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3rd Gen What do you like best about Emerald?

Stouph

Veteran Trainer
  • 66
    Posts
    19
    Years
    What do you like best about the new Emerald version?

    I like that you can have 2 on 2 pok?mon battles a lot more often... a lot like Colosseum which is very cool and adds a new dynamic!

    I like the Pok?nav cell phone thingy... Hoenn is plugged on Cingular now! *lol* With the phone thing we can redo Gym battles? How many times can you redo these battles? Anyone tried it yet?
     
  • 12
    Posts
    19
    Years
    • Age 36
    • Seen Apr 26, 2007
    Nah you can't redo gym battles..never really could anyway. But yeah the cell phone is pretty cool and I also like the little animations before the battle like in Crystal, and the increase of double battles is also great.
     

    Arcanine

    There is no "-tina"
  • 24,271
    Posts
    20
    Years
    You can only redo Gym Battles 4 times (a total of 5 times counting the first time you battle).

    I just got Emerald today and only put about an hour into it. So I don't know all the workings of it. But I always liked the Pokemon moving.
     

    kohei

    Pizzaman.
  • 3,478
    Posts
    19
    Years
    Arcanine said:
    You can only redo Gym Battles 4 times (a total of 5 times counting the first time you battle).
    Are you sure? I got my Emerald in December, and I've battled the Gym leaders tons of times... around 8 for Adan. I think they just call less than regular trainers.

    What I like about Eme? It has to be Battle Frontier.
     

    Shuko

    Atena, WIN!
  • 594
    Posts
    19
    Years
    I like the fact that you can get volt tackle, and the fact that a lot more of the pokemon's abilities can be used outside of battle. :) If you don't know what I mean, check this out:

    ---------------
    ABILITY CHANGES
    ---------------

    Emerald has also changed up the abilities a bit. In Ruby and Sapphire,
    certain abilities (Pickup, Illuminate, etc.) only worked outside of
    battle. But now, abilities can have both in and out-of-battle effects.
    Note that these take effect if a Pokemon with these abilities is anywhere
    in your party.

    Flame Body
    In battle: 30% chance of burning the opponent when attacked with a contact
    move (Body Slam, Double Kick, Tackle, etc.)
    Out of battle: Cuts egg hatching time in half.

    Magma Armor
    In battle: Pokemon cannot be froven
    Out of battle: Same as Flame Body. Cannot be layered (you can't carry a
    Magmar and a Numel and get 1/4 time).

    Intimidate
    In battle: Reduces opponent's attack by 50% when the Intimidator
    switches in
    Out of battle: Reduces low-level Wild Pokemon encounters

    Keen Eye
    In battle: Immune to accuracy modifiers
    Out of battle: Same as Intimidate

    Hustle
    In battle: Increases damage by 50%/reduces attack accuracy to 80%
    Out of battle: Increases high-level Pokemon encounters

    Vital Spirit
    In battle: Prevents all sleep effects (including Rest)
    Out of battle: Same as Hustle

    Pressure
    In battle: Doubles PP used when attacked
    Out of battle: Increases rate of Wild Pokemon encounters

    Arena Trap
    In battle: Opposing Pokemon cannot switch (does not work with Flying
    types or Levitate Pokemon)
    Out of battle: Same as Pressure

    Suction Cups
    In battle: Immune to the effect of Roar and Whirlwind
    Out of battle: More likely to catch a Pokemon while fishing

    Sticky Hold
    In battle: Item cannot be taken by Thief/Covet/Trick
    Out of battle: Same as Suction Cups

    White Smoke
    In battle: Immune to negative stat changes from opposing Pokemon
    Out of battle: Lowers rate of wild Pokemon encounters

    Sand Veil
    In battle: When Sandstorm is in play, increases evasion
    Out of battle: Reduces rate of encounters in Route 111 (Sandstorm
    areas)

    Static
    In battle: 30% chance of paralyzing opposing Pokemon when hit with
    a contact move
    Out of battle: More likely to battle Electric Pokemon in the wild

    Magnet Pull
    In battle: Steel-type Pokemon cannot switch out
    Out of battle: More likely to battle Steel Pokemon in the wild

    (Heaven help the poor soul who goes into the Power Plant with
    an Electrike and a Nosepass. He'll never want to see Magnemite
    again.)

    Synchronize
    In battle: Status conditions inflicted on Synchronize Pokemon also
    affect opponent
    Out of battle: Increases the chance that a Wild Pokemon will have
    the personality of the Synchronize Pokemon

    Compound Eyes
    In battle: Increases accuracy of attacks by 30%
    Out of battle: More likely to encounter Pokemon holding items

    Cute Charm
    In battle: 30% chance of Attracting opposing Pokemon when hit
    with a contact move
    Out of battle: Increases likelihood that a Wild Pokemon will be
    of the opposite gender of the Cute Charm Pokemon

    Hyper Cutter
    In battle: Immune to effects that lower the Attack stat
    Out of battle: Increase the radius of Cut

    Lightning Rod
    In battle: Draws Electric-type attacks to the Lightning Rod Pokemon
    Out of battle: Increases likelihood of phone calls with the Entry
    Call

    (Yes, you literally turn your Pokemon into a cell tower. If only
    my provider could get new towers that easily).

    Swarm
    In battle: At low health, Bug moves do more damage
    Out of battle: Increases the chance of hearing cries of wild Pokemon

    One of the more broken parts of Ruby and Sapphire was that Pickup
    didn't have any sort of control, so you could get Nuggets/Rare
    Candies/Full Restores within twenty minutes of getting the Poke
    Balls. Now, a system has been implemented where the quality of Pickup
    goods depends on the level of the Pokemon using it.

    Every time you fight a battle (except for the Battle Tube, and the
    Pyramid has its own data), you have a chance to pick up an item. The
    odds of picking up an item are listed below, in this format:

    Common - 30% chance
    Sometimes - 10% chance (each item)
    Occasionally - 5% chance
    Rarely - 3% chance
    Very Rarely - 1% chance

    Huge, HUGE thanks to Meowth346, who's got an information overload at
    https://pokefor.tk (I found the raw data in the Abilities section):

    L1-10:
    Common - Potion
    Sometimes - Super Potion, Antidote, Great Ball, Repel, Escape Rope,
    X Attack
    Occasionally - Full Heal
    Rarely - Ultra Ball
    Very Rarely - Hyper Potion, Nugget

    L11-20:
    Common - Antidote
    Sometimes - Super Potion, Full Heal, Great Ball, Repel, Escape Rope,
    X Attack
    Occasionally - Ultra Ball
    Rarely - Hyper Potion
    Very Rarely - Nugget, King's Rock

    L21-30:
    Common - Super Potion
    Sometimes - Great Ball, Repel, X Attack, Escape Rope, Full Heal, Ultra
    Ball
    Occasionally - Hyper Potion
    Rarely - Rare Candy
    Very Rarely - King's Rock, Full Restore

    L31-40:
    Common - Great Ball
    Sometimes - Repel, Escape Rope, X Attack, Full Heal, Ultra Ball, Hyper
    Potion
    Occasionally - Rare Candy
    Rarely - Protein
    Very Rarely - Full Restore, Ether

    L41-50:
    Common - Repel
    Sometimes - X Attack, Full Heal, Ultra Ball, Hyper Potion, Rare Candy,
    Escape Rope
    Occasionally - Protein
    Rarely - Revive
    Very Rarely - Ether, White Herb

    L51-60:
    Common - Escape Rope
    Sometimes - Full Heal, Ultra Ball, Hyper Potion, Rare Candy, Protein,
    X Attack
    Occasionally - Revive
    Rarely - HP Up
    Very Rarely - White Herb, TM 44 (Rest)

    L61-70:
    Common - X Attack
    Sometimes - Full Heal, Ultra Ball, Revive, Protein, Rare Candy, Hyper
    Potion
    Occasionally - HP Up
    Rarely - Full Restore
    Very Rarely - TM 44, Elixir

    L71-80:
    Common - Full Heal
    Sometimes - Ultra Ball, Hyper Potion, Rare Candy, Protein, Revive, HP
    Up
    Occasionally - Full Restore
    Rarely - Max Revive
    Very Rarely - Elixir, TM 01 (Focus Punch)

    L81-90:
    Common - Ultra Ball
    Sometimes - Hyper Potion, Rare Candy, Protein, HP Up, Revive, Full
    Restore
    Occasionally - Max Revive
    Rarely - PP Up
    Very Rarely - TM 01, Leftovers

    L91-100:
    Common - Hyper Potion
    Sometimes - Rare Candy, Protein, HP Up, Revive, Full Restore, Max
    Revive
    Occasionally - PP Up
    Rarely - Max Elixir
    Very Rarely - Leftovers, TM 26 (Earthquake)
     

    Arcanine

    There is no "-tina"
  • 24,271
    Posts
    20
    Years
    kohei said:
    Are you sure? I got my Emerald in December, and I've battled the Gym leaders tons of times... around 8 for Adan. I think they just call less than regular trainers.

    What I like about Eme? It has to be Battle Frontier.
    I was looking at SPP and they have 5 sets of encounters (calls) from the Gym Leaders. Now after the 4th call (5th battle) their levels might stop going up. But to me it looks like you can only battle them 5 times.
    But I might be wrong, I'll just have to wait and see.
     

    kohei

    Pizzaman.
  • 3,478
    Posts
    19
    Years
    Arcanine said:
    I was looking at SPP and they have 5 sets of encounters (calls) from the Gym Leaders. Now after the 4th call (5th battle) their levels might stop going up. But to me it looks like you can only battle them 5 times.
    But I might be wrong, I'll just have to wait and see.
    Well, I've noticed that their levels do stop going up after a number of battles... but they still call you (it's just that they call you less than other trainers).
     

    I)arkVegnaGun

    The Behemoth Vegnagun!!!
  • 32
    Posts
    20
    Years
    I like how u can catch both kyogr and groudon in one game and deoxys speed but FR and LG deoxys are better so ill import it in i guess, then you have latias and latios to catch and regis, and the 2 legendary birds as well as rayquaza. and also mew.

    I think ill import celebi, mewtwo, FRLG deoxys, articuno, moltres, zapdos, suicune, entine, and the electric dog? and some old pkm in or i can just use gameshark as well??
     

    C Sherbii S

    ...still trying to beat the E4
  • 235
    Posts
    20
    Years
    • Age 34
    • USA
    • Seen Apr 9, 2008
    Wow, I didn't know that so much different was in Emerald. I will hopefully get it today.
     

    Iveechan

    based on a paperclip
  • 1,383
    Posts
    20
    Years
    I like all the breeding improvements. I'm a "professional" Pokemon breeder, so the ability to control natures and the flame body/magma armor influencing the time it takes for an egg to hatch are really appreiciated. I also like the guy who rates your Pokemon's iv's so I know how crappy mine are ;D
     

    kohei

    Pizzaman.
  • 3,478
    Posts
    19
    Years
    Iveechan said:
    I also like the guy who rates your Pokemon's iv's so I know how crappy mine are ;D
    I was shocked when my Gardevoir who I believed to be "strong" was commented to have so-and-so IV's...
     

    C Sherbii S

    ...still trying to beat the E4
  • 235
    Posts
    20
    Years
    • Age 34
    • USA
    • Seen Apr 9, 2008
    Now that I have played emerald for about two hours, my favorite part is the animations, and that i have caught so many pokemon so far.
     
  • 1,018
    Posts
    19
    Years
    Change the maping a little bit new places such as battle fronier and trainer hill and battle tents also the animations and match call and much more
     
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