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Team Mega Yen

228
Posts
13
Years
  • Because I couldn't find the previous thread anymore, and I'm sure I still need some help, I made this topic. The team improved alot from the first version but it's still not complete. Any help will be appreciated :D

    205.gif

    Forretress w/ Shed Shell
    Sturdy
    252 Special Defense, 252 HP, 4 Attack
    Careful
    - Toxic Spikes
    - Spikes
    - Volt Change
    - Rapid Spin

    445.gif

    Garchomp w/ Choice Scarf
    Sand Veil
    252 Attack, 252 Speed, 4 HP
    Jolly
    - Outrage
    - Earthquake
    - Dragon Claw
    - Stone Edge

    392.gif

    Infernape w/ Life Orb
    Blaze
    252 HP, 252 Speed, 4 Special Attack
    Hasty
    - Grass Knot
    - Stone Edge
    - Close Combat
    - Overheat

    469.gif

    Yanmega w/ Expert Belt
    Speed Boost
    104 Defense, 252 Special Attack, 152 Speed
    Modest
    - Bug Buzz
    - Air Slash
    - Protect
    - Hidden Power (Ground) => to counter fire and rock types

    593.gif

    Jellicent w/ Leftovers
    Water Absorb
    248 HP, 172 Defense, 88 Speed
    Bold
    - Scald
    - Recover
    - Will-O-Wisp
    - Taunt

    260.gif

    Swampert w/ Leftovers
    Torrent
    248 HP, 216 Defense, 44 Special Defense
    Relaxed
    - Ice Beam
    - Earthquake
    - Stealth Rock
    - Roar
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Brick Break is redundant with Earthquake on Garchomp. Outrage needs to replace it so that Garchomp can plow through most Pokemon (the confusion can be removed by switching, which is what a lot of Choice Pokemon do) Why is Jellicent Relaxed? That nature has little use on it because Jellicent doesn't have physical attacks and you're not using Trick Room. (should've been Bold)
     

    flamehaze94

    Jeste!
    597
    Posts
    16
    Years
  • What happened to Rapid Spin on Forretress? It's one of the niches it has over Ferrothorn along with Toxic Spikes. If you're not going to Spin then use Ferrothorn which has arguably more auspicious typing and better resistances.

    ScarfChomp wouldn't function without Outrage and Stone Edge. A Fire attack is for the most part useless since you'll be locked into something pitifully weak. Stone Edge lets it kill Volcarona and not get locked in while revenging DD Gyarados. Outrage lets you sweep lategame when you need that extra kick.

    I'd replace either Metagross or Yanmega (maybe both?) for something. Since Skarmory walls you to hell and back. And it'd be mighty annoying if it Spike stacks and sits back on Jellicent to prevent spinning. Anyway, the best way to prevent this is to invest in 88speed Evs on Jellicent to outspeed other Jellicent and minimum speed Skarmory. As for replacements, you need something that can bust through common defensive cores like Ferrothorn/Jellicent/Gliscor, something like Mix Tyranitar can work since most of your team is immune to Sand damage and it helps activate Garchomps ability Sand Veil.

    And use Bold on Jellicent
     
    228
    Posts
    13
    Years
  • I edited Garchomp, Jellicent and Forretress, and replaced Metagross with Emboar.
    Suggestions are appreciated :)
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • What made you use Emboar over Infernape? Sure, Emboar hits harder than Infernape does, but it's slow and frail, despite its high HP. I think this Infernape could be of use:
    -Overheat
    -Close Combat
    -U-turn/Grass Knot
    -Stone Edge/Mach Punch
    Nature: Hasty/Naive
    EVs: 252 HP/4 SAtk/252 Spe
    Item: Life Orb
    Ability: Blaze
     
    228
    Posts
    13
    Years
  • Updated once again, editing Jellicent's EVs and replacing Emboar with Infernape.
    Please tell me if anything needs to be improved or I can start preparing the final version of the team.
     
    33
    Posts
    16
    Years
    • Seen Jan 31, 2015
    I'd recommend that you convert Forretress from specially defensive to physically defensive. Forretress' special defence is terrible anyway, so why put evs into it. It just seems wasteful to me. Here is the build I would for a physically defensive Forretress:

    Held Item: Shed Shell
    Nature: Relaxed
    ev spread: 252hp / 112atk / 144def

    Toxic Spikes
    Rapid Spin
    Gyro Ball
    Earthquake

    both toxic spikes and spikes together on the same set isn't really necessary. i'd replace spikes for something that gives stab (gyro ball). as i said on another post to someone else, eq is pretty much a staple now as it covers five types. rapid spin is there to simply clear hazards. i think this is the set i'm running on my forretress.
     

    flamehaze94

    Jeste!
    597
    Posts
    16
    Years
  • Both physical and special spreads are viable on Forretress. Just note that Forretress is not a wall like Skarmory. Skarmory is meant to counter things like Garchomp, Excadrill, and Scizor, thus it needs all the defense it gets. Forretress uses any possibility it can to set hazards or Spin since it can't do anything else really. A specially defensive set can give it enough bulk to tank weak Scalds or Draco Meteors and set Spikes, laying the hurt on the opponent, if that makes sense. For this particular team though, a specially defensive Forretress works better imo.

    The choice between Toxic Spikes and regular Spikes is up to the user, but as an avid Forry user, I have no real trouble setting both at the same time with multiple layers.
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    I don't know if much else can be suggested as a refinement unless you discuss what changes have worked/what hasn't worked, etc. Theoretically the sets should do well but if they don't in a match then something has to change. I mean, we can't really improve anything else without having a response on how well our rates worked. ;(
     
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