I've decided to join this club and to promote it, I have some Pok?mon card ideas for Team Rocket. (Not Jessie & James themselves, but the organization, like in Gym Heroes/Challenge.) There's nothing else for me to say here except that the last five were done by somebody else.
Rocket's Articuno
Pok?mon card
{W}
80 HP
Basic Pok?mon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W} Stalactite Cannon Flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x
{W}{W}{C}{C} Icicle Drill 50
Rocket's Drowzee
Pok?mon card
{P}
50 HP
Basic Pok?mon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Hypnosis The Defending Pok?mon is now Asleep.
{P}{P} Dream Warp If the Defending Pok?mon is Asleep, shuffle it and all cards attached to it into your opponent's deck.
Rocket's Grimer
Pok?mon card
{G}
50 HP
Basic Pok?mon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Smog Flip a coin. If heads, the Defending Pok?mon is now Poisoned. 10
{G}{G} Sludge Hammer 30
Rocket's Koffing
Pok?mon card
{G}
50 HP
Basic Pok?mon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Smoke The Defending Pok?mon is now Poisoned. 10
{G}{G} Sludge Vomit 20
Rocket's Voltorb
Pok?mon card
{L}
40 HP
Basic Pok?mon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L} Thundershock Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 10
{L}{L} Slinky Surge Choose 1 of your opponent's Benched Pok?mon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pok?mon.) 20
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Rocket's Misdreavus
50 HP {P}
Basic Pok?mon
{P} Sneak If the Defending Pok?mon has Dark, Rocket, or Giovanni in its name, this attack does nothing. Flip a coin for each card attached to the Defending Pok?mon. For each heads, discard one of those cards.
{P}{P}{P} Dark Beam Flip a coin for each Pok?mon on your Bench with Dark, Rocket, or Giovanni in its name. This attack does 40 damage plus 20 damage for each heads. 40+
Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
Rocket's Hypno
70 HP {P}
Stage 1 Pok?mon (Evolves from Rocket's Drowzee)
Pok?-POWER Dark Hypnosis
While Rocket's Hypno is your Active Pok?mon, the Defending Pok?mon is always Asleep. The Defending Pok?mon can still retreat while Asleep. This power stops working if Rocket's Hypno is affected by a Special Condition.
{P}{P}{P} Toxic Hypnoburn Flip a coin. If heads, the Defending Pok?mon is now Poisoned. Either way, flip another coin. If heads, the Defending Pok?mon is now Burned. If both coins are tails, this attack does nothing (not even damage). 30
Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Rocket's Muk
70 HP {G}
Stage 1 Pok?mon (Evolves from Rocket's Grimer)
Pok?-POWER Toxic Spewer
As long as Rocket's Muk is your Active Pok?mon, the Defending Pok?mon is Poisoned. This power stops working if Rocket's Muk is affected by a Special Condition.
{G}{G}{G} Toxic Waste Dump Flip a number of coins equal to your opponent's Benched Pok?mon that do not have a Bench Poison marker on it. For each heads, place a damage counter and a Bench Poison marker on one of those Pok?mon. Any Pok?mon with a Bench Poison marker on it has a damage counter placed on it at the end of your opponent's turn. If a Pok?mon with a Bench Poison marker becomes Active, remove the Bench Poison marker and that Pok?mon is now Poisoned. If Rocket's Muk leaves play, remove all Bench Poison markers in play. 30
Weakness: {P}
Resistance: none
Retreat Cost: {C}
Rocket's Electrode
80 HP {L}
Stage 1 Pok?mon (Evolves from Rocket's Voltorb)
Pok?-POWER Super Buzzap
At any time during your turn (before your attack), you may Knock Out Rocket's Electrode (no Prizes are taken) and attach it to 1 of your other Pok?mon. If you do, choose a type of Energy. Rocket's Electrode is now an Energy card (instead of a Pok?mon) that provides 4 energy of that type. This power can?t be used if Rocket's Electrode is affected by a Special Condition.
{R}{R}{R} Great Balls of Fire! Discard 1, 2, or 3 {R} Energy cards attached to Rocket's Electrode or this attack does nothing. The Defending Pok?mon is now Burned. Place a damage counter on each of your opponent's Benched Pok?mon for each {R} Energy you discarded. 40
Weakness: {F}
Resistance: none
Retreat Cost: {C}
Rocket's Weezing
70 HP {G}
Stage 1 Pok?mon (Evolves from Rocket's Koffing)
Pok?-POWER Nasty Stench
If Rocket's Weezing is your Active Pok?mon when the Defending Pok?mon attacks, if the Defending Pok?mon's attack does damage, that Pok?mon is now Poisoned unless Rocket's Weezing is affected by a Special Condition.
{P}{P}{P} Psychic Manipulation Remove all damage counters from your opponent's Benched Pok?mon, then place damage counters on those Pok?mon so they each have the same number of damage counters on them. 40
Weakness: {P}
Resistance: none
Retreat Cost: {C}