Yellow Silver Nostalgia
Those Were The Days
- 89
- Posts
- 12
- Years
- Seen Aug 20, 2014
I know this sounds radical but it's just a thought experiment, and I'd like to hear what other people think.
It's never really made sense to me how, for example, a sturdy rock-type like Golem can be four times as vunerable to a water attack than a flimsy normal type like Meowth, and I'm certainly not the only one who's thought this.
I know that the chances of it happening are effectively zero because the type system is a tried and tested concept that Nintendo would be best advised not to risk changing, but if we were releasing a Pokemon game now to an audience that had never played it before, do you think it would be better and more realistic if strengths and weaknesses were based almost entirely on the individual Pokemon's stats?
I've thought of three exceptions:
1. Pokemon should remain resistant to moves of their own type, because they are masters of that element.
2. Pokemon should remain better at moves of their own type, for the same reason.
3. Ghost type Pokemon are a potential problem, because it doesn't make sense for them to be affected by anything other than Psychic types. Furthermore, it doesn't make sense for them to be seen by anything other than the Psychic types. Then again, I think it would be pretty cool if this were the case, because let's face it, in real life, Ghost and Psychic types really would be a level above any other type.
Furthermore, the following types are stupid and would not exist in my hypothetical game: Fighting, Flying, Dragon, Bug, Dark.
As well as making the games more realistic, I think it could make them more fun, because it wouldn't be all about trying to get that "super effective" move and avoid them being used against you, and more emphasis could be put on the attack/defense/speed stats and the moves that affect them.
Thoughts?
It's never really made sense to me how, for example, a sturdy rock-type like Golem can be four times as vunerable to a water attack than a flimsy normal type like Meowth, and I'm certainly not the only one who's thought this.
I know that the chances of it happening are effectively zero because the type system is a tried and tested concept that Nintendo would be best advised not to risk changing, but if we were releasing a Pokemon game now to an audience that had never played it before, do you think it would be better and more realistic if strengths and weaknesses were based almost entirely on the individual Pokemon's stats?
I've thought of three exceptions:
1. Pokemon should remain resistant to moves of their own type, because they are masters of that element.
2. Pokemon should remain better at moves of their own type, for the same reason.
3. Ghost type Pokemon are a potential problem, because it doesn't make sense for them to be affected by anything other than Psychic types. Furthermore, it doesn't make sense for them to be seen by anything other than the Psychic types. Then again, I think it would be pretty cool if this were the case, because let's face it, in real life, Ghost and Psychic types really would be a level above any other type.
Furthermore, the following types are stupid and would not exist in my hypothetical game: Fighting, Flying, Dragon, Bug, Dark.
As well as making the games more realistic, I think it could make them more fun, because it wouldn't be all about trying to get that "super effective" move and avoid them being used against you, and more emphasis could be put on the attack/defense/speed stats and the moves that affect them.
Thoughts?