will damper your chances of setting Rocks and Camouflage. I'd replace Leavanny with Mienshao. Its a fast, reliable physical attacker and has a plethora of options for doubles. Mienshao is a good lead because of Fake Out. Its ability, Inner Focus, prevents others from successfully using Fake Out on it. If you're not worried about opposing Fake Outs, use Regenerator. Rock Slide hits both opponents. Choose whichever fighting move you like (Drain Punch patches up Life Orb recoil). For team support options in doubles, Mienshao can use Wide Guard (for blocking opposing multi-target moves) and Protect (for dodging Earthquake from Gigalith too) and maybe even Taunt (stop weather/trick room) if you're not facing Prankster enemies.

    Mienshao @ Life Orb / Fighting Gem
    Nature: Jolly
    Trait: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    - Fake Out
    - Rock Slide
    - Drain Punch / Hi Jump Kick
    - Wide Guard / Protect / Taunt

    Chandelure @ Choice Scarf
    Nature: Modest
    Trait: Shadow Tag
    EVs: 4 Die/252 SpAtk/252 Spe
    - Shadow Ball
    - Flamethrower
    - Energy Ball
    - HP Fighting

    You can't use Shadow Tag Chandelure.. It's Dream World ability is not released yet. Use this set if you don't like Trick Room. Flash Fire is useful for switching into other Chandelure but Flame Body is preferred. Overheat and Shadow Ball are for STAB. Heat Wave is useful in doubles. Remaining moves will reflect your team's weaknesses.

    Chandelure @ Choice Scarf
    Nature: Modest
    Trait: Flame Body
    EVs: 4 HP / 252 SpA / 252 Spe
    - Overheat
    - Shadow Ball
    - Heat Wave
    - HP Ice / HP Fight / Psychic
     
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