okjoek
Hoenn champ
- 465
- Posts
- 13
- Years
- United States of America
- Seen Jul 17, 2012
As I sit here making teams for my Pokemon white version I find some pokemon I like but the types are just not worth using.
Ice. This element has a lot of weaknesses and only one resistance which happens to be itself. Offence wise Ice moves are among my favorite but I can't bring myself to use some I realy like such as walrein or vanilluxe because of the lousy weakness/reistance placing. It would be realy nice if they could give it an extra resistance or something. Perhaps a resistance to grass and water since they are both naturaly frozen. A trap move like stealth rock and spikes could be applied to ice in a very unique way aswell. A move the could freeze the floor of the battlefield. It could pose a number of different problems to non ice types such as:
lowering speed
lowering evasivness
Giving a chance for "slip-ups" or failing to attack or even hurt themselves
Poison is a type I don't find myself using often because it has terrible coverage with its primary stab that is only deadly to grass types which usualy have a poison sub type to resist it anyway. Perhaps if they boosted the damage of poison typed moves so that the stab they do have is a bit more powerful. Like a 95 or 100 damage sludge bomb. Or another option would be to give the condition "poisoned" an added stat drop like burn's attack drop and the speed loss of paralysis. poisoning could lower something like special attack to work like burn or maybe a defence stat to make its stab moves inflict more damage when used. Similar to how venoshock works.
Just a few things I felt like talking about at the moment.
Ice. This element has a lot of weaknesses and only one resistance which happens to be itself. Offence wise Ice moves are among my favorite but I can't bring myself to use some I realy like such as walrein or vanilluxe because of the lousy weakness/reistance placing. It would be realy nice if they could give it an extra resistance or something. Perhaps a resistance to grass and water since they are both naturaly frozen. A trap move like stealth rock and spikes could be applied to ice in a very unique way aswell. A move the could freeze the floor of the battlefield. It could pose a number of different problems to non ice types such as:
lowering speed
lowering evasivness
Giving a chance for "slip-ups" or failing to attack or even hurt themselves
Poison is a type I don't find myself using often because it has terrible coverage with its primary stab that is only deadly to grass types which usualy have a poison sub type to resist it anyway. Perhaps if they boosted the damage of poison typed moves so that the stab they do have is a bit more powerful. Like a 95 or 100 damage sludge bomb. Or another option would be to give the condition "poisoned" an added stat drop like burn's attack drop and the speed loss of paralysis. poisoning could lower something like special attack to work like burn or maybe a defence stat to make its stab moves inflict more damage when used. Similar to how venoshock works.
Just a few things I felt like talking about at the moment.
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