Cards
Turrets
Gauss Turret
Desc - The Gauss Turret is a simple, high powerered, defense. Although lacking the abilities of other turret types, the Gauss Turret has the strongest base attack out of all turrets.
Upgrades - 1H, 1W, 1Sp
Special Upgrades - Advanced Gauss Capacitor, Burst Rockets, Ion Rounds, EMP Rounds, AP Rounds
Attack - 150
Shield/Hull 1000/2000
Prototype Advanced Gauss Turret
Desc - This is a prototype for a more advanced turret system. Although having less attack power and hull stength, it is able to power more upgrades then the original varient.
Upgrades - 1H, 1W, 3Sp
Avaliable upgrades - Advanced Gauss Capacitor, Burst Rockets, Ion Rounds, EMP Rounds, AP Rounds
Command Ability - Overload Capacitor - Doubles the attack of the turret s for one turn, but turret takes 500 hull damage
Attack - 100
Shield/Hull 1000/1500
Beam Turret
Desc - The Beam turret is a advanced turret emplacement that excells at destroying enemy shields. Although extremely effective against shields, it has only minimal effect against a ships hull.
Upgrade - 1H, 1S 2Sp
Avaliable upgrades - Advanced Energy Focuser, Multi-Strike, Beam Recalibration
Passive Ability - 2x damage against shields, half damage against hull
Attack - 100
Shield/Hull 1500/2000
Bypasser Turret
Desc - The Bypasser is a extremely advanced turret design that is able to partially bypass a ships shields. This partial bypass allows the turret to damage both the shields and hull of a target at once. The advanced systems unfortunantly take up a large amount of space leaving the turret lightly protected against attack.
Upgrade - 1H, 1W, 2Sp
Avaliable upgrades - Improved Plasma Containment, Shielding Loop
Attack - Not decided yet
Shield/Hull 500/500
Frigates
Frigate - Colbalt
Desc - The Colbalt is a mass produced light combat frigate. It is used by all minor governments, but is obselete when compared to the frigates used by major governments.
Upgrades - 1H, 1S, 1W
Command Ability - If a ship in this current line is attacked, you can choose to have this ship take the damage instead.
Attack - 25
Shield/ Hull 150/175
Frigate - Corona
Desc - The Corona is a upgraded version of the Colbalt. Sporting stronger cannons and more efficient shield emitters, the Corona is a vast improvement over the Colbalt. Despite these upgrades, it is still a obselete design.
Upgrades - 1H, 1S, 1W
Command Ability - If a ship in this current line is attacked, you can choose to have this ship take the damage instead.
Attack - 30
Shield/Hull 175/175
Frigate - Vulkan
Desc - The Vulkan is the basic frigate used by all major governments.
Upgrades - 1H, 1S, 1W
Command Ability - 50 damage to ship of choice on first occupied enemy line. Hull -200
Attack - 30
Shield/Hull 225/250
Frigate - Vulkan-R
Desc - Vulkans, being used in mass numbers, are usually the first ships to be destroyed in a fight. Occasionally, major governements will sell the severely damaged Vulkans to minor governments at cheap prices. The R type is the resulting ship once repairs have been completed.
Upgrades - 1H, 1S, 1W
Command Ability - 50 damage to ship of choice on first occupied enemy line. Hull -200
Attack - 30
Shield/Hull 200/200
Frigate - Firestorm
Desc - The Firestorm is a reletively new combat frigate that is armed with missiles and rockets. It has no shields, but is heavily armored.
Upgrades - 1H, 1W
Passive Ability - ATK against line 1 +10, attack against line 2 +20, attack against line 3 +30, attack against line 4 +40, attack against starbase +50
Attack - 30
Shield/Hull 0/450
Frigate - Thunderstorm
Desc - The Thunderstorm is a multi-targeting frigate. Although armed with weak weapons, it is able to attack 3 targets at once. The Thunderstorm can temperaroryly overload its targeting computer to launch a attack against all targets.
Upgrades - 1S, 1H
Command Ability - Attack first occupied enemy line, all units 20 damage
Command Ability - Attack all occupied enemy lines, all units 20 damage. -200 shields or -100 hull to activate
Attack - 20
Shield/Hull - 200/200
Support Ships
Support Frigate - Energizer
Desc - The Energizer is a experimental ship that is able to increase the effectiveness of other ships shield systems. Although having no weapons and minimal armor, this ship has extremely powerful shields.
Upgrades - 1S
Passive Ability - Owned ships Shield +100
Passive Ability - Regenerate 50 shield points per turn
Command Ability - Can transfer shield power to other ships in the current line.
Attack - 0
Shield/Hull 500/50
Support - Garda
Desc - The Garda is a escort frigate that provides AA support. Although heavily armored, it is useless in ship to ship combat.
Upgrades - 1H, 1S, 1W
Passive Ability - Light carriers and carriers attack - 50
Attack - 10
Sheld/Hull 200/300