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What moves did you get using Metronome?

  • 50,218
    Posts
    13
    Years
    Just training my Clefairy, and here's what she got via Metronome:

    Thunder Wave
    Zen Headbutt (blocked by Purrloin)
    Calm Mind
    Teeter Dance
    Drill Peck
    Confusion
    DynamicPunch
    Recover (failed due to full HP)
    Acid
    Water Sport
    Heavy Slam
    Hidden Power
    Quick Attack
    Mind Reader
    Vital Throw
    Cross Poison
    SolarBeam
    Aqua Tail
    Psywave
    Eruption
    Disable (failed)
    Rest
    Future Sight (blocked by Purrloin)
    Rock Polish
    Gastro Acid
    Sleep Powder
    Captivate
    Psycho Cut
    Recycle (failed)
    Aeroblast
    Rolling Kick
    Magic Room
    Volt Tackle
    Bind (Pidove avoided)
    Thunder
    Gust
    Flame Burst
    Fiery Dance
    Rock Smash
    Final Gambit
    Substitute
    Flail
    Swagger
    Psystrike
    Stealth Rock
    Seismic Toss
    Storm Throw
    AncientPower
    Power Gem
    Facade
    Stockpile
    Rock Climb (Pidove avoided)
    Dragon Pulse
    Night Daze

    So yeah, some interesting moves there - particularly Psystrike, Fiery Dance, Volt Tackle, Eruption, Aeroblast, Storm Throw, Rolling Kick, Night Daze and Magic Room.

    @zantetsu122 I got Dark Void once with my Togekiss' Metronome as well. And you got Blast Burn too?

    @dragon456 I just got Aeroblast with my Clefairy's Metronome, read the list above.
     
  • 36
    Posts
    12
    Years
    • Seen May 4, 2012
    I get Splash quite alot.... So i almost never run Metrnome at all anymore.
     
  • 589
    Posts
    12
    Years
    • Seen Mar 29, 2015
    I don't even touch Metronome, as it is way too random & is too big of a risk for me to take. I'd much rather use something that does as it says, not just pull out a random move from out in the air.
     
  • 50,218
    Posts
    13
    Years
    Training my Clefairy again, using Metronome. Here's what she got:

    Vacuum Wave
    Attract
    Doom Desire
    Frenzy Plant
    Blaze Kick
    Disable
    Revenge
    Gyro Ball
    Submission
    Memento
    Razor Wind
    Gear Grind
    Silver Wind
    Sand-Attack
    Conversion
    Bolt Strike
    Dark Pulse
    Poison Jab
    Mirror Shot
    Dual Chop
    Strength
    Crunch
    Giga Impact (Vanillite avoided)
    Fire Pledge
    AncientPower
    U-turn
    Stockpile
    Dragon Tail (Minccino avoided)
    Night Daze
    Shift Gear
    Psycho Shift (Failed)
    Steamroller
    Sing (Gothita avoided)
    Conversion 2
    Gravity
    Power Gem
    Dive
    Brine
    SmokeScreen
    Morning Sun
    Power Swap
    Role Play
    Petal Dance
    Hammer Arm (Minccino avoided)
    Night Shade (Blocked by Minccino)
    Psycho Boost
    Energy Ball
    Embargo
    Bonemerang
    Autotomize
    Shadow Ball
    GrassWhistle
    Headbutt
    Agility
    Double Hit
    Judgment
    Power Split
    Tickle
    Gastro Acid
    Captivate
    Fury Attack
    Belly Drum
    Mud-Slap
    Light Screen
    Splash
    Water Pulse
    ExtremeSpeed
    Flame Wheel
    Hex
    Sacred Fire
    Triple Kick
    Swagger
    Rest (Failed due to full HP)
    Sweet Kiss (Failed)
    Ally Switch (Failed)
    Skill Swap
    ThunderPunch
    Imprison
    Sand Tomb
    Clear Smog
    Sludge Bomb
    Acrobatics

    Some notably interesting moves there - Triple Kick, Sacred Fire, Doom Desire, Vacuum Wave, Frenzy Plant, Fire Pledge, Judgment, Blaze Kick, Gear Grind, Shift Gear, Conversion, Bolt Strike, Psycho Shift, Giga Impact, Psycho Boost, Steamroller, Conversion 2, Bonemerang, Splash, Role Play and Morning Sun.
     
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