KLS said:
Kenny, some of your cards are WAY too strong.
for example your "Serra Revenant", let's think about this for a second.
For just essentially 3 mana you get a 2/2 flyer, that enough is decent as it is. But the effect just makes the card broken, if you had just 1 other creature, he's a 4/4 flyer, one more and he's a 6/6. That's 6 damage by turn 4 and what's scarier is that he's consistent....
Next, "Tribute To Serra" should have an entwine effect and for 3 mana only.... it should be a rare (at least an uncommon).
Lastly, "Soratami Thunderer" is too broken. I mean on turn 2 you get a 2/2 flyer, turn 3, your swinging with a 4/4 flyer. Not only is he consistent but because he's 1U, making him splashable (which is REALLY scary).
Also, your "Reverse Fear" is interesting, however I standby a huge objection.
1) When I think of White, I think of "Pro Colors" *cough*Glory*cough*. However, Reverse Fear is essentially fear for white, which is not good because all they need is pro-color. Sure, it's basically Pro-Colors other than white but then the effect "Reverse Fear" leeches cards like "Glory" dry because there's no use for them anymore.
2) The main reason why I'm such against "Reverse Fear" is that it's not like Black. When I think of Black, I think about nutty 5/3's with fear on turn 2 or 3 that makes you lose 4 to 5 life every turn, cards like "Phyrexian Negator" and "Drinker Of Sorrow" but that's the difference between "White" and "Black". White is essentially overcosted creatures with low stats that have (shall we say) "Positive" effects (cards like Reya, Akroma or ever Serra Angel) and Black is exactly the opposite of that. So why would creatures like "Reya" need "Reverse Fear" when your not going to be swinging often with it.
Although it is interesting that you try to bring out the aggresive side of "white" but unless it's "white weenies" your going to have a hard time. Props for the ideal.
Now without further ado, I present to you
Lord Of ****ations
3BB
Creature - Lord
3/3
When Lord Of ****ations is sent to the graveyard, you may choose a number, target opponent sacrifices everything but that many permanents or target opponent loses that much life and you gain that much.
Not bad for 5 mana, since it feels like a "Choice Of ****ations"(which might I add is my favorite card from the set "Saviors of Kamigawa") on a stick. However, if you control "Lord Of ****ations" you'd mostly likely choose a number like 4 or 5 since if you choose a high number than your opponent will most definately sacrifice everything but that many permanents and if you choose a low number then your opponent will obviously lose the life instead.
Uh, KLS, those aren't Kenny's cards; those are mine. He was merely reviewing them.
BTW, why do they have to censor that word when it's not even that vulgar compared to other profanities?
===============
Viridian Reclaimer
2GG
Creature - Elf Artificer
2/2
2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
Uncommon
Auriok Screamer
2WW
Creature - Human Soldier
2/2
1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
Common
Sylvok Harvester
1GW
Creature - Human Druid
2/2
Protection from black
Whenever an artifact is put into a graveyard from play, you gain 1 life.
Skyshroud Shinobi
2G
Creature - Elf Ninja
1/2
Ninjutsu 1G
(1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
Uncommon
Spellpurger Ronin
2WW
Creature - Nightmare Samurai
2/2
Bushido 2
(When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
When Spellpurger Ronin comes into play, target player discards his or her hand.
When Spellpurger Ronin leaves play, that player draws 7 cards.
"The pandemic insanity had a lasting effect on certain samurai?but no one noticed."
Common
Soulpurger Titan
4WW
Creature - Nightmare Giant
4/4
Trample
When Soulpurger Titan comes into play, target player loses all but 1 life.
When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
Uncommon
Worldpurger Seraph
6WW
Creature - Nightmare Angel
6/6
Flying, vigilance
When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
Rare
Serra's Reclaimation
1WW
Enchantment
1WW: Return target creature card in your graveyard to play.
"'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
Uncommon