• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

The Full Team Challenge

MadKing

The only verdict is Vengeance.
33
Posts
10
Years
  • Normal Mode
    Rules:
    - Faint = Dead(release it or put in a Deathbox)
    - 1s pokémon on the route can be caught only
    - Must Nickname
    - Dupes clause is ON
    - Starter is equivalent at the last number of your trainer card: 1-3 = Grass-type / 4-6 = Fire-type / 7-9 = Water-type.
    - Whenever your catch a pokémon, this pokémon is part of the team.
    If you have a full team
    - The pokémon will stay in the PC Box(duh)
    - Keep your pc box of available pokémon organized according to the order you caught them( ROUTE 1, ROUTE 2, ROUTE 3, ROUTE 4...)
    - If any pokémon of your tem dies you MUST replace the open spot with the FIRST pokémon in your FIRST box.
    - You must organize the box again.
    - The Deathbox must be the last one on your pc.
    After you passed by more than 10 locations that you could caught a pokemon:
    - You MUST have a full team, otherwise is a game over.
    - White Out/Black Out IS NOT a game over UNLESS you don't have 6 available pokémons in your PC Box.
    Pokemart Rules:
    - You can only buy Potions and Pokeballs in the Mart.
    - After the Third Gym: You're allowed to buy Superpotions and Great Balls.
    - After the Sixth Gym: You're allowed to buy Hyper Potions and Ultra Balls.
    - After the Eighth Gym: You can buy anything in the Mart.
    Misc.:
    - Battle Style is SET.
    - You can't use HM slaves unless none pokémon of your team can learn the HM needed to reach the next city/event of the game. In this case, you can TEMPORARILY use a pokemon that can learn the HM. If this pokemon is in the avaiable box, then you must put it back in the exactly same spot it was before. If by any reason you use the pokémon in a battle: It must be realeased immediately when you reach the next pokémon Center.
    - Trades are allowed only to evolve pokémons(like Machamp, Golem, Alakazam, etc.)
    - You can't run from wild battles UNLESS you have a pokémon with the RUN AWAY ability.
    - Event/Legendary/Gift pokémons are allowed, but MUST be boxed appropriately.
    - Whenever you challange a Gym Leader and the E4 your team MUST be level-balanced: None of your pokémons can be 5 levels higer than any other pokémon in your party.
    - No Exp. Share(be ready to Switch train a lot)

    Catch' Em All Mode
    All the rules are the same, except this:
    - 1s pokémon on the route can be caught only
    Changed to:
    - You can caught all pokémons 1 time only. If you fail to catch it, you can't catch it again in any other route. This rules makes you have a lot of pokémon in the box, preventing an early wipeout. This rules bring more joy for the game as well: at some point of the game you'll certainly have pokémon that you'd never used before(or only for HM slaves).

    ---
    To Submit:
    Name:
    Game:
    Mode:
    ---

    This challange has a lot of rules, and none of them are optional. The two modes have a HARD difficult level. I did this Challenge in Normal Mode on Pearl and I'm doing the Catch 'Em All Mode in Dray's Hack Sacred Gold.

    My current progress in SG
    Spoiler:


    ---

    List of Challangers:
    Spoiler:


    List of Champions:
    Spoiler:
     
    Last edited:
    Back
    Top