I'll try to explain it a bit:
Code:
#org $start
Lock
Faceplayer
Message $roar
Boxset 6
Wildbattle 5 2 1
#raw 0x53 0x00 0x00 (<--reversed person number)
Setflag 0x200 (<---write the setflag number as ID for the sprite: 0200)
Fadesreen 0
Release
End
#org $roar
$roar 3 = Charmeleon: Char... Charmeleon!
there is the #raw 0x53 command. the 2 bytes after it have to be the reversed
trainernummer. U have to reverse it like this:
person number 2:
0002
[00][02] --> [02][00] ---> 0x02 0x00
numbers higher than 10 have to be in hex. I showed above how to do that.
for example numer 10.
10 = 000A
[00][0A]---> [0A][00]---> 0x0A 0x00
if u do it right it should work.
Check if u use the person number, NOT the event number. (person number is the one above the picture number).
then u use a setflag here, 0200.
so the person which should vanish needs the ID 0200.
finished script for person number 5 :
Code:
#org $start
Lock
Faceplayer
Message $roar
Boxset 6
Wildbattle 5 2 1
#raw 0x53 0x05 0x00
Setflag 0x200
Fadesreen 0
Release
End
#org $roar
$roar 3 = Charmeleon: Char... Charmeleon!
u can just replace the number 5 with the right number if its lower than 10. if it's
10 or higher do what i showed above ;)