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You make the Card!

10
Posts
18
Years
    • Seen Feb 21, 2006
    my yugioh card, meah

    D.D. Sniper Rifle
    + Spell
    Can only be equipped to a monster with D.D. in its name. Every time the monster attacks, instead of targeting a monser on your opponent's side of the field you can target one that has been removed from play instead. Your opponent takes the the attack of the targeted monster as battle damage. The monter + with this card must still attack.
     

    Twisted Reality

    I see Dead People's. You suck.
    39
    Posts
    18
    Years
  • Vampire Genesis Empowered
    Monster
    8/Zombie/Dark
    This card has to be special summoned by removing 1 "Vampire Genesis" on your side of the field from play. When you successfully summon "Vampire Genesis Empowered", every card on the field gets removed from play.
    3500 atk | 2300 def
    Secret Rare
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    #1 Mimi Fan: Magic Keeper - I would reccomend putting some kind of price on it, such as discard 1+ card from your hand to return 1 card from your graveyard to your hand

    Twisted Reality: Vampire Genesis Empowered - Kinda redundant besides the part where it's kills everything via Special Summon instead of Spell or Trap card. I would say maybe either:
    Monster
    8/Zombie/Dark
    This card can only be special summoned by removing 1 "Vampire Genesis" on your side of the field from play. When you successfully summon "Vampire Genesis Empowered", Remove all cards from play instead of this card. This creature cannot attack the turn it is special summoned.

    Spell
    This card can only be activated when "Vampire Genesis" is on the field. Remove all cards from play.
     

    MegaDitto

    Windsor ™
    8,495
    Posts
    19
    Years
    • Seen Jun 27, 2013
    Nice edit digi. I would rather have it as you cannot perform your battle phase instead if it removes all cards from play. It seems like a OTK card.

    Monster
    8/Zombie/Dark
    This card can only be special summoned by removing 1 "Vampire Genesis" on your side of the field from play. When you successfully summon "Vampire Genesis Empowered", Remove all cards from play instead of this card. You cannot perform your battle phase this turn.

    #1 Mimi Fan: That card is a bit too broken. A discard cost is good. It could create a 2 for 1. -1 in a way in some situations. The card 1:1 . The cost -1. Card you are getting back. But something like life point payment would work to make the card equal in a way.

    Magic Keeper
    Card Type:Trap
    Effect: Pay half of your life points. Then select 1 spell or trap in your graveyard and add it to your hand.

    This card is like Magic Shard in a way.

    A card I created.

    Double Edge Warrior
    Atribute: Earth
    Type: Warrior
    Level: 7
    Attack: 2500
    Defense:1900
    Effect: This card cannot be special summoned from the graveyard. This card can attack twice during the same battle phase. If this card attack your opponent's lifepoints successfully more than once during the same turn. Your opponent skips his or her next draw phase.
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    I would personally make this an 8-Star, not that it matters too much, and personally this almost seems like Yata Garasu all over again XD except with tribute of course, but easily overcome with Earth Chant. The double attack makes it even more evil. On the bright side, it can't be special summoned from the graveyard. On the downside, it can be returned to the hand.
    hm...maybe something like "This card can attack twice during the same battle phase by paying (insert life points to pay) life points."

    This card cannot be special summoned from the graveyard. This card can attack twice during the same battle phase by paying (insert life points to pay) life points. If this card attacks your opponent's lifepoints (directly?) successfully more than once during the same turn, your opponent skips his or her next draw phase. Whenever this creature deals direct damage to your opponent, reduce the damage dealt to half "Double Edge Warrior"'s attack.

    That last part is to keep them from clearing the field then getting him out for some direct 5000 damage.
     

    MegaDitto

    Windsor ™
    8,495
    Posts
    19
    Years
    • Seen Jun 27, 2013
    Earth Chant is for ruitals earth monsters. XD

    Troy Horse may be the monster you are talking about. A 2 tribute monster for 1.

    To be honest......I wanted to make a tribute form of Yata Garasu.

    If I had the choice I put a restriction on this card.

    Yeah...directly. A 1000 life points will be good with that extra cost. I would like this monster to be useful but not broken in a ban sense. Your idea would work well.

    I will edit my card fix.

    Double Edge Warrior
    Atribute: Earth
    Type: Warrior
    Level: 7
    Attack: 2350
    Defense:2100
    Effect: This card cannot be special summoned from the graveyard. This card can attack twice during the same battle phase. If this card attack your opponent's lifepoints directly successfully more than once during the same turn and inflicts battle damage. Your opponent skips his or her next draw phase.

    Lower attack, easily can be attacked by more monsters. Needs to inflict battle damage for it's effect to achieve. It makes Waboku and Kuriboh counter it.
     
    1
    Posts
    18
    Years
    • Seen Jun 14, 2006
    (note:some of these cards are related to Fire Emblem path of radiance)

    Ragnell
    magic-equip
    Increases the attack by 1500. Ragnell can only be equip to Ike-The Commander when he is in attack mode and is destoryed if is changed to defence mode.
    rare

    Ike-The Commander
    Normal
    8/Warrior/Earth
    'the commander of the greil mercenaries. he will kill anyone in his way to save his sister.'
    3000/3000
    Ultra rare
    ______________________________________________________________________________________________________________________________

    Kaze=wind says "Pika pika!" or "See Ya!"
     
    Last edited:

    MegaDitto

    Windsor ™
    8,495
    Posts
    19
    Years
    • Seen Jun 27, 2013
    To be honest it sounds a bit confusing but I actuaully like that idea.*is a Fire Emblem fan though* It's own deck is needed for it but it can work. XD
     

    ~\"Metal Sonic"/~

    Pure Evil
    238
    Posts
    18
    Years
  • WHEEEEEE!
    I'm here to make this thred fun!
    --------------------------------------------------------------------------
    Sepharious, God of all Duel Monsters
    Fusion/Effect (Fusion of 3 "The Creator"s)
    12 Stars, Divine Beast, Light
    This card my only be played when 3 "The Creators" are on your side of the field. 3 "Polymeraztions" must be used in order to summon this monster. When this card is succesfully summoned, destroy all cards on your opponent's side of the field. You may also summon all monsters that are in your deck, hand, and graveyard (you may have more than 5 monsters on the field when this card is in play.) None of the monsters on your side of the field may attack for 10 of your standby phases. If this card is destroyed, it's contoller loses all of his/her life points.
    ATK: Infinite
    Def: Infinite
    Secret rare! Only about 10 in existasnce!
    --------------------------------------------------------------------------
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    Way overly broken...so broken i can't even modify this very well...
    1. Get rid of the Summon all monsters with the ignorance of rules and at least change it to just filling up your slots on the field.
    2. As for the losing life points, just change it to losing the game.
    3. Decrease the amount of turns you have to wait...
    4. And lower the Atk/Def to something reasonable at that
    And...the rest it a little too screwy for me to edit...

    In the end: way too broken...
     

    ~\"Metal Sonic"/~

    Pure Evil
    238
    Posts
    18
    Years
  • digi-kun said:
    Way overly broken...so broken i can't even modify this very well...
    1. Get rid of the Summon all monsters with the ignorance of rules and at least change it to just filling up your slots on the field.
    2. As for the losing life points, just change it to losing the game.
    3. Decrease the amount of turns you have to wait...
    4. And lower the Atk/Def to something reasonable at that
    And...the rest it a little too screwy for me to edit...

    In the end: way too broken...
    Yep. I was just screwn' around on that one!

    Okay, here are some SERIOUS ones:
    White Eyes Blue dragon
    Monster
    Lv. 7, Dragon, Light
    No Effects
    ATK 2500/DEF 3000
    Ultra Rare

    Black Chaos Beast- Envoy of the middle
    Effect Monster
    Lv. 9, Beast, Light
    This card my only be special summoned by removing from play 1 LIGHT and one DARK monster from your graveyard. During your standby phase, you may remove 1 monster from play on your opponent's side of the field. If you do this, you may pay 300 life points to decrease your opponent's life points by the number of stars on the card removed from play times 200.
    ATK 3500/Def 1900
    Ultra Rare

    Blue eyes Dragon Magician
    Fuson monster/Effect (Fusion of Dark MAgician and Blue Eyes White Dragon X2)
    Level 12, Dragon, LIGHT
    After you attack with this monster, switch it to defence position. You may noy change it to attack posiyion for your next 2 Standby phases.
    ATK 5000/ DEF 0
    Ultra Rare
     

    MegaDitto

    Windsor ™
    8,495
    Posts
    19
    Years
    • Seen Jun 27, 2013
    ~\"Metal Sonic"/~ said:
    WHEEEEEE!
    I'm here to make this thred fun!
    --------------------------------------------------------------------------
    Sepharious, God of all Duel Monsters
    Fusion/Effect (Fusion of 3 "The Creator"s)
    12 Stars, Divine Beast, Light
    This card my only be played when 3 The Creators are on your side of the field. 3 Polymeraztion must be used in order to summon this monster. When this card is succesfully summoned, destroy all cards on the field the field. You may also special summon all monsters that are in your deck, hand, and graveyard Your opponent can remove 2 cards from his/her graveyard to negate the effect of this card and destroy it.

    ATK:6800
    Def: 9000
    Secret rare! Only about 10 in existasnce!
    --------------------------------------------------------------------------

    I agree with digi. That's my fix.
     
    2,799
    Posts
    18
    Years
  • I made some YGO cards :)
    Cursed Sword of the Dragon
    Fusion Monster
    ******(Dark)[Dragon/Fusion]
    "Curse of Dragon" + "Luster Dragon"
    This card is treated as an equip spell card. A warrior type monster equipped with this card increases its ATK by 600 for each dragon type monster in your graveyard, and 400 for each monster in your opponents graveyard. When the monster equipped with this card is destroyed, this card is removed from play until it can be equipped to another monster.
    ATK 0 DEF 0

    Cursed Fluff Ball of Death
    Effect Monster
    *(Dark)[?/Effect]
    This card cannot be played in ATK mode. Whenever this card is removed from the feild, you lose 100 LP, This card gains 400 DEF, and is special summoned to field.
    ATK 9999 DEF 0
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    ~\"Metal Sonic"/~ said:
    White Eyes Blue dragon
    Monster
    Lv. 7, Dragon, Light
    No Effects
    ATK 2500/DEF 3000
    Ultra Rare
    Beatdown, nothing Special, it's fine


    Black Chaos Beast- Envoy of the Conflict
    Effect Monster
    Lv. 8, Beast, Light
    This card may only be special summoned by removing from play 1 LIGHT and one DARK monster from your graveyard. During your main phase, you may remove 1 monster from play on your opponent's side of the field. If you do this, you may pay 300 life points to decrease your opponent's life points by the number of stars on the card removed from play times 200. You may only use this ability once per turn.
    ATK 3000/Def 2500
    Ultra Rare
    Both envoys are 3000/2500, Lv. 8, so it makes sense to make this so too. This is the center card between the beginning and end, so i would say more of a battle-type effect, though this works too, damge for detruction from Chaos Emp, with the removal of Black Luster. Both ways, the Envoys are both broken so this can be left as so.

    Blue eyes Dragon Magician
    Fuson monster/Effect (Fusion of Dark MAgician and Blue Eyes White Dragon X2)
    Level 12, Dragon, LIGHT
    After you attack with this monster, switch it to defence position. You may noy change it to attack posiyion for your next 2 Standby phases.
    ATK 4000/ DEF 3000
    Ultra Rare
    Best thing to do is to give this card some decent defence so it's not just a beatdown -> suicide card (which is quite a good waste of a DM and BEWD) Lowered the ATK for DM + 2 BEWD > 3 BEWD AKA BEUD

    ~\"Metal Sonic"/~ said:
    WHEEEEEE!
    I'm here to make this thred fun!
    --------------------------------------------------------------------------
    Sepharious, God of all Duel Monsters
    Fusion/Effect (Fusion of 3 "The Creator"s)
    12 Stars, Divine Beast, Light
    This card my only be played when 3 The Creators are on your side of the field. When this card is succesfully summoned, destroy all cards on the field the field. You may also special summon all monsters that are in your deck, hand, and graveyard. Your opponent can remove 5 cards from his/her graveyard to negate the effect of this card and destroy it.

    ATK:6800
    Def: 9000
    Secret rare! Only about 10 in existasnce!
    --------------------------------------------------------------------------
    Got rid of 3 Polys must be used since it's much easier to counter now

    gs135790 said:
    Cursed Sword of the Dragon
    Fusion Monster
    ******(Dark)[Dragon/Fusion]
    "Curse of Dragon" + "Luster Dragon" + "Helmos?"
    This card is treated as an equip spell card. A warrior type monster equipped with this card increases its ATK by 300 for each dragon type monster in your graveyard, and 100 for each dragon type monster in your opponents graveyard. When the monster equipped with this card is destroyed, this card is removed from play until it can be equipped to another monster.
    ATK 0 DEF 0

    Helmos is the Equip out of monsters card so why not add it in. Though it is quite unique among cards i've seen...not sure about if there's a card like this alreadyso helmos may not be needed

    Cursed Fluff Ball of Death (I still say "Doom" sounds better)
    Effect Monster
    *(Dark)[?/Effect]
    This card cannot be played in ATK mode. Whenever this card is removed from the feild, you lose 100 LP, This card gains 400 DEF, and is special summoned to field.
    ATK 9999 DEF 0

    Raise the stars, lower the ATK...a LOT
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    i know that, but special summoning (after it getting killed) in defence is still possible while Level Limit A's in play, it just switches to attack mode right after the summon in defence...100 life, get a beatstick
    Raise the stars/lvl. to at least 4, and still lower the attack to at most 2500
    Goblin Attack Force is kinda like this except you attack before putting it in defence position
     

    B-Baller

    My ballin' is br00tal
    1,276
    Posts
    19
    Years
  • I'm bored, I'll do a few for now.

    Akra, Shadow Rainbow Guardian/7/Light-Darkness
    Creature - Ghost/Guardian
    Your dual-civilization cards don't come into the mana zone tapped.
    All your other dual-civilization creatures get +2000 power
    While you have at least 1 dual-civilization creature in the battle zone, this creature gets +4000 power and double breaker
    There was but one creature that would restore the dignity the dual-civilization creatures deserved...
    5000+
    Rare
    (yes I know that Light and Darkness are opposing civilizations, but future sets such as Secret of the Hidden Gear do have dual-civs that have opposing civs)

    Regeneration Gear/1/Darkness
    Cross Gear
    When the crossed creature would be destroyed, it stays in the battle zone instead.
    At the end of each of your turns, put this card in the graveyard unless you pay 6 mana.
    Immortal life...for a price.
    Rare
    (evil card if you can control it)

    Orthos, the Gravekeeper/7/Darkness
    Creature - Living Dead
    Silent Skill: Destroy all non-darkness creatures. If it's a dual-civilization creature, it stays in the battle zone.
    "I dig and dig for hours, and everyone keeps dying! It's annoying!"
    3000
    Uncommon
    (yup it's a near-broken card compared to Swamp Worm, but most players nowadays should be using dual-civs already anyway)
     
    Last edited:
    4,227
    Posts
    19
    Years
    • Seen Aug 11, 2009
    gs135790 said:
    ^I was gonna put "doom", but for some reason i put Death...

    The 9999 ATK is so it will be FEARED...for no apparent reason...lol

    Chthonian Blast + Barrel Behind the Door = GG.

    Or this card:

    Defensive Striker
    Spell/Equip
    You may only equip this card to a monster on your side of the field in Defense Position. The equipped monster cannot change its battle position. The equipped monster may attack while in defense position (battle damage is applied normally using this monster's ATK). You may also destroy this card to negate the effect of 1 card that designates the equipped monster as a target and destroy it. When this card is destroyed by an effect, switch the equipped monster to Attack Position and increase your life points by amount equal to the total amount of battle damage that the equipped monster inflicted to your opponent while equipped with this card.

    Sure, it won't switch the position of that particular monster, but it's still nice.

    Now, for what I've been working on for the past few weeks:

    S-Wing Cannon
    Light/Machine
    4 Stars
    ATK/1000 DEF/700
    This monster has incredible potential when equipped with its special weapons.

    T-Support Dragon
    Light/Machine/Union
    4 Stars
    ATK/800 DEF/600
    Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK and DEF by amount equal to the combined ATK and DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

    U-Machine Arm
    Light/Machine/Union
    4 Stars
    ATK/800 DEF/300
    Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" or "T-Support Dragon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK and DEF by amount equal to the combined ATK and DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

    STU-Super Wing Cannon
    Light/Machine/Fusion/Effect
    6 Stars
    ATK/2600 DEF/1800
    "S-Wing Cannon" + "T-Support Dragon" + "U-Machine Arm"
    This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). Once per turn, you may discard one card from your hand to destroy 1 face-down monster and 1 face-down Spell/Trap card on your opponent's side of the field. The targeted Spell/Trap card cannot be activated in response.

    And finally...

    STUVWXYZ-Ultimate Dragon Cannon
    Light/Machine/Fusion/Effect
    10 Stars
    ATK/4000 DEF/3500
    "STU-Super Wing Cannon" + "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). When this card is Special Summoned in this way, select one card from your opponent's hand and remove it from play. If this card attacks a defense position monster with an ATK higher than the defense position monster's DEF, inflict the difference as battle damage to your opponent's Life Points. When this card attacks, you may change the battle position of the attack target (Flip Effects are not activated). In addition, once during each of your turns, you may discard one card from your hand to select and activate one of the following effects:

    -Remove all monsters on your opponent's side of the field from play

    -Remove all Spell/Trap cards on your opponent's side of the field from play

    In addition, by paying 1500 life points, you may Special Summon 1 "STU-Super Wing Cannon", 1 "VW-Tiger Catapult", and 1 "XYZ-Dragon Cannon" that are removed from play to your side of the field. If you activate this effect, the monsters summoned by this effect cannot attack or be removed from play this turn.

    A bit broken, I know, but hey, it's pretty difficult to get out, so of course it needs some good abilities.
     
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