- Greater experience customization. Includes trainer AI, official restrictions, different battle formats, and a toggleable Experience Share.
- More regional forms (and/or buffs to old, weak Pokemon).
- Better level balancing. Refers to Sword/Shield's horribly underleveled Champion Cup trainers, followed by a much higher level Champion. Saw it in Brilliant Diamond/Shining Pearl's Elite Four too.
- More gym creativity. Prefers to fight "the Trick Room gym" and the "Sun gym" rather than the "Ice gym".
- Non-linearity. Claims to be open world. Expects them to deliver that now. Base the levels (and team) off of how many gym badges you have. Implied it in the anime. Carry that to the games too.
- No evil team. Usually leads to a slog of similar battles. Hopes for something else to break up the gym-to-gym grind. Perhaps natural disasters? Shore up a town's defenses by reinforcing a flood barrier. Either stop the water (push away with Water/Flying, freeze with Ice, evaporate with Fire) or reinforce the barrier (brace with Fighting, Normal, Ground, Rock, and Steel).
- Good Pokemon availability. (Seems likely.)
- Trade evolution workarounds (like a Linking Cable).
- More interaction with the world. Thinks of cities here mainly. Wishes to visit towns with something exclusive to that town. Cites things like a Game Corner, Bug Catching Contest, Contests, and changing markets.
- Easy Move Relearner and infinite use TMs again.
- A nerf to moves like Swords Dance, Dragon Dance, and Nasty Plot. Accepts a direct nerf (limited time duration) or an indirect nerf (difficulty setting up, such as against Totems).