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You make the Card!

digi-kun

Hourai NEET
4,638
Posts
20
Years
    • Age 34
    • Seen Mar 12, 2018
    Ichapokemr said:
    Chthonian Blast + Barrel Behind the Door = GG.

    Or this card:

    Defensive Striker
    Spell/Equip
    You may only equip this card to a monster on your side of the field in Defense Position. The equipped monster cannot change its battle position. The equipped monster may attack while in defense position (battle damage is applied normally using this monster's ATK). You may also destroy this card to negate the effect of 1 card that designates the equipped monster as a target and destroy it. When this card is destroyed by an effect, switch the equipped monster to Attack Position and increase your life points by amount equal to the total amount of battle damage that the equipped monster inflicted to your opponent while equipped with this card.

    I would say in order to attack with this card, half the attack or lower the ATK by (insert number here)

    Sure, it won't switch the position of that particular monster, but it's still nice.

    Now, for what I've been working on for the past few weeks:

    S-Wing Cannon
    Light/Machine
    4 Stars
    ATK/1000 DEF/700
    This monster has incredible potential when equipped with its special weapons.

    i the low atk and DEF maybe 3 stars...dunno

    T-Support Dragon
    Light/Machine/Union
    4 Stars
    ATK/800 DEF/600
    Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK by the ATK of this monster and DEF by the DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

    Union for 1400 ATK and DEF adding, i'm guess this'd be what you meant but meh...

    U-Machine Arm
    Light/Machine/Union
    4 Stars
    ATK/800 DEF/300
    Once per turn, during your Main Phase, you may equip this card to a "S-Wing Cannon" or "T-Support Dragon" on your side of the field as an Equip Card OR unequip this card and Special Summon it in Attack Position. When equipped to a monster by this card's effect, increase the equipped monster's ATK by the ATK of this monster and DEF the DEF of this monster.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)



    STU-Super Wing Cannon
    Light/Machine/Fusion/Effect
    6 Stars
    ATK/2600 DEF/1800
    "S-Wing Cannon" + "T-Support Dragon" + "U-Machine Arm"
    This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). Once per turn, you may discard one card from your hand to destroy 1 face-down monster and 1 face-down Spell/Trap card on your opponent's side of the field. The targeted Spell/Trap card cannot be activated in response.

    Kill that last line

    And finally...

    STUVWXYZ-Ultimate Dragon Cannon
    Light/Machine/Fusion/Effect
    10 Stars
    ATK/4000 DEF/3500
    "STU-Super Wing Cannon" + "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    This card can only be Special Summoned by removing the above-listed monsters on your side of the field from play (You do not use "Polymerization"). When this card is Special Summoned in this way, select one card from your opponent's hand and remove discard it from play. If this card attacks a defense position monster with an ATK higher than the defense position monster's DEF, inflict the difference as battle damage to your opponent's Life Points. When this card attacks, you may change the battle position of the attack target (Flip Effects are not activated). In addition, once during each of your turns, you may discard one card from your hand to select and activate one of the following effects:

    -Remove Send all monsters on your opponent's side of the field from play to the graveyard.
    -Remove Send all Spell/Trap cards on your opponent's side of the field from play To the graveyard.

    In addition, by paying 1500 life points, you may return this card to the fusion deck to Special Summon 1 "STU-Super Wing Cannon", 1 "VW-Tiger Catapult", and 1 "XYZ-Dragon Cannon" that are removed from play to your side of the field. If you activate this effect, the monsters summoned by this effect cannot attack or be removed from play this turn.

    A bit broken, I know, but hey, it's pretty difficult to get out, so of course it needs some good abilities.

    dang that's gonna be some small font...
    hard to get out, but still shouldn't be too broken

    And that's pretty much my edits,
     

    Waker of Chaos

    Unlimited
    806
    Posts
    18
    Years
  • First for a notice. I don't care if these cards are made real or not, but credit must be given to me no matter what you use them for. Second, do not edit my cards, no matter what the circumstances. Period.

    Burst Flame Strike
    Normal Spell
    This card can only be activated if you have "Elemental Hero Burstinatrix" face-up in Attack Position on your side of the field. If "Elemental Hero Burstinatrix" is destroyed as a result of battle this turn, destroy one Spell or Trap Card on your opponent's side of the field.

    Silent Oath of the Ancients
    Ritual Spell
    This card may only be activated in the turn you activated the effect of "Silent Magician LV4" or "Silent Swordsman LV5" in order to Special Summon "Silent Magician LV8" or "Silent Swordsman LV7". Tribute the Special Summoned monster to Ritual Summon "Paladin of Silence" from your hand.

    Paladin of Silence
    LIGHT Warrior/Ritual/Effect
    LV10 ATK/4000 DEF/3200

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned in any way other than a Ritual Summon through the effects of "Silent Oath of the Ancients". When this card is Ritual Summoned, destroy all "Hamon, Lord of Striking Thunder" cards that are face-up on the field, and remove all Spell Cards in both Decks from play. This card is unaffected by the effects of Spell Cards.

    Amazoness Apprentice
    EARTH Warrior/Effect
    LV3 ATK/1000 DEF/1100

    When this card is destroyed as a result of battle, Special Summon a monster with "Amazoness" in its name from your Deck, or is named "Amazon Archer".

    Hamon, Angel of Blue Thunder
    LIGHT Thunder/Effect
    LV10 ATK/4000 DEF/4000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Hamon, Lord of Striking Thunder" with the effect of "Inversion of Hallows". As long as this card is face-up on your side of the field, return all monsters with 2000 DEF or lower that your opponent Normal Summons, Flip Summons, or Special Summons to the owner's hand. At least three turns after you Special Summon this card, you may Tribute this card to Special Summon "Hamon, Lord of Striking Thunder" from your Graveyard, ignoring its summoning conditions.

    Raviel, Angel of Guardians
    LIGHT Fairy/Effect
    LV10 ATK/4000 DEF/4000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Raviel, Lord of Phantasms" with the effect of "Inversion of Hallows". As long as this card is face-up on your side of the field, Special Summon 1 "Guardian Angel Token" (LIGHT Fairy LV2 1000/1000) to your side of the field in Defense Position. You may Tribute a "Guardian Angel Token" on your side of the field to prevent any monsters on your side of the field from being destroyed. At least three turns after you Special Summon this card, you may Tribute this card to Special Summon "Raviel, Lord of Phantasms" from your Graveyard, ignoring its summoning conditions.

    Uria, Angel of Purifying Fires
    LIGHT Pyro/Effect
    LV10 ATK/0 DEF/0

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Uria, Lord of Searing Flames" with the effect of "Inversion of Hallows". This card's ATK and DEF increase by 1000 points for every Trap Card in your Graveyard. As long as this card is face-up on the field, return one Set Spell or Trap card on your opponent's side of the field to the owner's hand. The selected Set card may not be activated in response to this effect's activation. At least three turns after you Special Summon this card, you may Tribute this card to Special Summon "Uria, Lord of Searing Flames" from your Graveyard, ignoring its summoning conditions.

    Inversion of Hallows
    Normal Spell
    You must discard your entire hand in order to activate this card. Tribute "Uria, Lord of Searing Flames" to Special Summon "Uria, Angel of Purifying Fires" from your Deck, or Tribute "Hamon, Lord of Striking Thunder" to Special Summon "Hamon, Angel of Blue Thunder" from your Deck, or Tribute "Raviel, Lord of Phantasms" to Special Summon "Raviel, Angel of Guardians" from your Deck. The Special Summoned monster may not attack during the turn in which this card is activated.

    Ace's Knight
    LIGHT Warrior/Effect
    LV4 ATK/1700 DEF/1500

    This card cannot be destroyed as a result of battle.

    10's Knight
    LIGHT Warrior
    LV5 ATK/2000 DEF/1500

    Rumored to be the brother of "Jack's Knight", he stands for justice, and runs his sword through countless villians.

    Royal Flush
    Normal Spell
    You can only activate this card when "Ace's Knight", "King's Knight", "Queen's Knight", "Jack's Knight", and "10's Knight" are all face-up in Attack Position on your side of the field. You win the Duel.

    Five of a Kind
    Counter Trap
    You can only activate this card if you have five monsters on your side of the field that all have the same name when your opponent activates "Royal Flush". Negate the activation and effects of "Royal Flush." You win the Duel.

    Elemental Hero Ultima
    LV12 ATK/5000 DEF/5000
    LIGHT Warrior/Fusion/Effect

    "Elemental Hero Wildheart" + "Elemental Hero Bladedge" + "Elemental Hero Burstinatrix" + "Elemental Hero Avian" + "Elemental Hero Bubbleman" + "Elemental Hero Clayman" + "Elemental Hero Sparkman" + "Elemental Hero Tempest" + "Elemental Hero Rampart Blaster" + "Elemental Hero Thunder Giant" + "Elemental Hero Wildedge" + "Elemental Hero Mariner" + "Elemental Hero Steam Healer" + "Elemental Hero Erikshieler" + "Elemental Hero Necroshade" + "Elemental Hero Neo Bubbleman" + "Elemental Hero Shining Flare Wingman" + "Elemental Hero Mudballman" + "Elemental Hero Flame Wingman" + "Elemental Hero Phoenix Enforcer" + "Elemental Hero Shining Phoenix Enforcer" + "Elemental Hero Wild Wingman" + "Elemental Hero Clay Gardna" + "Elemental Hero Necroid Shaman" + "Elemental Hero Neos"
    This card can only be Special Summoned by Fusion Summon. The Fusion-Material Monsters for this card may not be substituted. This card can only be Fusion Summoned by the effects of "Miracle Fusion". This card can attack all monsters on your opponent's side of the field. This card is unaffected by the effects of all your opponent's Spell, Trap, and Effect Monster cards. This card cannot be destroyed as a result of battle. Battle Damage to this card's owner's Life Points involving this card becomes 0. If this card is Tributed, Special Summon this card to the owner's side of the field. This card's effects cannot be negated by any other card. The activation of this card's effects cannot be negated by any other card. If you pay 1500 Life Points, this card's effect destroys all cards on your opponent's side of the field, in your opponent's hand, and negates the effects of them all.

    And We Go WHEE!
    Normal Trap
    You can only activate this card when an attack is declared. Negate the attack and activate one of the following effects.
    • If your opponent's attack was negated, inflict damage to his/her Life Points equal to the ATK of the attacking monster. This counts as Battle Damage.
    • If your attack was negated, switch the attack target to Defense Position.
    • If your direct attack was negated, your opponent skips his next Draw Phase.

    B.E.S. Fuzzy Core
    DARK Machine/Effect
    LV6 ATK/2500 DEF/1900

    When this card is Normal Summoned, place 3 counters on it. Each time this card battles a monster, move one counter from this card onto the monster it battles. A monster that got a counter from this card's effect cannot attack. If this card battles a monster without any counters, destroy it after damage calculation. Once per turn, you may flip a coin and call it. If you call it right, place another counter on this card.

    Ultimate Silence
    Continuous Spell
    This card can only be activated when there's a face-up "Dark Magician of Chaos" and/or "Magician of Black Chaos" on your side of the field. Destroy this card when there is no face-up "Dark Magician of Chaos" or "Magician of Black Chaos" on your side of the field. When your opponent Normal Summons or flips face-up a Spirit Monster, remove it from play and inflict damage to your opponent's Life Points equal to the destroyed Spirit Monster's ATK.

    Blue-Eyes White Jet
    LIGHT Machine/Effect
    LV10 ATK/3400 DEF/2900

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing a "Blue-Eyes White Dragon" on your side of the field that is equipped with "Metalmorph". You may equip this card with a face-up "Kaibaman" on your side of the field. As long as this card is equipped with "Kaibaman", this card can attack twice in the same Battle Phase. If this card is destroyed, Special Summon the equipped "Kaibaman" in face-up Attack Position. If "Kaibaman" is Special Summoned this way, it cannot be attacked or removed from the field on that turn.

    Cybernetic Revolution
    Normal Trap
    You can only activate this card when "Cybernetic Magician", "Giant Kozaky", and "UFOroid Fighter" are face-up in Attack Position on your side of the field. Said monsters may attack directly this turn, and your opponent may not activate any Set cards during the Battle Phase of this turn.

    Elemental Hero Lupine Burstspark
    LIGHT Warrior/Fusion/Effect
    LV7 ATK/2600 DEF/2000

    "Elemental Hero Burstinatrix" + "Elemental Hero Sparkman" + "Wroughtweiler"
    This card cannot be Special Summoned except by Fusion Summon. This card's Type is also treated as "Beast-Warrior". If "Skyscraper" would affect this card's ATK, negate the effect of "Skyscraper" and increase this card's ATK by 1500 points instead. When this card is Fusion Summoned, return one "Polymerization" or "Miracle Fusion" and a Monster Card with "Elemental Hero" in its name that wasn't used for this card's Fusion Summon from your Graveyard to your hand.

    Blue-Eyes Necro Dragon
    DARK Dragon/Effect
    LV9 ATK/3000 DEF/2500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Blue-Eyes White Dragon" in your Graveyard from play. Increase this card's ATK by 500 points for every DARK monster in your Graveyard.

    Red-Eyes Angel Dragon
    LIGHT Dragon/Effect
    LV8 ATK/2400 DEF/2000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a "Red-Eyes B. Dragon" in your Graveyard from play. Increase this card's ATK by 500 points for every LIGHT monster on the field. If this card battles with a DARK monster, destroy that monster with this card's effect during the Battle Step.

    Blue-Eyes Chaos Dragon
    LIGHT Dragon/Effect
    LV10 ATK/4000 DEF/3500

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Blue-Eyes White Dragon" and "Blue-Eyes Necro Dragon". Increase this card's ATK and DEF by 1000 points for every LIGHT monster and DARK monster in both Graveyards and on the field. This card cannot be destroyed, removed from the field, or flipped facedown. Battle Damage to this card's controller's Life Points is done normally.

    Red-Eyes Chaos Dragon
    DARK Dragon/Effect
    LV10 ATK/3400 DEF/3000

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Red-Eyes Angel Dragon" and "Red-Eyes B. Dragon". Increase this card's ATK and DEF by 1000 for every LIGHT monster and DARK monster in both Graveyards and on the field. This card cannot be destroyed, removed from the field, or flipped facedown. Battle Damage to this card's controller's Life Points is done normally.

    Green-Eyes Crystal Dragon
    LIGHT Dragon/Fusion/Effect
    LV12 ATK/5000 DEF/5000

    "Blue-Eyes White Dragon" + "Red-Eyes B. Dragon"
    This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the above monsters. This card is unaffected by the effects of Effect Monster Cards. This card cannot be destroyed as a result of battle.

    Elemental Hero Shatteredge
    EARTH Warrior/Fusion/Effect
    LV7 ATK/2800 DEF/2450

    "Elemental Hero Bladedge" + "Elemental Hero Sparkman"
    This card can only be Special Summoned by Fusion Summon. When this attacking card battles with a Defense Position monster with ATK higher than the DEF of the attacked monster, inflict the difference as Battle Damage to your opponent's Life Points. Increase this card's ATK by 300 points for each Monster Card in your Graveyard with "Elemental Hero" in its name.

    Blue-Eyes Dark Magic Dragon
    DARK Spellcaster/Fusion/Effect
    LV11 ATK/5500 DEF/4600

    "Dark Magician" + "Blue-Eyes White Dragon"
    This card cannot be Special Summoned except by Fusion Summon. This card's Type is also treated as Dragon. This card's ATTRIBUTE is also treated as LIGHT. This card's effects may not be negated by any other card. This card can attack twice during the same Battle Phase. Once per turn, you may activate one of the following effects.
    • Destroy all monsters on your opponent's side of the field. This card can only attack once during the turn this effect is activated.
    • Destroy all Spell and Trap Cards on your opponent's side of the field.

    Master of Dragon Magician
    LIGHT Dragon/Fusion/Effect
    LV12 ATK/7000 DEF/7000

    "Green-Eyes Crystal Dragon" + "Magician of Black Chaos"
    This card cannot be Special Summoned except by Fusion Summon. This card's Fusion Material Monsters may not be substituted, except "Dark Magician of Chaos" may be used instead of "Magician of Black Chaos". This card cannot be destroyed, removed from the field, or flipped facedown. Control of this card cannot switch. In battle between this attacking card and a Defense Position monster, inflict Battle Damage to your opponent's Life Points equal to the difference between this card's higher ATK and the attack target's lower DEF.

    Elemental Hero Dark Phoenix
    DARK Warrior/Fusion/Effect
    LV7 ATK/2700 DEF/2400

    "Elemental Hero Burstinatrix" + "Elemental Hero Avian" + "Elemental Hero Necroshade"
    This card cannot be Special Summoned except by Fusion Summon. You may use "Elemental Hero Phoenix" instead of "Elemental Hero Burstinatrix" and "Elemental Hero Avian" as the Fusion Material Monster to go with "Elemental Hero Necroshade" for this card's Fusion Summon. This card cannot be destroyed as a result of battle. When this card is sent to the Graveyard, Special Summon a monster with "Elemental Hero" in its name from your hand.

    Silent Paladin
    LIGHT Spellcaster/Fusion/Effect
    LV10 ATK/4500 DEF/3800

    "Silent Magician LV8" + "Silent Swordsman LV7"
    This card's Fusion Material Monsters may not be substituted. Both Fusion Material Monsters must have been Special Summoned with their own effects, with "Level Up!", or with "Level Modulation". Control of this card cannot switch. As long as this card is face-up on your side of the field, you may negate the activation and effects of a Spell Card and remove it from play.

    B.E.S. Spiked Core
    DARK Machine/Effect
    LV5 ATK/2300 DEF/2000

    When this card is Normal Summoned, place 3 counters on it. This card cannot be destroyed as a result of battle. When this card battles a monster, remove a counter from this card and destroy the monster that battled this card immediately after damage calculation. When this card battles a monster without any counters, destroy this card as well as the monster this card battled.

    Murky Burning
    Normal Spell
    You can only activate this card if there is a face-up "Dark Magician Girl" on your side of the field. Select 1 monster on your opponent's side of the field and destroy it.

    Nightmare Black Magic
    Normal Spell
    This card can only be activated if there is a face-up "Dark Magician", a face-up "Dark Magician of Chaos", and a face-up "Dark Magician Girl" on your side of the field. Destroy all cards on your opponent's side of the field and remove them all from play. "Magician of Black Chaos" may be used as a substitute for "Dark Magician of Chaos" in order to activate this card.

    Elemental Hero Neo Avian
    WIND Warrior/Effect
    LV3 ATK/1000 DEF/1000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Avian" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Avian" while it is face-up on the field. This card can attack twice during the same Battle Phase.

    Elemental Hero Neo Burstinatrix
    FIRE Warrior/Effect
    LV3 ATK/1200 DEF/800

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Burstinatrix" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Burstinatrix" while it is face-up on the field. Each time this card destroys a monster as a result of battle, inflict 500 points of damage to your opponent's Life Points.

    Elemental Hero Neo Sparkman
    LIGHT Warrior/Effect
    LV4 ATK/1600 DEF/1400

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Sparkman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Sparkman" while it is face-up on the field. This card's ATK is increased by 100 points for each monster that includes "Elemental Hero" in its card name that is in your Graveyard.

    Elemental Hero Neo Clayman
    EARTH Warrior/Effect
    LV4 ATK/800 DEF/2000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Clayman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Clayman" while it is face-up on the field. This card cannot be destroyed as a result of battle.

    Magical Burst Stream of Destruction
    Normal Spell
    This card can only be activated when "Dark Magician" and "Blue-Eyes White Dragon" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. During the turn in which you activate this card, you must skip your Battle Phase.

    White Magic Lightning
    Normal Spell
    This card can only be activated when "Dark Magician" and "Blue-Eyes White Dragon" are face-up on your side of the field. Remove from play all cards in your opponent's hand.

    Mask of Silence
    Equip Spell
    This card cannot be equipped to a Normal Monster Card. The equipped monster's effects are negated, and the effects of Spell Cards no longer affect the equipped Monster.

    Answer
    Counter Trap
    Negate the activation and effects of your opponent's "Question" and remove the Monster Card that is closest to the bottom of your opponent's Graveyard from play. The removed card cannot return during this Duel.

    Sacred Sage of Nephthys
    FIRE Spellcaster/Fusion/Effect
    LV8 ATK/2850 DEF/2000

    "Sacred Phoenix of Nephthys" + "Dark Magician"
    This card's Fusion Material Monsters may not be substituted. When this card is destroyed, on your next Standby Phase, Special Summon this card to your side of the field in face-up Attack Position. If that Special Summon is successful, destroy all cards on your opponent's side of the field and all cards in your opponent's hand. It doesn't matter where this card goes when it is destroyed, its effect still activates unless negated by another card.

    Reckless Attack
    Quick-Play Spell
    To activate this card, select a monster on your side of the field that is able to attack this turn. That monster can attack directly, but if it does when there are monsters on your opponent's side of the field, Battle Damage is cut in half from that attack.

    Senseless Destruction
    Normal Trap
    This card can only be activated if you have more cards on the field than your opponent, not counting this card. Destroy all cards on the field.

    Chaos Control
    Normal Spell
    To activate this card, you must select 1 monster on your side of the field that includes "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning". The selected monster becomes unaffected by the effects of all cards this turn, except this card, and the selected monster can attack directly. The selected monster is also able to attack up to three times this turn.

    Chaos Blast
    Normal Spell
    To activate this card, you must select 1 monster on your side of the field that includes "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning". Destroy all cards on the field, in both player's hands, and the top three cards of both Decks.

    Chaos Spear
    Normal Spell
    To activate this card, you must select 1 monster on your side of the field that includes "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning". Inflict damage to your opponent's Life Points equal to the ATK of the selected monster. The selected monster can't attack during the turn in which this card was activated.

    Chaos Emperor Dragon
    DARK Dragon/Ritual
    LV8 ATK/3000 DEF/2500

    This card can only be Ritual Summoned with the Ritual Spell Card, "Chaos Emperor Ritual".

    Chaos Emperor Ritual
    Ritual Spell
    This card is used to Ritual Summon "Chaos Emperor Dragon". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.

    Elemental Hero Chaos Light
    LIGHT Warrior/Fusion/Effect
    LV8 ATK/3000 DEF/2500

    "Elemental Hero Solaris" + "Elemental Hero Lunara"
    This card can only be Special Summoned by Fusion Summon. This card's Fusion Material Monsters may not be substituted. This card cannot be removed from the field.

    Elemental Hero Solaris
    LIGHT Warrior
    LV4 ATK/1700 DEF/1900

    This brave Elemental Hero draws power from the sun and other stars to deal a cosmic blow against villiany. He has a warm heart.

    Elemental Hero Lunara
    DARK Warrior
    LV4 ATK/1900 DEF/1700

    This brave Elemental Hero draws power from the moon to deal a cosmic blow against villiany. Her dark personality makes her seem evil, but she has a good heart.

    Elemental Hero Chaos Dark
    DARK Warrior/Fusion/Effect
    LV8 ATK/3000 DEF/2500

    "Elemental Hero Lunara" + "Elemental Hero Solaris"
    This card can only be Special Summoned by Fusion Summon. This card's Fusion Material Monsters may not be substituted. Once per turn, instead of attacking, you may activate this card's effect to destroy all cards on your opponent's side of the field.

    Behold the Ultimate Power
    Quick-Play Spell
    To activate this card, you must select 1 monster on your side of the field that includes "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning". You win the Match if the selected card's attack or effect reduces your opponent's Life Points to 0.

    Duos
    DARK Warrior/Effect
    LV5 ATK/2000 DEF/1000

    Tribute a monster on your side of the field to increase this card's ATK by 500 points.

    Titan Firestorm
    Normal Spell
    This card's activation and effects cannot be negated by any other card. This card can only be activated when "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra" are face-up in Attack Position on your side of the field. You win the Match.

    Elemental Hero D.D. Swordsman
    LIGHT Warrior/Effect
    LV4 ATK/1750 DEF/1000

    If this card is removed from play, Special Summon this card in face-up Attack Position to your side of the field. All monsters destroyed by this card as a result of battle are removed from play.

    Sword of Kings
    Equip Spell
    This card can only be equipped to a Warrior-Type Monster. Increase the ATK of the equipped monster by 2000 points as long as there is a monster on your opponent's side of the field.

    Burst Shock
    Normal Spell
    You can only activate this card while "Elemental Hero Sparkman" and "Elemental Hero Burstinatrix" are face-up on your side of the field. Destroy all monsters on your opponent's side of the field.

    Elemental Hero Firebolt
    LIGHT Warrior/Fusion/Effect
    LV7 ATK/2500 DEF/1800

    "Elemental Hero Burstinatrix" + "Elemental Hero Sparkman"
    This card can only be Special Summoned by Fusion Summon. Each time this card destroys a monster as a result of battle, inflict 1000 points of damage to your opponent's Life Points.

    Elemental Hero Neo Firebolt
    LIGHT Warrior/Fusion/Effect
    LV7 ATK/2500 DEF/1800

    "Elemental Hero Neo Burstinatrix" + "Elemental Hero Neo Sparkman"
    This card can only be Special Summoned by Fusion Summon. Each time this card destroys a monster as a result of battle, inflict 1000 points of damage to your opponent's Life Points. Increase this card's ATK by 300 for every monster with "Elemental Hero" in its name in your Graveyard. As long as this card is face-up on the field, its name is treated as "Elemental Hero Firebolt".

    Elemental Hero Neo Flame Wingman
    WIND Warrior/Fusion/Effect
    LV6 ATK/2100 DEF/1200

    "Elemental Hero Neo Avian" + "Elemental Hero Neo Burstinatrix"
    This card can only be Special Summoned by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. This card can attack twice during the same Battle Phase. As long as this card is face-up on the field, its name is treated as "Elemental Hero Flame Wingman".

    Elemental Hero Neo Thunder Giant
    LIGHT Warrior/Fusion/Effect
    LV6 ATK/2400 DEF/1500

    "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card can only be Special Summoned by Fusion Summon. By discarding a card from your hand, select and destroy 1 face-up monster on the field whose original ATK is lower than this card's ATK. This effect can only be used once per turn. This card's ATK increases by 300 points for each monster with "Elemental Hero" in its name in your Graveyard. As long as this card is face-up on the field, its name is treated as "Elemental Hero Thunder Giant".

    Elemental Hero Neo Tempest
    WIND Warrior/Fusion/Effect
    LV8 ATK/2800 DEF/2800

    "Elemental Hero Neo Avian" + "Elemental Hero Neo Sparkman" + "Elemental Hero Neo Bubbleman"
    This card can only be Special Summoned by Fusion Summon. By sending 1 card (except this card) on your side of the field to the Graveyard, you may select a monster on your side of the field. That monster cannot be destroyed as a result of battle during this turn as long as this card is face-up on the field. Damage calculation is applied normally. As long as this card is face-up on the field, its name is treated as "Elemental Hero Tempest". This card's ATK increases by 500 points for every monster in your Graveyard that has "Elemental Hero" in its name.

    Elemental Hero Neo Rampart Blaster
    EARTH Warrior/Fusion/Effect
    LV6 ATK/2000 DEF/2500

    "Elemental Hero Neo Clayman" + "Elemental Hero Neo Burstinatrix"
    This card can only be Special Summoned by Fusion Summon. As long as this card is face-up in Defense Position on your side of the field, it may attack directly. In that case, apply half this card's ATK during damage calculation. As long as this card is face-up on the field, its name is treated as "Elemental Hero Rampart Blaster". This card cannot be destroyed as a result of battle.

    Elemental Hero Neo Wildedge
    EARTH Warrior/Fusion/Effect
    LV8 ATK/2600 DEF/2300

    "Elemental Hero Neo Wildheart" + "Elemental Hero Neo Bladedge"
    This card can only be Special Summoned by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. This card is unaffected by the effects of Trap Cards. As long as this card is face-up on the field, its name is treated as "Elemental Hero Wildedge".

    Elemental Hero Neo Wildheart
    EARTH Warrior/Effect
    LV4 ATK/1500 DEF/1600

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero Wildheart" on your side of the field and 1 "Metamorphosis" in your hand to the Graveyard. As long as this card is face-up on your side of the field, you can select 1 Trap Card on your opponent's side of the field and destroy it. If the selected card is facedown, pick it up and look at it. If it's a Spell Card, return it to its original position. If it's a Trap Card, destroy it. Trap Cards selected by this card's effect may not be activated in response to this card's effect. This card's name is treated as "Elemental Hero Wildheart" as long as it's face-up on the field.

    Elemental Hero Neo Bladedge
    EARTH Warrior/Effect
    LV7 ATK/2600 DEF/1800

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero Bladedge" on your side of the field and 1 "Metamorphosis" in your hand to the Graveyard. When this card attacks a monster in Defense Position with ATK higher than the DEF of the attack target, inflict Battle Damage equal to twice the difference. This card's name is treated as "Elemental Hero Bladedge" as long as it's face-up on the field.

    Elemental Hero Neo Shining Flare Wingman
    LIGHT Warrior/Fusion/Effect
    LV8 ATK/2500 DEF/2100

    "Elemental Hero Neo Flame Wingman" + "Elemental Hero Neo Sparkman"
    This card can only be Special Summoned by Fusion Summon. This card's name is treated as "Elemental Hero Shining Flare Wingman" as long as it's face-up on the field. Increase this card's ATK by 700 points for each monster in your Graveyard that has "Elemental Hero" in its name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. This card can attack once for each monster on your side of the field.

    Elemental Hero Neo Necroshade
    DARK Warrior/Effect
    LV5 ATK/1600 DEF/1800

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero Necroshade" on your side of the field and 1 "Metamorphosis" in your hand to the Graveyard. Once per turn, you may Special Summon a monster with "Elemental Hero" in its name from your Graveyard. This card's name is treated as "Elemental Hero Necroshade" as long as it's face-up on the field.

    Elemental Hero Neo D.D. Swordsman
    LIGHT Warrior/Effect
    LV4 ATK/1750 DEF/1000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero D.D. Swordsman" on your side of the field and 1 "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero D.D. Swordsman" as long as this card is face-up on the field. When this card is removed from play, Special Summon as many monsters with "Elemental Hero" in their names as possible that were removed from play. Monsters destroyed as a result of battle by this card are removed from play, and cannot return during the current Duel.

    Cheat Code
    Quick-Play Spell
    You can only activate this card when you activate "Enemy Controller". This card's effects become identical to the effects of "Enemy Controller", except that you don't have to Tribute a monster to activate the second effect, if that is the effect you choose.

    Football of Doom
    Equip Spell
    This card can only be equipped to "Battle Footballer". The equipped monster may attack directly.

    Black Magic Nova
    Normal Spell
    This card cannot be activated except when "Dark Magician", "Dark Magician of Chaos", "Dark Magician Girl", "Dark Paladin", and "Sorcerer of Dark Magic" are face-up on your side of the field. Your opponent may not activate any Spell or Trap Cards this turn, and the effects of all monsters on your opponent's side of the field are negated. All five monsters stated above may attack directly.

    Elemental Heroes - Invincibility Formation
    Normal Spell
    This card can only be activated if you have five monsters face-up on your side of the field that have "Elemental Hero" in all their names. All five monsters may attack directly, and Battle Damage dealt by those attacks is doubled.

    Greenn, Jester of Dark World
    DARK Fiend/Effect
    LV3 ATK/500 DEF/1500

    When this card is destroyed as a result of battle, Special Summon this card to your opponent's side of the field in face-up Attack Position. If an attack is declared against this card by a monster controlled by this card's owner, that attack cannot be negated, or otherwise stopped.

    Hinotama Blackout
    Normal Spell
    You can only activate this card if "Hinotama Soul" is face-up on your side of the field. You win the Match. This card's activation and effects cannot be negated by any other card. This card may be activated even if an effect would get priority to prevent this card from being activated.

    The Attack of the Killer Annoying Fuzzballs
    Counter Trap
    You can only activate this card when your opponent declares an attack against a monster with "Kuriboh" in its name. Kick your opponent in the balls, yell, "I AM THE ALMIGHTY PWNING FUZZBALL MAN!!!" in his face, and then you win the Match.

    Fear My Toaster Strudel!
    Normal Trap
    In order to activate this card, you must declare this card's name. If your opponent laughs, destroy all cards on his side of the field. If you laugh, you fail at life. That must suck for you.

    Gravekeeper's Pastry Chef
    DARK Spellcaster/Effect
    LV12 ATK/100000000000000 DEF/100000000000000

    This card may be Normal Summoned without any Tributes made. This card cannot be Set or flipped facedown. This card's Normal Summon or Special Summon may not be negated by any other card. This card cannot be removed from the field. This card can attack directly. This card's attacks cannot be negated by any other card. This card can only be controlled by its owner. As long as this card is face-up on the field, you may activate "Fear My Toaster Strudel!" from your hand, Graveyard, or if it was removed from play. As long as this card is face-up on your side of the field, every time a card is flipped face-up or placed on the field by any means, you must yell at the top of your lungs, "BEHOLD! FOR I CONTROL THE ALMIGHTY GRAVEKEEPER'S PASTRY CHEF! FEAR HIS TOASTER STRUDEL, FOR IT IS CRISPY, AND FULL OF BLUEBERRY FILLING!!!"

    Froggy Go BOOM!
    Normal Trap
    When your opponent Normal Summons, Flip Summons, or Special Summons a monster with "Frog" in its name, destroy it and make a very loud noise.

    Holy Crime Scene, Batman!
    Normal Spell
    Steal your opponent's cards. You may now use VS System cards to Duel, but using Yu Yu Hakusho rules. I choose you! Gotta catch 'em all, duuuuuuuude!

    Ancient Gear Prototype
    EARTH Machine/Effect
    LV4 ATK/1500 DEF/1500

    When this card declares an attack, your opponent may not activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon "Ancient Gear Golem", this card can count as both Tributes necessary.

    Blue-Eyes Double Dragon
    LIGHT Dragon/Fusion/Effect
    LV10 ATK/4000 DEF/3300

    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    This card can attack twice during the same Battle Phase.

    The Archfiends are Coming!
    Normal Trap
    You can only activate this card when your opponent Normal Summons, Flip Summons, or Special Summons an Archfiend Monster. Special Summon as many LV4 Warrior-Type Monsters from your hand to your side of the field as possible.

    Silent Magician LV10
    LIGHT Spellcaster/Effect
    LV10 ATK/4500 DEF/2000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Silent Magician LV8" on your side of the field. Control of this card cannot switch. As long as this card is face-up on your side of the field, you can negate the activation and effects of a Spell Card and destroy it.

    Silent Swordsman LV10
    LIGHT Warrior/Effect
    LV10 ATK/3500 DEF/1500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Silent Swordsman LV7" on your side of the field. Control of this card cannot switch. As long as this card is face-up on your side of the field, you can negate the activation and effects of a Spell Card and remove it from play.

    Elemental Hero Frog Man
    WATER Warrior
    LV4 ATK/1700 DEF/1000

    This member of the Elemental Heroes thinks he's half frog. He does seem to have some qualities of a frog, but the rest of the Elemental Heroes just think he's silly.

    Elemental Hero Neo Frog Man
    WATER Warrior/Effect
    LV4 ATK/1700 DEF/1000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero Frog Man" on your side of the field and 1 "Metamorphosis" in your hand to the Graveyard. Increase this card's ATK by 100 points for each "T.A.D.P.O.L.E.", monster with "Elemental Hero" in its name, and monster with "Frog" in its name that are in your Graveyard.

    Gilford the Tomato
    DARK Plant/Effect
    LV8 ATK/2700 DEF/2400

    This card cannot attack a monster with "Tomato" in its name.

    Queen Curran
    DARK Spellcaster/Effect
    LV7 ATK/2800 DEF/1500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Princess Curran" on your side of the field. On each of your Standby Phases, inflict 1000 points of damage to your opponent's Life Points for every monster on his/her side of the field.

    Queen Pikeru
    LIGHT Spellcaster/Effect
    LV7 ATK/2800 DEF/1500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Princess Pikeru" on your side of the field. On each of your Standby Phases, increase your Life Points by 1000 points for each monster on your side of the field.

    Bob, the Crazy Windmill Guy
    DARK Warrior/Effect
    LV4 ATK/700 DEF/700

    You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life. You fail at life.

    James, the Scary Bad Man
    LIGHT Fairy
    LV1 ATK/0 DEF/0

    This is a very scary and bad man. A scary person and a bad person get pwned by the scary badness and bad scariness of this monster.

    Bill, from Accounting
    DARK Fiend
    LV12 ATK/0 DEF/0

    His IQ is currently just barely 49. When his IQ reaches 50, he'll sell.

    Chaos Reversal
    Normal Trap
    This card can only be activated when a DARK monster declares an attack against a LIGHT monster or vice versa. The attacking monster's ATK and the attack target monster's ATK (if in Attack Position) or DEF (if in Defense Position) are switched during damage calculation only.

    I Will Never Surrender!!
    Normal Trap
    You can only activate this card when your opponent declares an attack that would bring your Life Points down to 0. Special Summon any monster you own, no matter where from, and ignore its summoning conditions. Increase that monster's ATK and DEF by an amount equal to ten times your current Life Points, and redirect your opponent's attack against that monster. The Special Summoned monster's ATK and DEF remain powered up by this card permanately.

    The Power of the Ancients
    Normal Spell
    You can only activate this card when there is a monster face-up on your side of the field that includes "Ancient" in its name. All monsters that include "Ancient" in their name on your side of the field can attack directly in the turn this card was activated.

    AAALLLLLLLLLLL RIGHTY THEN!!!
    Normal Trap
    You can only activate this card when your opponent speaks. Yell, "ALLLLL RIGHTY THEN!!" in his or her face and pound the surface of the table. Then destroy one card on your opponent's side of the field.

    CAAABLE GUUUYYY!!
    Normal Trap
    You can only activate this card while "Cable Guy" is face-up on your side of the field. Destroy all Thunder-Type Monsters on the field and inflict damage to your sanity and your opponent's Life Points equal to 500 X the number of monsters destroyed by this card's effect.

    Cable Guy
    LIGHT Warrior
    LV4 ATK/1500 DEF/1600

    This strange monster loves yelling out his name as he knocks on doors. He grew up watching television all the time.

    Overwhelming Depression
    Normal Trap
    This card can only be activated when your opponent declares an attack while your Life Points are at least 4000 points greater than your opponent's. Your opponent must select and activate one of the following effects.
    • Inflict 7000 points of damage to the opponent of this card's controller.
    • The opponent of this card's controller must forfeit the Match.

    Great Ox of Nephthys
    EARTH Beast/Effect
    LV7 ATK/2900 DEF/2050

    As long as this card is face-up on your side of the field, all monsters on your opponent's side of the field are switched to Defense Position, and must remain in Defense Position as long as this card is face-up on your side of the field.

    Zork Necrophidilus, Creator of Darkness
    DARK Fiend/Effect
    ATK/4500 DEF/4000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 Fiend-Type Monsters in your Graveyard from play. This card cannot be removed from the field except as a result of battle. This card cannot be destroyed as a result of battle except against "Harakhti, Creator of Light." This card cannot be flipped facedown. As long as this card is face-up on the field, your opponent may not win the Duel with a card effect. If your opponent has "Right Leg of the Forbidden One," "Left Leg of the Forbidden One," "Right Arm of the Forbidden One," "Left Arm of the Forbidden One," and "Exodia the Forbidden One" in his or her hand, the effect of "Exodia the Forbidden One" is negated, and all five of said cards are destroyed. At that time, inflict 1800 points of damage to your opponent's Life Points. This card is unaffected by the effects of all Effect Monster, Spell, and Trap Cards.

    Harakhti, Creator of Light
    LIGHT Fairy/Effect
    ATK/7000 DEF/6500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing "Obelisk the Tormentor," "Slifer the Sky Dragon," and "The Winged Dragon of Ra" on your side of the field while "Zork Necrophidilus, Creator of Darkness" is face-up on your opponent's side of the field. This card cannot battle a monster except "Zork Necrophidilus, Creator of Darkness." This card cannot attack directly. This card is unaffected by the effects of all Effect Monster, Spell, and Trap Cards. If this card destroys "Zork Necrophidilus, Creator of Darkness" as a result of battle, you win the Match.

    My name is Atemu!
    Normal Spell
    You can only activate this card when "Obelisk the Tormentor," "Slifer the Sky Dragon," and "The Winged Dragon of Ra" are face-up on your side of the field in Attack Position. Tribute all three monsters and Special Summon "Harakhti, Creator of Light" from your hand, Deck, Graveyard, or Special Summon your "Harakhti, Creator of Light" that was removed from play, ignoring the summoning conditions.

    Thunder Stroke
    Normal Spell
    This card cannot be activated unless "Sanga of the Thunder" or "Gate Guardian" is face-up on your side of the field. Target and destroy 1 face-up monster on your opponent's side of the field.

    Elemental Hero Neo Phoenix Enforcer
    FIRE Warrior/Fusion/Effect
    LV6 ATK/2100 DEF/1200

    "Elemental Hero Neo Burstinatrix" + "Elemental Hero Neo Avian"
    This card can only be Special Summoned by Fusion Summon. This card cannot be destroyed as a result of battle. This card can attack twice during the same Battle Phase. This card's name is treated as "Elemental Hero Phoenix Enforcer" as long as it's face-up on the field.

    Elemental Hero Neo Shining Phoenix Enforcer
    FIRE Warrior/Fusion/Effect
    LV8 ATK/2500 DEF/2100

    "Elemental Hero Neo Phoenix Enforcer" + "Elemental Hero Neo Sparkman"
    This card can only be Special Summoned by Fusion Summon or by its own effect. This card cannot be destroyed as a result of battle. Increase this card's ATK by 300 points for each card in your Graveyard that includes "Elemental Hero" in its name. When this card is destroyed by a card effect, Special Summon this card on your next Standby Phase. At that time, select 1 monster on your opponent's side of the field and destroy it. This card's name is treated as "Elemental Hero Shining Phoenix Enforcer" as long as it's face-up on the field.

    Elemental Hero Neo Necroid Shaman
    DARK Warrior/Fusion/Effect
    LV6 ATK/1900 DEF/1800

    "Elemental Hero Neo Wildheart + "Elemental Hero Neo Necroshade"
    This card can only be Special Summoned by Fusion Summon. Once per turn, you may select a monster on your opponent's side of the field, destroy it, and Special Summon a monster from either Graveyard to your side of the field. The Special Summoned monster may not attack. This card's name is treated as "Elemental Hero Necroid Shaman" as long as it's face-up on the field.

    Waker of Chaos
    DARK Spellcaster/Effect
    LV12 ATK/10000 DEF/10000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing "Black Luster Soldier - Envoy of the Beginning," "Chaos Emperor Dragon - Envoy of the End," "Chaos Sorcerer," "Silent Swordsman LV7," and "Silent Magician LV8" on your side of the field from play. Remove all monsters destroyed by this card from play. This card cannot be removed from the field or flipped facedown. Negate the effects of all monsters destroyed as a result of battle by this card. As long as this card is face-up on the field, your opponent cannot activate Spell or Trap Cards during the Battle Phase or End Phase of either player's turn. This card cannot attack directly. This card is unaffected by the effects of all Effect Monster, Spell, and Trap Cards.

    Skilled Chaos Magician
    DARK Spellcaster/Fusion/Effect
    ATK/2650 DEF/2650

    "Skilled Dark Magician" + "Skilled White Magician"
    This card's Fusion Material Monsters may not be substituted. Place 1 Spell Counter on this card every time either player activates a Spell Card (max. 5). You may Tribute this card with 5 Spell Counters on your Main Phase to move 1 each "Polymerization," "Dark Magician," and "Buster Blader" from your hand, Deck, or Graveyard. During the turn you activate this effect, your opponent may not activate any Spell or Trap Card that would negate the activation of "Polymerization" or the Fusion Summon of "Dark Paladin."
     
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    B-Baller

    My ballin' is br00tal
    1,276
    Posts
    19
    Years
  • I'm bored again, I'll make quick ones.

    Double-Edged Slasher
    DARK Warrior/Effect
    LV8 ATK: 3300 DEF: 2400
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster LV5 or higher and 1 DARK monster LV5 or higher from your hand or your side of the field from play. As long as this card remains face-up on your side of the field, your other monsters can't be destroyed by an effect of your opponent's cards. When this card is destroyed, you may inflict 1000 points of Direct Damage to your opponent's Life Points.

    Triple-Edged Slasher
    WIND Warrior/Effect
    LV10 ATK: 4000 DEF: 3400
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing "Double-Edged Slasher" from your side of the field and one WIND monster LV5 or higher from play. As long as this card remains face-up on your side of the field, your opponent draws 2 cards in his Draw Phase and discards one card in his Standby Phase. When this card is destroyed, you may Special Summon "Double-Edged Slasher" from your graveyard into play.

    Quad-Blade Warrior
    DARK Warrior/Fusion/Effect
    LV10 ATK: 4000 DEF: 4000
    Double-Edged Slasher + Double-Edged Slasher OR Triple-Edged Slasher + 1 Warrior type monster LV5 or higher
    You may Tribute a monster LV4 or lower. Increase this monster's ATK or DEF by the Tributed monster's LV times 500 points.

    Blader's Dagger
    Normal Spell
    Pay 2500 Life Points. You may Special Summon Double-Edged Slasher from your deck into your side of the field in face-up Defense Position. You do not need to remove the DARK and EARTH monsters from play.

    Slasher's Stall
    Normal Trap
    You can only activate this card during your opponent's Main Phase 1. If you have Double-Edged Slasher, Triple-Edged Slasher or Quad-Blade Warrior on your side of the field and your opponent Normal Summons a monster that has at least 500 less ATK points than your weakest monster's ATK points, destroy the opponent's monster.
     
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    Waker of Chaos

    Unlimited
    806
    Posts
    18
    Years
  • Double Crossover
    Normal Spell
    This card cannot be activated unless a Spirit Monster and a monster with "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning," are face-up on your side of the field. The Spirit Monster does not return to your hand at the End Phase of this turn, but instead at the Standby Phase of your opponent's next turn. The monster with "Chaos" in its name, or is named "Black Luster Soldier - Envoy of the Beginning," is able to attack directly during this turn's Battle Phase.

    Die, Ye Heathen!
    Normal Trap
    This card can only be activated when your opponent declares an attack. Throw a potato at your opponent. If it hits, negate the attack and end your opponent's Battle Phase. If you miss, double the Battle Damage done by the attack.

    Ancient Gear Bull
    EARTH Machine/Effect
    LV5 ATK/1800 DEF/1800

    During battle between this attacking card and a Defense Position monster, inflict Battle Damage to your opponent's Life Points equal to the difference between this card's ATK and the attack target's DEF. This card can attack twice during the same Battle Phase.

    Elemental Hero Necroid Phoenix
    DARK Warrior/Fusion/Effect
    LV8 ATK/2500 DEF/2100

    "Elemental Hero Phoenix Enforcer" + "Elemental Hero Necroshade"
    This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle. When this card destroys a monster as a result of battle and sends it to the Graveyard, remove one card in your opponent's Graveyard from play.

    Elemental Hero Necroflare Wingman
    DARK Warrior/Fusion/Effect
    LV8 ATK/2500 DEF/2100

    "Elemental Hero Flame Wingman" + "Elemental Hero Necroshade"
    This card cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, randomly discard a card from your opponent's hand and inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
     
    4,227
    Posts
    19
    Years
    • Seen Aug 11, 2009
    digi-kun said:
    And that's pretty much my edits,

    V, W, X, Y, and Z are all level 4...

    Yes, I meant what I said. T powers S 's ATK & DEF up by 1400 each and U powers S's & T's by 1100 each. For S's low stats, it needs the power boost. I probably should have specified ORIGINAL ATK & DEF, though...

    STU & STUVWXYZ stay the way they are. With only one summoning per turn (two with Frontline Base) and BTH/Smashing all over place, STUVWXYZ needs to be incredibly broken in order to be worth it.
     
    Last edited by a moderator:

    Frostweaver

    Ancient + Prehistoric
    8,246
    Posts
    20
    Years
  • I almost forgot how fun typing fake card is...


    Fury of the Red Eyes [Continous Spell]
    You must remove one spell card in your graveyard from play during each of your standby phase. If you cannot pay, this card is destroyed. As long as this card remains on the field, increase the attack of all "Red Eyes B. Chick," "Red Eyes B. Dragon" or "Red Eyes Darkness Dragon" on your side of the field by 500. In addition, all "Red Eyes B. Dragon" and "Red Eyes Darkness Dragon" on your side of the field are unaffected by the effects of any effect monsters.

    Dark Dragon Fusion [Spell]
    Pay 1000 Life points. Discard a monster card in your hand with "Red Eyes" in its name to special summon a fusion monster with "Red Eyes B. Dragon" as one of the fusion-material monsters from your fusion deck. Treat this special summon as a fusion summon.
     
    Last edited by a moderator:

    charizard_maa

    Queen Chair
    3,918
    Posts
    19
    Years
  • I give this a try

    Summonding of Chaos (Spell)
    By paying 800 life points. You can speacal summon one monster who summoning cost involes removing monsters in the graveyard from play from your hand.
     

    Waker of Chaos

    Unlimited
    806
    Posts
    18
    Years
  • Rebirth of the Sky God
    Quick-Play Spell
    This card can only be activated when there are 5 or more cards in your hand. Select 1 "Slifer the Sky Dragon" in your Graveyard and Special Summon it to your side of the field in face-up Attack Position. "Slifer the Sky Dragon" is not sent to the Graveyard during the End Phase of the turn in which it was Special Summoned with this card's effect.

    Rebirth of the Sun God
    Quick-Play Spell
    This card can only be activated when there are 3 or more monsters on your side of the field. Destroy all monsters on your side of the field, then select 1 "The Winged Dragon of Ra" in your Graveyard and Special Summon it to your side of the field in face-up Attack Position. The ATK and DEF of the Special Summoned "The Winged Dragon of Ra" are treated as if "The Winged Dragon of Ra" was Tribute Summoned, using the respective ATK and DEF of the monsters destroyed by this card's effect. "The Winged Dragon of Ra" is not sent to the Graveyard during the End Phase of the turn in which it was Special Summoned with this card's effect.

    Rulings: If you normally Tribute Summon "The Winged Dragon of Ra," its ATK and DEF become the respective ATK and DEF of the Tributed monsters. So, if you Tribute 3 "Blue-Eyes White Dragons" to Tribute Summon "The Winged Dragon of Ra," it'll have 9000 ATK and 7500 DEF (3000 + 3000 + 3000 = 9000, 2500 + 2500 + 2500 = 7500). If you Special Summon "The Winged Dragon of Ra" with this card, and you destroy 3 "Blue-Eyes White Dragons" in the process with this card's effect, "The Winged Dragon of Ra" will have 9000 ATK and 7500 DEF, as if it were Tribute Summoned. Also, 3 monsters must be destroyed by this card's effect for "The Winged Dragon of Ra" to be Special Summoned at all. If more than 3 monsters are destroyed with this card's effect, add all their ATK and DEF up for "The Winged Dragon of Ra."

    Rebirth of the Pillar God
    Quick-Play Spell
    You cannot activate this card unless there are monsters on your opponent's side of the field. Select 1 "Obelisk the Tormentor" in your Graveyard and Special Summon it to your side of the field in face-up Attack Position. "Obelisk the Tormentor" is not sent to the Graveyard during the End Phase of the turn in which it was Special Summoned with this card's effect.
     
    Last edited by a moderator:

    Smarties-chan

    Should've had that name change
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    • Age 22
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    Yesterday I randomly heard my brother say ''suicide clam'' when in reality, he said something completely different, soon after, I realized how much it sounded like a duel masters creature, so here's one:

    Suicide clam, 8, Water/Blue
    Creature - Cyber virus
    Instead of having this creature attack, you may tap it to use its tap ability.
    Destroy all creatures in the battle zone
    ''Few have encountered this creature, but even fewer have come back to tell the tale''
    2000
    Very rare
     

    digi-kun

    Hourai NEET
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    okiday, wish granted *erases all memories of any flaming from the thread*
     

    Waker of Chaos

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  • ....Thank you.

    Moderator - digi-kun
    LIGHT Spellcaster/Effect
    LV5 ATK/2300 DEF/1500

    Once during your turn, during your Main Phase, you may select 1 face-up monster on each side of the field (except this card) and destroy them.
     
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  • I have just randomly thought of some cards for some reason

    Surge Protector
    Field Spell
    No Thunder Type monsters may be played while this card is in effect. All Machine type monsters ATK and DEF cannot be lowered past their original Points.

    Curse of the Red Eye
    Trap
    Pay 700 Life Points. Take 1 card from anywhere in the duel with "red eyes" in its name, add it to your hand, and both players shuffle their decks.

    Stopwatch of Time
    Dark Machine/Fusion/Effect
    "Time Wizard" + "Timeater"
    ATK:1000 DEF:2000
    Once per turn, if there is another moster on the field, flip a coin; If heads, roll 2 dice; If both dice land on the same number, Remove all monsters on your opponent's side of the field from play for the same number of turns as the number on the dice. If tails, remove one monster on your side of the field from play for the next turn.

    Light Magician
    Light Spellcaster/Effect
    ATK:2100 Defense 2500
    If this monster is attacked by a Dark Magician, Remove both cards from play.

    Light Magician Girl
    Light Spellcaster/Effect
    ATK:1700 DEF:2000
    Increase the defense of this card by 300 points for each Light Magician in your Graveyard or that has been removed from play.
     

    digi-kun

    Hourai NEET
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    Waker of Chaos said:
    Moderator - digi-kun
    LIGHT Spellcaster/Effect
    LV5 ATK/2300 DEF/1500
    Once during your turn, during your Main Phase, you may select 1 face-up monster on each side of the field (except this card) and destroy them.

    Slowly killing off both sides XD not sure about the except this card but meh

    gs135790 said:
    I have just randomly thought of some cards for some reason

    Surge Protector
    Field Spell
    No Thunder Type monsters may be normal or flip summoned while this card is in effect. The ATK and DEF of all Machine Type monsters cannot be raised or lowered. Monsters with "Machine King" in it's name can only raise it's ATK and DEF through it's own ability

    Surge Protecter is mostly to make sure the electricity doesn't overflow. So i adjust it like it XD

    Curse of the Red Eye
    Trap
    Pay 700 Life Points. Take 1 card from anywhere in the duel with "Red Eyes" in its name, reveal it, add it to your hand, and shuffle your deck.

    For this, i''m not entirely sure if you're suposed to reveal a card you search for but meh. As for the end just you shuffleing is fine.

    Stopwatch of Time
    Dark Machine/Fusion/Effect
    "Time Wizard" + "Timeater"
    ATK:1000 DEF:2000
    Once per turn, if there is another moster on the field, flip a coin; If heads, roll 2 dice; If both dice land on the same number, Remove all monsters on your opponent's side of the field from play for the same number of turns as the number on the dice. If tails, remove one monster on your side of the field from play for the next turn.

    I assume that if the rolls are different they get no effect. I actually kinda like it, chances go against you. You either remove all theirs, nothing happens(2nd most likely), or remove from your side(most likely)

    Light Magician
    Light Spellcaster/Effect
    ATK:2100 Defense 2500
    If this monster is attacked by a Dark Magician, Remove both cards from play.

    Light Magician Girl
    Light Spellcaster/Effect
    ATK:1700 DEF:2000
    Increase the defense of this card by 300 points for each Light Magician in your Graveyard or that has been removed from play.
    The Light magician cards cards i guess i'm kinda ok with. Girl since it's only your grave & remove...but...
    Next time make sure you do the levels of the monsters (Stars the monsters have)
     

    Frostweaver

    Ancient + Prehistoric
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  • It's not slowly killing off both sides, since the effect is optional (keyword: may.) You can just not activate the effect if there are no monsters on the opponent's side of the field. It's a super Chaos Sorcerer but cannot be special summoned basically.



    More Red Eyes love on my part of course, just because it is an archetype that needs major help, and the art for Red Eyes Darkness Dragon is iresistably cool.


    Dark Fire Blast Rare
    normal spell card
    You may only activate this card during your main phase 1 if there is a faceup "Red Eyes Darkness Dragon" or a fusion monster that includes "Red Eyes B. Dragon" as a fusion material on your side of the field. Destroy all cards on your opponent's side of the field. You may not conduct your battle phase this turn.

    Black Dragon Knight Super Rare
    Level 4 / Dark / Dragon / Effect
    1600 / 1800
    When this card attacks a face-up defense position monster, destroy the face-up monster with this card's effect and add a counter to this card (max 2.) Tribute this card with 2 counters on it to special summon one "Red Eyes B. Dragon" from your hand, deck or graveyard.

    Black Dragon Fusionist Common
    Level 3 / Spellcaster / Dark / Effect
    1200 / 1200
    As long as this card is face-up on your side of the field, a fusion monster that includes "Red Eyes B. Dragon" as a fusion material can be special summoned without using "Polymerization." Treat this special summon as a fusion summon. In addition, fusion monsters summoned by this card's effect cannot be destroyed as a result of battle.


    Hmm we should type complete sets up if they all share a common theme or something, instead of couple cards at a time scattered all over the place...
     

    MegaDitto

    Windsor ™
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    • Seen Jun 27, 2013
    Frostweaver said:
    It's not slowly killing off both sides, since the effect is optional (keyword: may.) You can just not activate the effect if there are no monsters on the opponent's side of the field. It's a super Chaos Sorcerer but cannot be special summoned basically.



    More Red Eyes love on my part of course, just because it is an archetype that needs major help, and the art for Red Eyes Darkness Dragon is iresistably cool.


    Dark Fire Blast Rare
    normal spell card
    You may only activate this card during your main phase 1 if there is a faceup "Red Eyes Darkness Dragon" or a fusion monster that includes "Red Eyes B. Dragon" as a fusion material on your side of the field. Destroy all cards on your opponent's side of the field. You may not conduct your battle phase this turn.


    Restriction please and it's way to broken. But I would make it skip your next draw phase also for fairness.

    Black Dragon Knight Super Rare
    Level 4 / Dark / Dragon / Effect
    1600 / 1800
    When this card attacks a face-up defense position monster, destroy the face-up monster with this card's effect and add a counter to this card (max 2.) Tribute this card with 2 counters on it to special summon one "Red Eyes B. Dragon" from your hand, deck or graveyard.
    <3~
    Black Dragon Fusionist Common
    Level 3 / Spellcaster / Dark / Effect
    1200 / 1200
    As long as this card is face-up on your side of the field, a fusion monster that includes "Red Eyes B. Dragon" as a fusion material can be special summoned without using "Polymerization." Treat this special summon as a fusion summon. In addition, fusion monsters summoned by this card's effect cannot be destroyed as a result of battle.

    Black Skull Dragonx3 + Truande=GG


    Hmm we should type complete sets up if they all share a common theme or something, instead of couple cards at a time scattered all over the place...
    It's not bad but it's a bit too broken but great do do Red Eyes since they are underatted. ;-;
     

    Frostweaver

    Ancient + Prehistoric
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  • Slight error on reading...? o_O;

    Black Dragon Fusionist hardly does anything actually, hence I gave it a common. I took the text directly from Fusion Gate regarding the no polymerization, so it works basically like Fusion Gate but only for Red Eyes fusions. You still need to clog your deck with the freaky high level monsters (and thus, you cannot avoid the bad hand.) Just that now, you clog your deck by one card less, as you don't need polymerization. The soft protection from battle is a joke anyway as only Cyber End Dragon can possibly match them in attack power...

    As for Dark Fire Blast... bringing out Red Eyes can be difficult. Red Eyes got no search and is a terrible draw until you got a chick or any of these new cards to get the freaky dragon out. Even if it's out, you have to wait for the lvl 9 nomi, which is even more freaky terrible draws. AND, finally after doing that, you also need this card which is also a freaky terrible draws. So, shouldn't it deserve to be slightly powerful due to the freaky terrible trouble to even use it in the first place? ;p It can't be that much easier to do compare to using Ojama Delta Hurricane o_o; I used that card as my comparison. Since Ojamas got no attack power, I forced the user of the card to skip battle phase.

    I do see your concern though... what about other people's comments? How should I fix Dark Fire Blast, if it needs to be fixed?

    Wow I'm high on something to say "freaky terrible" so much... XD;

    Btw Zai, you owe me a battle from Wednesday ;p
     

    MegaDitto

    Windsor ™
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    • Seen Jun 27, 2013
    Frostweaver said:
    Slight error on reading...? o_O;
    Sorry <_<
    Black Dragon Fusionist hardly does anything actually, hence I gave it a common. I took the text directly from Fusion Gate regarding the no polymerization, so it works basically like Fusion Gate but only for Red Eyes fusions. You still need to clog your deck with the freaky high level monsters (and thus, you cannot avoid the bad hand.) Just that now, you clog your deck by one card less, as you don't need polymerization. The soft protection from battle is a joke anyway as only Cyber End Dragon can possibly match them in attack power...
    A skilled player would know how to make it broken

    As for Dark Fire Blast... bringing out Red Eyes can be difficult. Red Eyes got no search and is a terrible draw until you got a chick or any of these new cards to get the freaky dragon out. Even if it's out, you have to wait for the lvl 9 nomi, which is even more freaky terrible draws. AND, finally after doing that, you also need this card which is also a freaky terrible draws. So, shouldn't it deserve to be slightly powerful due to the freaky terrible trouble to even use it in the first place? ;p It can't be that much easier to do compare to using Ojama Delta Hurricane o_o; I used that card as my comparison. Since Ojamas got no attack power, I forced the user of the card to skip battle phase.

    I do see your concern though... what about other people's comments? How should I fix Dark Fire Blast, if it needs to be fixed?

    Wow I'm high on something to say "freaky terrible" so much... XD;

    Btw Zai, you owe me a battle from Wednesday ;p

    That has to be delayed, sorry.
    Lvl 9 nomi? Black Skull Dragon is a fusion monster.

    Dragons has had a great amount of suport in the past so it would not be hard to construct a deck. I understand with what you are saying with the requirement it has the effect makes up for it. But it's not that hard Red Eyes Black Chick is a search engine for it. The effect is too good, even if the cost is hassy. I just feel another cost is needed. You don't usually see effects like that. o_o
     

    Frostweaver

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  • My only intention for Black Dragon Fusionist is only to be a boosted Fusion Gate for Red Eyes deck... Black Dragon Fusionist can be searched, and contributes slightly to field presense even though its stats are pretty low. If Fusion Gate is really that powerful, then why is it not used? The concept of clogging up the hand with bad monsters (all fusions of red eyes are lvl 5 and above, at least... eww) until the fusing tool arrives take forever. Don't forget that Red Eyes fusion are all super beatsticks and that's about it too, unlike Cyber fusions or even Elemental Heroes (how sad is that... being compared to Elemental heroes. That's as low as you can get until EOJ comes out.)

    Oh Lv 9 Nomi is Red Eyes Darkness Dragon, when I was talking about Dark Fire Blast.

    Dragon got support, yes, but not enough. They got an excellent offensive through dragon rage. Dragon Beads is crap. Super Rejuvenation is indirectly saying "Armed Dragon only" basically, as few dragons can use it besides them.

    Yeah Chick can be searched by masked dragon or tomato, but the other 3 cards needed (the magic itself, REBD and REDD) cannot be searched and is severely dead-draws... yeah.

    Thy name is Huge Revolution, Ocean Dragon Lord and Ojama Delta Hurricane~ Heck, Ocean Dragon Lord's effect is immensely easier to pull off than Dark Fire Blast. ALO is super helpful and essential for the deck anyway. Although daedalus needs one tribute even if ALO is out (ALO searched by Terraforming, so in essence equal to Chick by tomato/masked dragon.) while Red Eyes is special summoned by chick, daedalus can set off itself in case if you can't wait and need the help immediately. Red Eyes, must sit and wait with a 2400 attack power only (Daedalus can be 2600 if ALO is out, which is very likely.) To finally settle the debate, the effect for Ocean Dragon Lord is embedded in itself, while Red Eyes Darkness Dragon continues to wait for a magic card...

    XD;
     

    MegaDitto

    Windsor ™
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    • Seen Jun 27, 2013
    Frostweaver said:
    My only intention for Black Dragon Fusionist is only to be a boosted Fusion Gate for Red Eyes deck... Black Dragon Fusionist can be searched, and contributes slightly to field presense even though its stats are pretty low. If Fusion Gate is really that powerful, then why is it not used? The concept of clogging up the hand with bad monsters (all fusions of red eyes are lvl 5 and above, at least... eww) until the fusing tool arrives take forever. Don't forget that Red Eyes fusion are all super beatsticks and that's about it too, unlike Cyber fusions or even Elemental Heroes (how sad is that... being compared to Elemental heroes. That's as low as you can get until EOJ comes out.)

    I thinks it's the card avdtange on why it is not used.

    Oh Lv 9 Nomi is Red Eyes Darkness Dragon, when I was talking about Dark Fire Blast.

    Dragon got support, yes, but not enough. They got an excellent offensive through dragon rage. Dragon Beads is crap. Super Rejuvenation is indirectly saying "Armed Dragon only" basically, as few dragons can use it besides them.

    Yeah Chick can be searched by masked dragon or tomato, but the other 3 cards needed (the magic itself, REBD and REDD) cannot be searched and is severely dead-draws... yeah.

    Thy name is Huge Revolution, Ocean Dragon Lord and Ojama Delta Hurricane~ Heck, Ocean Dragon Lord's effect is immensely easier to pull off than Dark Fire Blast. ALO is super helpful and essential for the deck anyway. Although daedalus needs one tribute even if ALO is out (ALO searched by Terraforming, so in essence equal to Chick by tomato/masked dragon.) while Red Eyes is special summoned by chick, daedalus can set off itself in case if you can't wait and need the help immediately. Red Eyes, must sit and wait with a 2400 attack power only (Daedalus can be 2600 if ALO is out, which is very likely.) To finally settle the debate, the effect for Ocean Dragon Lord is embedded in itself, while Red Eyes Darkness Dragon continues to wait for a magic card...

    XD;
    I see your point there but I still see it different. I would like to see playability of it as much as you would like it. A new fusion could mabye be created?
     

    Frostweaver

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  • A new fusion with Red Eyes Black Dragon will involve in the other fusion material being played along with a dark hexseal fusion, and not red eyes itself, unless the fusion monster states no fusion substitute, and if the other material is also beneficial to red eyes deck (which, such card does not exist, so you'll have to create that one too... heh)

    Why don't we see you make a card anyway ;p
     
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