My idea is using appearing a pokepic that's is an overworld of a pokemon,but now you will say nicksid14 pokepics have a frame!But no anymore!Because of gogojjtech and his knowledge about asm.We can make the pokepic frame disappear by overwriting 0809d3a0 routine with changing it to 00 00 00 00.Gogojjtech said it
NOT ME.So i give him a lot of thanks.
The next think is making a script that checks where the player is facing and showing ex. a pikachu overworld,then the script will have closeonkeypress and then checking again where the player is facing,after that will hide the pokepic and will appear another to another section of the screen,that will be based on the playerfacing.Here is how the script will be:
#dyn 0x740000
#org @start
compare playerfacing up
if == jump @appeardown
compare playerfacing down
if == jump @appearup
compare playerfacing right
if == jump @appearleft
compare playerfacing left
if == jump @appearright
end
#org @appeardown
showpokepic 0x1fe 0x(x) 0x
closeonkeypress
hidepokepic
jump @again
#org @appearup
showpokepic 0x1fe 0x(x) 0x
closeonkeypress
hidepokepic
jump @again
#org @appearright
showpokepic 0x1fe 0x(x) 0x
closeonkeypress
hidepokepic
jump @again
#org @appearleft
showpokepic 0x1fe 0x(x) 0x
closeonkeypress
hidepokepic
jump @again
#org @again
compare playerfacing up
if == jump @appeardown
compare playerfacing down
if == jump @appearup
compare playerfacing right
if == jump @appearleft
compare playerfacing left
if == jump @appearright
end
This is my idea and my script
Don't fear to say your opinion and post!
The script isn't done yet,it needs some work......
If you think that it will not work then post,say the reason why,and your own idea!
If the script is working and you want to use it then USE IT,but give credits to nicksid14 and gogojjtech.