• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Turbo

Wootius

Glah
300
Posts
11
Years
    • Seen May 31, 2022
    Code:
    ##inside module Input which is inside PokemonSystem
    
     def self.update
        update_KGC_ScreenCapture
        if trigger?(Input::F8)
          pbScreenCapture
        end
        if trigger?(Input::F7)
          pbDebugF7
        end
        if trigger?(Input::ALT)
          pbTurbo()
        end
        end
    end
    
    ##above pbDeBugf7 ,BUT OUTSIDE module Input, inside  PokemonSystem
    def pbTurbo()  
    		if Graphics.frame_rate==40
    			Graphics.frame_rate=100
    		else
    			Graphics.frame_rate=40
    		end	
    	end
    Working, copy paste easy turbo. Works on all screens, but does not keep day/night lighting while in use however.
     
    Last edited:

    PiaCRT

    Orange Dev
    937
    Posts
    13
    Years
  • Cool, looks a ton better than the buggy one I posted ages ago. Especially the fact yours runs on input triggers and not a switch.
     

    Wootius

    Glah
    300
    Posts
    11
    Years
    • Seen May 31, 2022
    Yeah, fighting with yours made me make this. I got lucky with the printscreen function however.
     

    PiaCRT

    Orange Dev
    937
    Posts
    13
    Years
  • I always meant to update the damn thing lol, never got around to it. Sorry it caused issues ^~^'

    Anyway, this will come in handy for testing. Thank you.
     
    50
    Posts
    10
    Years
    • Seen Apr 20, 2014
    Hey, can you help me? I'm trying to add this script but just make it work while in a battle and while pressing control. I don't know how to add this to make work just while battling.
    Code:
    if input.trigger?(Input::CTRL)
            Graphics.frame_rate = 160
        else
            Graphics.frame_rate = 40
    end
     

    Luka S.J.

    Jealous Croatian
    1,270
    Posts
    15
    Years
  • Use Input.press?(key) instead of Input.trigger?(key). The .press? method is what detects whether you're holding the key. The .trigger? method returns true only when the key is pushed down, and only at the beginning.
     
    50
    Posts
    10
    Years
    • Seen Apr 20, 2014
    Use Input.press?(key) instead of Input.trigger?(key). The .press? method is what detects whether you're holding the key. The .trigger? method returns true only when the key is pushed down, and only at the beginning.
    Thanks, but anyway I don't know how to paste the code to work only in battles. Can you help me with that?
     

    Wootius

    Glah
    300
    Posts
    11
    Years
    • Seen May 31, 2022
    Thanks to Luka this is a single button turbo. Thanks for the tip.
     
    68
    Posts
    8
    Years
    • Seen Dec 3, 2016
    How can I use this a with the following pokemon script? because if i add both only one of them works. -.-
     

    Wootius

    Glah
    300
    Posts
    11
    Years
    • Seen May 31, 2022
    It works fine with Help 14's script for me. This still works in PE 15 too.

    I'm a code monkey at best though, so I doubt I can help you too much. Does it crash or just not work?
     
    Last edited:

    Wootius

    Glah
    300
    Posts
    11
    Years
    • Seen May 31, 2022
    I'm on Pokemon Essentials 15.1 now. I have the Gen 6 Addon, Elite Battle, Helper 14's updated follower script, and a several other scripts installed.

    I confirm that this still works.
     

    Erassus

    I'm back.
    50
    Posts
    9
    Years
  • Changing to 40 to 60 makes the game really smooth, fun to play with other parameters, anyways, what's the perfect framerate to play like pokemon gen V games?
     

    KillerMapper

    Helix Follower
    200
    Posts
    9
    Years
  • This is really nice and works perfectly! I didn't know it was possible to reach 60FPS on Essentials.

    Did someone got to run the game at ~60FPS without accelerating it?

    I think gen 5 games ran at 60FPS. Usually Nintendo tends to make their games run at 60FPS when they can.
     

    Erassus

    I'm back.
    50
    Posts
    9
    Years
  • This is really nice and works perfectly! I didn't know it was possible to reach 60FPS on Essentials.

    Did someone got to run the game at ~60FPS without accelerating it?

    I think gen 5 games ran at 60FPS. Usually Nintendo tends to make their games run at 60FPS when they can.

    In RGSS2Compatibility

    Line #72 change

    Code:
    Graphics.frame_rate=40

    to 60

    Enjoy Essentials like PC master race (?)
     

    GG Saturn NL

    GG Saturn NL
    2
    Posts
    6
    Years
    • Seen Feb 28, 2018
    does anyone know how to implement this in pokemon essentials 17.2 cause it doesn't seem to be working for me
     
    Last edited:

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • does anyone know how to implement this in pokemon essentials 17.2 cause it doesn't seem to be working for me
    Greetings, fan-dev in the making!
    I'm pretty much still a novice to fan-development, so I know as much as you,
    plus I don't know which issue you ran into nor where the script ought be pasted,
    not to mention that the script might not function on the most recent 17,2 version.
    I thus cannot help with the script BUT, if it's the frames per second increase you
    seek for, being myself interested I started digging and... *miniremo noises*
    I have a few tips!
    Spoiler:

    Hope any of this comes in handy. Cheers!
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Hey! I want to put that only in battle scene for the players uses. How can i do it?

    (and 'other' to me, the dev, to everything lol)

    ty ty!
     
    Back
    Top