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Team Magma

  • 15
    Posts
    10
    Years
    • Seen Sep 19, 2016
    Hello. I am trying to build a team to represent Team Magma. I am only choosing Pokemon that can be caught in Hoenn and no legendaries.

    Right now I have:
    Camerupt-Mega (M) @ Cameruptite
    Ability: Sheer Force
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    - Heat Wave
    - Earth Power
    - Yawn
    - Protect

    Flygon (M) @ Focus Sash
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Flamethrower
    - Giga Drain
    - Earth Power

    Aggron (M) @ Assault Vest
    Ability: Heavy Metal
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Heavy Slam
    - Thunder Punch

    Mightyena (M) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Play Rough
    - Ice Fang
    - Fire Fang
    - Thunder Fang

    Zangoose (M) @ Toxic Orb
    Ability: Toxic Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Protect
    - Close Combat
    - Fire Punch
    - Facade

    Ninetales (F) @ Heat Rock
    Ability: Drought
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Solar Beam
    - Flamethrower
    - Confuse Ray
    - Will-O-Wisp


    If anyone could give me some advice or help me test it out that would be very helpful.
    Thank you
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Mega Camerupt has no use for Heat Wave, except in doubles. Fire Blast is the superior option in singles:
    -Fire Blast
    -Earth Power
    -Ancient Power
    -Will-o-Wisp/Stealth Rock
    Nature: Modest
    EVs: 168 HP/252 SAtk/88 Spe
    Item: Cameruptite
    Ability: Solid Rock

    Flygon is better off as a physical attacker; its Special Attack is very mediocre:
    -Earthquake
    -Outrage
    -U-turn
    -Defog
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf

    Mega Aggron is normally the better option over regular Aggron, due to its increased bulk, mono-Steel typing and Filter, but regular Aggron still has a (small) niche in abusing recoil-less Head Smashes:
    -Heavy Slam/Iron Head
    -Head Smash
    -Earthquake/Low Kick
    -Ice Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Rock Head

    or
    -Rock Polish/Autotomize
    -Heavy Slam/Iron Head
    -Head Smash
    -Earthquake
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Rock Head

    The lack of STAB on Mightyena seriously hurts. The elemental fangs are very weak outside of very specific targets. IMO, Crobat should be the better option because not only is it used by villain teams, but it provides stall breaking utility:
    -Brave Bird/Acrobatics
    -U-turn/Toxic/Taunt
    -Defog/Taunt
    -Roost
    Nature: Jolly
    EVs: 248 HP/60 Def/200 Spe
    Item: Black Sludge/none
    Ability: Infiltrator

    or
    -Brave Bird
    -U-turn
    -Cross Poison/Defog
    -Sleep Talk/Defog
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Band
    Ability: Infiltrator

    Zangoose should stick to 4 attacks + Toxic Orb, as it needs Quick Attack to make up for its not-so-outstanding Speed. Fire Punch also doesn't hit anything notable that Close Combat can't:
    -Facade
    -Close Combat
    -Knock Off
    -Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Toxic Orb
    Ability: Toxic Boost

    Sun is rather easy to eliminate, given that Politoed, Tyranitar and Hippowdon are somewhat common. RestTalk should be used to preserve Ninetales:
    -Flamethrower
    -Will-o-Wisp
    -Rest
    -Sleep Talk
    Nature: Calm
    EVs: 248 HP/120 SDef/136 Spe
    Item: Heat Rock
    Ability: Drought
     
  • 15
    Posts
    10
    Years
    • Seen Sep 19, 2016
    Thank you for the advice. I was trying out Mightyena as a revenge killer, but Crobat sounds really good. I'll be sure to try that all out.
     
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