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Using RegularTone with artificial toning?

  • 6
    Posts
    9
    Years
    • Seen Apr 2, 2016
    I've made a map that is per default always night (Changed the tone of the map through parallel process). The events with RegularTone does not seem to work though. Is it intended to only work with Day/Night tones? Is there a way to bypass this?

    On a sidenote, is there a way to toggle Day/Night system ingame (Activate it later on) or a command that sets a specific time of the day? (Ex. Sets night until X switch is triggered and then activates the regular Day/Night system?

    Thanks in advance.
     

    FL

    Pokémon Island Creator
  • 2,454
    Posts
    13
    Years
    • Seen May 31, 2024
    You can change the Day/Night control setting to a switch, so you just need to control it ON/OFF. To do this, at PokemonTime change line 'return Tone.new(0,0,0) if !ENABLESHADING' to 'return Tone.new(0,0,0) if !$game_switches[80]' and line 'if ENABLESHADING && $game_map && pbGetMetadata($game_map.map_id,MetadataOutdoor)' to 'if $game_switches[80] && $game_map && pbGetMetadata($game_map.map_id,MetadataOutdoor)' where 80 is the number of the switch.

    Anyway, take a look at: https://www.pokecommunity.com/showthread.php?t=285831
     
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