- 180
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- 6
- Years
- Seen Apr 15, 2024
Hi! After a long, long time coding and with a lot of help received from @Wolfpp and JessWishes, I finally make this new feature work!
And it's easy to implement, and even if you haven't EBS!
First, for people with EBS:
Find this:
And under all that paste this:
Should look like this:
Next, we move to EliteBattle_1, and we search for this:
and we replace it for this:
This one is big, so i recommend the printable version, in the post options...
And right under the end, we paste this:
This one is big too, so use the printable version as well.
And there we are, we have a very cool evolution scene!
And without EBS is easier:
Just search for this:
Select it until this end:
And replace all that with this:
Use the printable version
And there we are! We have an awesome evolution scene!
Hope you enjoy!
Credits for Wolfpp, JessWishes and for me would be grateful.
And it's easy to implement, and even if you haven't EBS!
First, for people with EBS:
EBS
Spoiler:
Find this:
Code:
def getTypes(species)
Code:
def getType(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
dexdata.close
return type1
end
Code:
def getTypes(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
type2=dexdata.fgetb
dexdata.close
return type1==type2 ? [type1] : [type1,type2]
end
def getType(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
dexdata.close
return type1
end
Code:
@sprites["poke"].color.red += 16
@sprites["poke"].color.green += 16
@sprites["poke"].color.blue += 16
This one is big, so i recommend the printable version, in the post options...
Spoiler:
Code:
case @pokemon.type1
when 0
@sprites["poke"].color.red += 200
@sprites["poke"].color.green += 200
@sprites["poke"].color.blue += 200
@sprites["poke"].color.alpha += 255
when 1
@sprites["poke"].color.red += 200
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 2
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 230
@sprites["poke"].color.blue += 250
@sprites["poke"].color.alpha += 255
when 3
@sprites["poke"].color.red += 180
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 190
@sprites["poke"].color.alpha += 255
when 4
@sprites["poke"].color.red += 148
@sprites["poke"].color.green += 124
@sprites["poke"].color.blue += 75
@sprites["poke"].color.alpha += 255
when 5
@sprites["poke"].color.red += 88
@sprites["poke"].color.green += 73
@sprites["poke"].color.blue += 44
@sprites["poke"].color.alpha += 255
when 6
@sprites["poke"].color.red += 112
@sprites["poke"].color.green += 215
@sprites["poke"].color.blue += 92
@sprites["poke"].color.alpha += 255
when 7
@sprites["poke"].color.red += 45
@sprites["poke"].color.green += 29
@sprites["poke"].color.blue += 67
@sprites["poke"].color.alpha += 255
when 8
@sprites["poke"].color.red += 170
@sprites["poke"].color.green += 170
@sprites["poke"].color.blue += 190
@sprites["poke"].color.alpha += 255
when 9
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 10
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 51
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 11
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 51
@sprites["poke"].color.blue += 255
@sprites["poke"].color.alpha += 255
when 12
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 255
@sprites["poke"].color.blue += 51
@sprites["poke"].color.alpha += 255
when 13
@sprites["poke"].color.red += 251
@sprites["poke"].color.green += 230
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 14
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 252
@sprites["poke"].color.alpha += 255
when 15
@sprites["poke"].color.red += 178
@sprites["poke"].color.green += 255
@sprites["poke"].color.blue += 251
@sprites["poke"].color.alpha += 255
when 16
@sprites["poke"].color.red += 60
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 255
@sprites["poke"].color.alpha += 255
when 17
@sprites["poke"].color.red += 50
@sprites["poke"].color.green += 38
@sprites["poke"].color.blue += 61
@sprites["poke"].color.alpha += 255
when 18
@sprites["poke"].color.red += 30
@sprites["poke"].color.green += 18
@sprites["poke"].color.blue += 41
@sprites["poke"].color.alpha += 255
when 19
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 50
@sprites["poke"].color.blue += 252
@sprites["poke"].color.alpha += 255
else
@sprites["poke"].color.red += 16
@sprites["poke"].color.green += 16
@sprites["poke"].color.blue += 16
@sprites["poke"].color.alpha += 255
end
This one is big too, so use the printable version as well.
Spoiler:
Code:
evotipo=PBSpecies.getType(@newspecies)
case evotipo
when 0
@sprites["poke2"].color.red += 200
@sprites["poke2"].color.green += 200
@sprites["poke2"].color.blue += 200
@sprites["poke2"].color.alpha += 255
when 1
@sprites["poke2"].color.red += 200
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 2
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 230
@sprites["poke2"].color.blue += 250
@sprites["poke2"].color.alpha += 255
when 3
@sprites["poke2"].color.red += 180
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 190
@sprites["poke2"].color.alpha += 255
when 4
@sprites["poke2"].color.red += 148
@sprites["poke2"].color.green += 124
@sprites["poke2"].color.blue += 75
@sprites["poke2"].color.alpha += 255
when 5
@sprites["poke2"].color.red += 88
@sprites["poke2"].color.green += 73
@sprites["poke2"].color.blue += 44
@sprites["poke2"].color.alpha += 255
when 6
@sprites["poke2"].color.red += 112
@sprites["poke2"].color.green += 215
@sprites["poke2"].color.blue += 92
@sprites["poke2"].color.alpha += 255
when 7
@sprites["poke2"].color.red += 45
@sprites["poke2"].color.green += 29
@sprites["poke2"].color.blue += 67
@sprites["poke2"].color.alpha += 255
when 8
@sprites["poke2"].color.red += 170
@sprites["poke2"].color.green += 170
@sprites["poke2"].color.blue += 190
@sprites["poke2"].color.alpha += 255
when 9
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 10
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 51
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 11
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 51
@sprites["poke2"].color.blue += 255
@sprites["poke2"].color.alpha += 255
when 12
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 255
@sprites["poke2"].color.blue += 51
@sprites["poke2"].color.alpha += 255
when 13
@sprites["poke2"].color.red += 251
@sprites["poke2"].color.green += 230
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 14
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 252
@sprites["poke2"].color.alpha += 255
when 15
@sprites["poke2"].color.red += 178
@sprites["poke2"].color.green += 255
@sprites["poke2"].color.blue += 251
@sprites["poke2"].color.alpha += 255
when 16
@sprites["poke2"].color.red += 60
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 255
@sprites["poke2"].color.alpha += 255
when 17
@sprites["poke2"].color.red += 50
@sprites["poke2"].color.green += 38
@sprites["poke2"].color.blue += 61
@sprites["poke2"].color.alpha += 255
when 18
@sprites["poke2"].color.red += 30
@sprites["poke2"].color.green += 18
@sprites["poke2"].color.blue += 41
@sprites["poke2"].color.alpha += 255
when 19
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 50
@sprites["poke2"].color.blue += 252
@sprites["poke2"].color.alpha += 255
else
@sprites["poke2"].color.red += 16
@sprites["poke2"].color.green += 16
@sprites["poke2"].color.blue += 16
@sprites["poke2"].color.alpha += 255
end
Without EBS
Spoiler:
And without EBS is easier:
Just search for this:
Code:
def pbGenerateMetafiles(s1x,s1y,s2x,s2y)
Code:
@metafile2=sprite2
end
Use the printable version
Spoiler:
Code:
def pbGenerateMetafiles(s1x,s1y,s2x,s2y)
sprite=SpriteMetafile.new
sprite2=SpriteMetafile.new
sprite.opacity=255
sprite2.opacity=255
sprite2.zoom=0.0
sprite.ox=s1x
sprite.oy=s1y
sprite2.ox=s2x
sprite2.oy=s2y
alpha=0
for j in 0...26
if sprite.pbHasType?(:GRASS) || sprite.pbHasType?(:BUG)
sprite.color.red=92
sprite.color.green=255
sprite.color.blue=45
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:DARK) || sprite.pbHasType?(:POISON) || sprite.pbHasType?(:GHOST)
sprite.color.red=29
sprite.color.green=10
sprite.color.blue=47
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ICE) || sprite.pbHasType?(:FLYING)
sprite.color.red=0
sprite.color.green=220
sprite.color.blue=230
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ELECTRIC)
sprite.color.red=255
sprite.color.green=255
sprite.color.blue=0
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:FIRE) || sprite.pbHasType?(:FIGHTING)
sprite.color.red=200
sprite.color.green=0
sprite.color.blue=0
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ROCK) || sprite.pbHasType?(:GROUND)
sprite.color.red=148
sprite.color.green=124
sprite.color.blue=75
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:STEEL) || sprite.pbHasType?(:NORMAL)
sprite.color.red=250
sprite.color.green=250
sprite.color.blue=250
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:PSYCHIC) || sprite.pbHasType?(:FAIRY)
sprite.color.red=255
sprite.color.green=0
sprite.color.blue=250
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:WATER)
sprite.color.red=0
sprite.color.green=51
sprite.color.blue=255
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
else#
sprite.color.red=255
sprite.color.green=255
sprite.color.blue=255
sprite.color.alpha=alpha
sprite.color=sprite.color
sprite2.color=sprite.color
sprite2.color.alpha=255
sprite.update
sprite2.update
alpha+=5
end#
end
totaltempo=0
currenttempo=25
maxtempo=7*Graphics.frame_rate
while totaltempo<maxtempo
for j in 0...currenttempo
if alpha<255
if sprite2.pbHasType?(:GRASS) || sprite2.pbHasType?(:BUG)
sprite2.color.red=92
sprite2.color.green=255
sprite2.color.blue=45
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:DARK) || sprite2.pbHasType?(:POISON) || sprite2.pbHasType?(:GHOST)
sprite2.color.red=29
sprite2.color.green=10
sprite2.color.blue=47
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ICE) || sprite2.pbHasType?(:FLYING)
sprite2.color.red=0
sprite2.color.green=220
sprite2.color.blue=230
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ELECTRIC)
sprite2.color.red=255
sprite2.color.green=255
sprite2.color.blue=0
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:FIRE) || sprite2.pbHasType?(:FIGHTING)
sprite2.color.red=200
sprite2.color.green=0
sprite2.color.blue=0
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ROCK) || sprite2.pbHasType?(:GROUND)
sprite2.color.red=148
sprite2.color.green=124
sprite2.color.blue=75
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:STEEL) || sprite2.pbHasType?(:NORMAL)
sprite2.color.red=250
sprite2.color.green=250
sprite2.color.blue=250
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:PSYCHIC) || sprite2.pbHasType?(:FAIRY)
sprite2.color.red=255
sprite2.color.green=0
sprite2.color.blue=250
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:WATER)
sprite2.color.red=0
sprite2.color.green=51
sprite2.color.blue=255
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
else#
sprite2.color.red=255
sprite2.color.green=255
sprite2.color.blue=255
sprite2.color.alpha=alpha
sprite2.color=sprite2.color
sprite2.color=sprite2.color
sprite2.color.alpha=255
sprite2.update
sprite2.update
alpha+=5
end#
end
sprite.zoom=[1.1*(currenttempo-j-1)/currenttempo,1.0].min
sprite2.zoom=[1.1*(j+1)/currenttempo,1.0].min
sprite.update
sprite2.update
end
totaltempo+=currenttempo
if totaltempo+currenttempo<maxtempo
for j in 0...currenttempo
sprite.zoom=[1.1*(j+1)/currenttempo,1.0].min
sprite2.zoom=[1.1*(currenttempo-j-1)/currenttempo,1.0].min
sprite.update
sprite2.update
end
end
totaltempo+=currenttempo
currenttempo=[(currenttempo/1.5).floor,5].max
end
@metafile1=sprite
@metafile2=sprite2
end
And there we are! We have an awesome evolution scene!
Hope you enjoy!
Credits for Wolfpp, JessWishes and for me would be grateful.
Last edited: