The Shadow Knight
Roaming Kanto
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- Seen Jun 26, 2022
This tool is obsolete please use this one instead: https://www.pokecommunity.com/posts/10067997/
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Just a suggestion, but how about allowing the user to input a percentage instead of a numerator and denominator?
It would probably be more used-friendly that way.
Just a suggestion, but how about allowing the user to input a percentage instead of a numerator and denominator?
It would probably be more used-friendly that way.
I don't think it's a big difference personally. Numerator and denominator aren't pretty words but they just mean "fraction" in practice. Fractions can also achieve results that percentages can't, like 1/3 and 1/8.
I'd love to see Emerald support though. It'd be nice to actually see some of my edited shiny palettes in-game every now and then. (Shinyzer is great but it's geared more toward a Red Gyarados encounter than it is to making shinies more common in general.)
Any chance for Ruby Support?
I'll take a look tonight, watch this space!
I've been trying to open this problem for the past couple of minutes now and it doesn't work. It opens for like a second, and then closes again. What's happening? And why did you make it a program that has to use cmd.exe?
Thank's. That was very great tool with ideal potential... If you found Ruby places. It was good. XD When you make it avaible for Ruby. I use it on my hack.
Thanks for providing support for Ruby, even though it's kinda not needed these days. xD
Anyway, I seem to be dealing with a problem. I cannot use the tool either by using the GUI or through the command line. I get this error message when I do so...
"ShinyCCGUI.exe is not a valid Win32 application."
...And oh, my OS is WinXP. :P
(Yeah, I'm old school like that... >.>)
Well that's no good. I'll have a look at build profiles tonight, I'm not sure if this thing compiled as an x64 or x86 binary and I can't check from here.
Thanks. And take your time~ ^^
I have recompiled the executable and GUI for x86 CPU, the link in the OP now points to that release. It's not likely that that extra x64 efficiency would be needed for this app anyway =p
Still saying that it's not a valid win32 application. :/
I wanna ask if this was intentional. Trainer's 'mons (on Ruby) can also be shiny. :P
I don't think it's a big difference personally. Numerator and denominator aren't pretty words but they just mean "fraction" in practice. Fractions can also achieve results that percentages can't, like 1/3 and 1/8.
I'd love to see Emerald support though. It'd be nice to actually see some of my edited shiny palettes in-game every now and then. (Shinyzer is great but it's geared more toward a Red Gyarados encounter than it is to making shinies more common in general.)
This is a side effect of the patch in every version, I haven't found a way to circumvent it =p The game avoids trainer shinies by generating a PID that isn't shiny under the normal shiny rules, but my patch changes those.
Actually, those numbers end up being rounded inorder to be supported. It'd have to be a 4 byte number at most. The reason why by default generation 3 games have such a low chance is because the math behind PID XoR SID <= 8 is a low chance when PID and SID are arbitrary 4 byte numbers. You simply can't achieve that kind of percentage with these kind of hacks, so the number is rounded instead. Most people would use this tool to increase the shiny rate, so percentage is a pretty good way to do it.
Also I don't know why people still use Shinyzer. That can practically be considered a bug seeing as it fails to create a shiny with actually random stats, that and it changes the random seed directly.
Actually it doesn't prevent that. The PID is generated only once, so you can encounter a shiny trainer Pokemon. The Make Pokemon function in the game is the same for trainers and wild Pokemon :P