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Team Reboot

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knizz

192
Posts
16
Years
    • Seen Oct 28, 2020
    Hello. The last months I've been reverse engineering Pokemon Firered. Now I'm tired of it and I want to make a clone of Pokemon for the GBA (like OpenPoke but more organized^^) in C or Assembler. And this will be the main project of this team. Since it's enough work to create the engine the story will be the same as in the original games. I don't need spriters, mappers, <whatever>-inserters, composers because all these resources can be extracted from the official ROMs. I need programmers. Lot's of them. Being able to read and understand ASM and the GBATEK is the only condition.

    Feature wishlist:
    • Working overworld
    • Working scripts
    • Working battlemode
    • Removing features that nobody needs. For example Berries and Pokemon-nature. Or items that can only help one single pokemon to evolve.
    • Whatever someone is willing to add (infinite size maps, wild 6 vs 6 battles, cut-scenes, new designs for the pokedex, physics^^, etc.)
    • Multilingual textboxes (Voice-over^^)
    • Pikachu makes "Pikachu!" and not "l4JK4nMAkd56xy8shli!!!!!"

    Current Members: knizz

    Application form: Proof of work/Contact information
     
    Last edited:
    219
    Posts
    16
    Years
  • Is this still running?
    I have some C/C++ experience but not familier with GBA programming. Maybe I can help?

    Is this still running?
    I have some C/C++ experience but not familier with GBA programming. Maybe I can help?
     
    Last edited:
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