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The Gen 9 Move Animation Project

44
Posts
1
Years
  • This project is a successor to the discontinued Gen 8 Move Animation Project led by St. Cooler, which itself was an extension of Pokemon Reborn's animations (full credits at the bottom).
    However, this isn't just the Gen 8 project with Gen 9 moves added! The Gen 8 project had very little organization for how it ordered the move list, and since it was made for v18.1, some of the animations were broken when imported to more modern versions. Both of these have been fixed, with all moves grouped by generation and broken animations fixed so they work in versions 20.1 and 21.1 (yes, this project is compatible with both versions!).



    Download Link
    ~ Installation ~
    Spoiler: Installation instructions




    This project is incomplete. We've already made some great progress on Gen 9 moves, and the Gen 8 project left very few moves from Gens 1-8 without animations, but there's still a few left that need attention:
    Spoiler: High-priority moves


    Spoiler: Low-priority moves


    If you'd like to contribute, just choose one of the moves above and then post a comment with the required files attached; this means the .anm file and any required graphics/audio if you're not just using assets already included in the project.
    If you want to contribute but don't know how to make animations, please read the Essentials docs, make experiments by yourself to familiarize yourself with the tool before asking for help.



    Please include these credits when adding these animations to your game:

    Thanks to the Reborn team for letting people use their resources. You are awesome.
    Gen 8 Animation Project lead by StCooler, with additional contributions by DarrylBD99, WolfPP, ardicoozer, riddlemeree
    Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.
    Gen 9 Animation Project led by KRLW890 and Nut0066, with additional contributions by Toxillian, QuahogTheCreator, Lcorp, and Shashu-Greninja
     
    Last edited:

    DarrylBD99

    Content Creator and Game Developer
    321
    Posts
    3
    Years
  • This project is a successor to the discontinued Gen 8 Move Animation Project led by St. Cooler, which itself was an extension of Pokemon Reborn's animations (full credits at the bottom).
    However, this isn't just the Gen 8 project with Gen 9 moves added! The Gen 8 project had very little organization for how it ordered the move list, and since it was made for v18.1, some of the animations were broken when imported to more modern versions. Both of these have been fixed, with all moves grouped by generation and broken animations fixed so they work in versions 20.1 and 21.1 (yes, this project is compatible with both versions!).



    Download Link
    ~ Installation ~
    Spoiler: Installation instructions




    This project is incomplete. We've already made some great progress on Gen 9 moves, and the Gen 8 project left very few moves from Gens 1-8 without animations, but there's still a few left that need attention:
    Spoiler: High-priority moves


    Spoiler: Low-priority moves


    If you'd like to contribute, just choose one of the moves above and then post a comment with the required files attached; this means the .anm file and any required graphics/audio if you're not just using assets already included in the project.
    If you want to contribute but don't know how to make animations, please read the Essentials docs, make experiments by yourself to familiarize yourself with the tool before asking for help.



    Please include these credits when adding these animations to your game:

    Thanks to the Reborn team for letting people use their resources. You are awesome.
    Gen 8 Animation Project lead by StCooler, with additional contributions by DarryBD99, WolfPP, ardicoozer, riddlemeree
    Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.
    Gen 9 Animation Project led by KRLW890 and Nut0066, with additional contributions by Toxillian and QuahogTheCreator
    Btw, small nitpick but... StCooler made a mistake when crediting me. Its DarrylBD99 not DarryBD99
     
    44
    Posts
    1
    Years
  • Z-Move update

    Download link is updated with all the Z-Moves from Pokémon Reborn that this project was previously missing. And also Blood Moon.

    Spoiler: Added moves
     
    4
    Posts
    175
    Days
    • Seen Apr 30, 2024
    Hey! Thank you, the Reborn team, and everyone else who contributed for this incredible resource.

    From the most recent update, an error arises when using Tectonic Rage (Z-Ground) and Savage Spinout (Z-Bug): TypeError "nil can't be coerced into integer"
    Spoiler: Error Message
     
    44
    Posts
    1
    Years
  • Hey! Thank you, the Reborn team, and everyone else who contributed for this incredible resource.

    From the most recent update, an error arises when using Tectonic Rage (Z-Ground) and Savage Spinout (Z-Bug): TypeError "nil can't be coerced into integer"
    Spoiler: Error Message

    From the error message, I have an idea of what might be causing the issue, but I wasn't able to recreate the crash in v21. I'll try to fix what I think is causing it, though I won't be able to test it myself. Do the other newly added Z-Moves also have this issue or just those two?
     
    4
    Posts
    175
    Days
    • Seen Apr 30, 2024
    From the error message, I have an idea of what might be causing the issue, but I wasn't able to recreate the crash in v21. I'll try to fix what I think is causing it, though I won't be able to test it myself. Do the other newly added Z-Moves also have this issue or just those two?
    I've only tested Z-Rock, Z-Steel, Z-Poison and those two but no issues arose for the former. Only Tectonic Rage and Savage Spin-Out caused issues.
     
    71
    Posts
    6
    Years
    • Seen today
    I was able to replicate it on v21, just went straight to battle editor, loaded and played it and there it was.
    I don't know what fo[2] and fo[3] is supposed to hold but I added a next when they don't exist in the appropriate places and it got rid of the error while the move animation continued without any problem and seemingly okay.
    It seems it was just before that white glare in the ground z move and before the red glare in bug z move.
     
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