pkmin3033
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Video game length has been a point of contention for some time now. With big-budget AAA titles like The Order: 1886 having a story campaign of under 10 hours, yet still costing full retail price - which itself is a point of contention - the outcry over shorter games has only become louder with the current generation. RPGs are promising experiences that are 60 hours or more, yet in reality can be completed within a third of that time or less. Games are getting shorter, and shorter is bad.
...but then there are those on the other side of the fence, saying that unnecessary gameplay padding detracts from the quality of a game, drawing it out for the sake of drawing it out. That the experience is what matters, not the length of time it takes. Games like Journey, which are extremely short, have garnered critical acclaim for their presentation and pacing, despite their brevity, and length has even been used as a negative point for some video games, which seem to drag on and on.
Of course, there are also other factors to consider - replay value, multiplayer functionality, and post-game content. Despite having extremely short campaigns, a lot of modern FPS pour all their attention into building a thriving multiplayer community, and receive extravagant praise for it. Lots of games, especially platformers, are designed to be played more than once, and even games that have traditionally been extremely long such as RPGs are packing in multiple endings so that people will play them again. In light of these extras, does it matter if it takes 10 hours or less to complete the main part of the game? Is it even relevant anymore, or just a formality?
So, what say you in regards to video game length? When compared to previous generations, are modern video games too long, or not long enough? Is the length of a game an important factor in determining whether you buy it - indeed, an important factor in determining the quality of the game itself - or is it completely unimportant? More bang for your buck, or does shorter mean sweeter? What do you look for, and what will you not tolerate?
...but then there are those on the other side of the fence, saying that unnecessary gameplay padding detracts from the quality of a game, drawing it out for the sake of drawing it out. That the experience is what matters, not the length of time it takes. Games like Journey, which are extremely short, have garnered critical acclaim for their presentation and pacing, despite their brevity, and length has even been used as a negative point for some video games, which seem to drag on and on.
Of course, there are also other factors to consider - replay value, multiplayer functionality, and post-game content. Despite having extremely short campaigns, a lot of modern FPS pour all their attention into building a thriving multiplayer community, and receive extravagant praise for it. Lots of games, especially platformers, are designed to be played more than once, and even games that have traditionally been extremely long such as RPGs are packing in multiple endings so that people will play them again. In light of these extras, does it matter if it takes 10 hours or less to complete the main part of the game? Is it even relevant anymore, or just a formality?
So, what say you in regards to video game length? When compared to previous generations, are modern video games too long, or not long enough? Is the length of a game an important factor in determining whether you buy it - indeed, an important factor in determining the quality of the game itself - or is it completely unimportant? More bang for your buck, or does shorter mean sweeter? What do you look for, and what will you not tolerate?