@maximum911: You missed some parameters, namely the fillers, check command help, this should help:when i type this
givepokemon 25 5 0
xse gives me this error message
Error 13 Type mismatch on line 16 missing define or parameter
oh,I hope u find out the medium and the advanced script so I can learn more
Somebody has a guilty conscience?? LOL. Just kidding. Actually, I don't think I was talking about you, or solely about you (Also, I used quotes because someone said "waste of space", where as I never said "How much you care")...??@KAWAII'SwhatWEaim4.: I'm not flaming, its called constructive criticism...ever heard of it??? As for the paying part, it shows "How much you care"
Somebody has a guilty conscience?? LOL. Just kidding. Actually, I wasn't talking about you...
Anywho, does anyone know if the movement commands are the same as in PokeScript? I've been looking for a list for ScriptED but I can't seem to find it.
#dynamic 0x800000
#org @mover
lock
faceplayer
Message @timetomove
applymovement MOVE_PLAYER @moveplayer
waitmovement 0
applymovement 0x0 @movesprite1
waitmovement 0
release
end
#org @timetomove
= MOVE! TIME!
#org @moveplayer
#raw 0x34
#raw 0xFE
#org @movesprite1
#org 0x10
#org 0x10
#org 0xFE
i was making a movement script but i don't know what the commands are like 0x10 and such
could you list them?
Hey I was havin problems trying to setflags and vars.
I was trying to set a lot of them from the get go. Like set the Pokemon and Pokedex option in the menu, disable the old man. All that start stuff. Well When I compiled the script it made it into one variable at the end of the givepokemon command. It was a little while ago and since then I deleted too much data in the rom and it stopped functioning and I don't have the script saved. But it compiled all the setvars into the givepokemon command sorta like
givepokemon 0x19 0x5 0x0 0x0 0x0 0x1A567
And then the script didn't work lol. I'll be workin on it again later, but yeh why would it do this?
Hey, I finally made a yes/no script now.
Haven't been trying to script in a while.
What would a give item script look like?
#dynamic 0x800000
#org @givepokemon
lock
faceplayer
Message @give
boxset 6
givepokemon 1 5 0 0 0 0
release
end
@org @give
= Here is a Bulbasaur
Um, I said give ITEM..........................
~EDIT~
Wouldn't the running shoes be a special?
How would I make a script to give a player the running shoes, and then not give the player the running shoes again?
setflag 0x82F
setflag 0x860
Sry it's Fire Red.
What would a script look like that gives the player running shoes, and when u obtain them, u talk to the same person again and they don't give them to u again?
Well that would be a simple setflag and check it, you would set the running shoes flag and check for it. I put the flags up on the last post to