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- Seen Sep 1, 2023
So, am I the only one who thinks that Gym Leaders are getting a bit redundant. Its always the same thing generation after generation: a random assortment of types in different orders. However, with only 18 types, there are only so many combinations of eight they can present. Plus, every time they present a gym leader with the same type as a previous one, it has a way of diluting the uniqueness of that type. At this point, it seems that their withholding from creating a Dark-type gym is the only thing keeping the whole Gym dynamic fresh.
So, the question here is, how would you fix this problem? Would you just keep creating more types? Would you create gyms that specialize in a specific type combination, like a gym user that only uses Water/Ground types or one that uses only Grass/Poison types? Would you move away from types and create gyms that deal in other themes, like say egg categories or those based on specific animals (like a monkey pokémon gym where the leader uses Primape, Infernape, Simisage, etc.)?
So, what would you do?
So, the question here is, how would you fix this problem? Would you just keep creating more types? Would you create gyms that specialize in a specific type combination, like a gym user that only uses Water/Ground types or one that uses only Grass/Poison types? Would you move away from types and create gyms that deal in other themes, like say egg categories or those based on specific animals (like a monkey pokémon gym where the leader uses Primape, Infernape, Simisage, etc.)?
So, what would you do?