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You make the Card!

Kenny_C.002

Welcome to Rokkenjima
1,849
Posts
20
Years
  • Just some stuff I made in Magic Set Editor.

    You make the Card!


    You make the Card!


    Let me know what you think! :)

    Sure. Dragon's ok. The wording's a bit off, such as "Whenever a player casts a spell" and what not. It's not terribly exciting, and basically it has been done before in a RB card, minus the flying, 1 toughness, and the EtB ability. Now that I think of it, the guy only damaged players...

    Sirius: It's too stretched out, and you basically spelled out all of the 5 abilities in a very complicated manner. It IS WUBRG anyways, so it would have all 5 abilities as it comes into play. I don't think it's broken or anything, though, considering that the emergency button isn't nearly as good as a 5/5 haste, trample, vigilance, flying, and shroud (which is not black).
     

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • I forgot to put the updated versions here. My bad.

    Accelerated Vegetation
    Spoiler:


    Adilia Sylvith
    Spoiler:


    Ailna Armorminer
    Spoiler:


    Ailna Berserker
    Spoiler:


    Ailna Blazefields
    Spoiler:


    Ailna Cultivator
    Spoiler:


    Ailna Gatekeeper
    Spoiler:


    Ailna Headhunter
    Spoiler:


    Ailna Outcast
    Spoiler:


    Ailna Sledge
    Spoiler:


    Ailna Spikedwarf
    Spoiler:


    Ailna Stoneplougher
    Spoiler:


    Ailna Vanguard
    Spoiler:


    Airweaver Bear
    Spoiler:


    Arcane Servant
    Spoiler:


    Ardita, Angel of Balance
    Spoiler:


    Armored Homarid
    Spoiler:


    Bane of Existence
    Spoiler:


    Banewolf
    Spoiler:


    Barrierbreaker Eagle
    Spoiler:


    Basin of Yggdrasil
    Spoiler:


    Bayou Blade
    Spoiler:


    Bellowing Sea
    Spoiler:


    Blinding Fury
    Spoiler:


    Blood Mine
    Spoiler:


    Bound Dragon
    Spoiler:


    Bound Tide
    Spoiler:


    Bramble Bear
    Spoiler:


    Citan Aqualung
    Spoiler:


    Citan Centaur
    Spoiler:


    Citan Dragon
    Spoiler:


    Citan Electromancer
    Spoiler:


    Citan Lavashore
    Spoiler:


    Citan Pulsegunner
    Spoiler:


    Citan Skyrazor
    Spoiler:


    Citan Skyscout
    Spoiler:


    Citan Surgesledge
    Spoiler:


    Citan Surgeweaver
    Spoiler:


    Clash of Might
    Spoiler:


    Crimson Homarid
    Spoiler:


    Crusade of Ashes
    Spoiler:


    Dahart, Hero of the Ailna
    Spoiler:


    Debt to the Damned
    Spoiler:


    Dementia Engine
    Spoiler:


    Demonic Devouring
    Spoiler:


    Denied Function
    Spoiler:


    Denied Soaring
    Spoiler:


    Depth of Tides
    Spoiler:


    Dragon Egg
    Spoiler:


    Dragon Slayer
    Spoiler:


    Dusk Zombie
    Spoiler:


    Eivkar Chavrin
    Spoiler:


    Electrovortex
    Spoiler:


    Entwining Ryhthm
    Spoiler:


    Expanseater
    Spoiler:


    Explorer's Pickaxe
    Spoiler:


    Faerielily Nurturer
    Spoiler:


    Fainus Raenova
    Spoiler:


    Flightless Crawcutter
    Spoiler:


    Flourishing Expanse
    Spoiler:


    Flying Homarid
    Spoiler:


    Fog Furnace
    Spoiler:


    Fog Serpent
    Spoiler:


    Fog Vampress
    Spoiler:


    Forbidden Life
    Spoiler:


    Forest of Iron
    Spoiler:


    Forest
    Spoiler:


    Frenzied Alligator
    Spoiler:


    Gaia Dragon
    Spoiler:


    Gaia, the Spell of Ending
    Spoiler:


    Gaia Tortoise
    Spoiler:


    Garis Depthreaver
    Spoiler:


    Garis Dragger
    Spoiler:


    Garis Faminewing
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    Garis Giant
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    Garis Horror
    Spoiler:


    Garis Wetlands
    Spoiler:


    Garyak, Ojon Basilisk
    Spoiler:


    Giant Grizzly
    Spoiler:


    Goblin Charger
    Spoiler:


    Goblin Frenzymaster
    Spoiler:


    Grizzly Mendmancer
    Spoiler:


    Grove of Chaos
    Spoiler:


    Grove of Yggdrasil
    Spoiler:


    Harvest Blade
    Spoiler:


    Homarid Halfbreed
    Spoiler:


    Hopeless Dule
    Spoiler:


    Horned Golem
    Spoiler:


    Illis, Dragon of Sky's Indignance
    Spoiler:


    Inner Lightning
    Spoiler:


    Iquiri, the Lorekeeper
    Spoiler:


    Island
    Spoiler:


    Junk Drone
    Spoiler:


    Kattra, the Life Gambler
    Spoiler:


    Krazat, Goblin Scout // Zerat, Goblin Brute
    Spoiler:


    Krazav Graal
    Spoiler:


    Land of Confusion
    Spoiler:


    Landfire Pyromancer
    Spoiler:


    Lava Castle
    Spoiler:


    Lava Chain Dragon
    Spoiler:


    Lava Soul Dragon
    Spoiler:


    Lava Spire Dragon
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    Lava Spire
    Spoiler:


    Malice of Fog
    Spoiler:


    Mana Cannon
    Spoiler:


    Marsh Axe
    Spoiler:


    Marsh Eel
    Spoiler:


    Marsh Trident
    Spoiler:


    Mass Hatching
    Spoiler:


    Massive Moss Crab
    Spoiler:


    Maw of Flames
    Spoiler:


    Mecharachnid
    Spoiler:


    Migration Turtle
    Spoiler:


    Mining Dragon
    Spoiler:


    Mining Engine
    Spoiler:


    Moss Bridge
    Spoiler:


    Mother Nature
    Spoiler:


    Mountain
    Spoiler:


    Mountainclimber Dragon
    Spoiler:


    Naitra Factory
    Spoiler:


    Naitra Junkyard
    Spoiler:


    Naitra Yykan
    Spoiler:


    Neruxia, City of Ailna
    Spoiler:


    Nocturne Nourishment
    Spoiler:


    Oboro Adept
    Spoiler:


    Oboro Angel
    Spoiler:


    Oboro Devourer
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    Oboro Garyth
    Spoiler:


    Oboro Homarid
    Spoiler:


    Oboro Ironmancer
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    Oboro Lifemonitor
    Spoiler:


    Oboro Mindwrecker
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    Oboro Necromancer
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    Oboro Overseer
    Spoiler:


    Oboro Patroller
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    Oboro Peon
    Spoiler:


    Oboro Razescout
    Spoiler:


    Oboro Recyclon
    Spoiler:


    Oboro Wastes
    Spoiler:


    Ojon Accelerator
    Spoiler:


    Ojon Archer
    Spoiler:


    Ojon Bird
    Spoiler:


    Ojon Cultivator
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    Ojon Druid
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    Ojon Dryad
    Spoiler:


    Ojon Minemaster
    Spoiler:


    Ojon Moss Entity
    Spoiler:


    Ojon Rhox
    Spoiler:


    Ojon Riverbank
    Spoiler:


    Ojon Shaman
    Spoiler:


    Omnirender
    Spoiler:


    Orefinder Dragon
    Spoiler:


    Peaksurge
    Spoiler:


    Plague, Demon of Oboro
    Spoiler:


    Plains
    Spoiler:


    Planter Crow
    Spoiler:


    Plasmasong
    Spoiler:


    Psychosis Emblem
    Spoiler:


    Pulsing Gaia
    Spoiler:


    Rampant Vegetation
    Spoiler:


    Rays of Radiance
    Spoiler:


    Realityrender
    Spoiler:


    Rhox Archer
    Spoiler:


    Rhox Axewoman
    Spoiler:


    Ritual of Volts
    Spoiler:


    Riversong
    Spoiler:


    Roaring Wildbear
    Spoiler:


    Sentinel Mine
    Spoiler:


    Shard Barrage
    Spoiler:


    Shimmering Stallion
    Spoiler:


    Shockstrike
    Spoiler:


    Silent Wastes
    Spoiler:


    Sirius, Malice Crow
    Spoiler:


    Skullcrab
    Spoiler:


    Skyward Lightning
    Spoiler:


    Soil Homarid
    Spoiler:


    Soulpurge Angel
    Spoiler:


    Sun's Silence
    Spoiler:


    Swamp
    Spoiler:


    Swordsman Trio
    Spoiler:


    The Lorekeeper's Library
    Spoiler:


    Thyrus, Ojon Wurm Lord
    Spoiler:


    Tusk Fighter
    Spoiler:


    Verdict of Nature
    Spoiler:


    Visut Arachnid
    Spoiler:


    Visut Bonekite
    Spoiler:


    Visut Crow
    Spoiler:


    Visut Deathflare
    Spoiler:


    Visut Fogrusher
    Spoiler:


    Visut Gravesoldier
    Spoiler:


    Visut Lich
    Spoiler:


    Visut Marrowfire
    Spoiler:


    Visut Necromancer
    Spoiler:


    Visut Ranchand
    Spoiler:


    Visut Skullwing
    Spoiler:


    Visut Wildghost
    Spoiler:


    Visut Castle
    Spoiler:


    Volt Elemental
    Spoiler:


    Withering Rain
    Spoiler:


    Wrath of Illis
    Spoiler:


    Wrath of Roots
    Spoiler:


    Yakaza, Cultivator of Lands
    Spoiler:


    Yakaza's Axe
    Spoiler:


    Yggdrasil, Tree of World's Might
    Spoiler:


    Zombie Mob
    Spoiler:


    That's the whole of my first create-a-card set, Varkrallis. I'm currently working on the second set, Neruxia, which has roughly 70-90 cards done.

    All art credit goes to the fine folks of deviantART. =)
     
    Last edited:

    Kenny_C.002

    Welcome to Rokkenjima
    1,849
    Posts
    20
    Years
  • Accelerated Vegetation
    Broken. The idea of untapping lands make it incredibly powerful. This is much better than Lotus Cobra in it that you can store untaps, and that you're actually untapping lands, which is way more powerful than just generating 1 mana. Enchantment means it's tough to get rid of as well.

    Adilia Sylvith
    Her first two abilities are identical. Since you can activate only 1 ability at a time, that makes both redundant. Vigilance or first strike would be fine, but flanking occupies much the same role as first strike. Just stick with FS and claim it's red. The ultimate is not really an ultimate that is all that good either. I think you need to go back to the drawing board for this one for both the second and third ability.

    Ailna Armorminer
    How is an armor miner one who finds land? In any case, the template would look something like:
    Mountainmining 2 - 2W. I highly recommend NOT keywording this. I'm a bit concerned about acceleration in colours other than green in general. I don't think white should be able to look for anything but plains.

    Ailna Berserker
    Vigilance isn't red. Otherwise good. The concept really works though. If the base card was like a rare, this blatant colour pie break MIGHT be justifiable.

    Ailna Blazefields
    2 life for a loss of tempo on your turn, but a HUGE tempo gain on every turn after that is insane. This definitely needs to go back to the drawing board, unless you are inclined to really have 3 mana creatures on turn 2. o_O

    Ailna Cultivator
    Looks fine.

    Ailna Gatekeeper
    Looks ok. Just a note on landfall: it makes for really bad drafts.

    Ailna Headhunter
    Feels like too many things are going on here (just drop the landmining). Ability should read "Whenever a kithkin creature with landmining is sacrificed, do this." The ability is black (except the artifact creature part, which is red). Otherwise solid.

    Ailna Outcast
    Good. I don't like the landmining on this guy much though.

    Ailna Sledge
    Could drop it to RW and it would still be ok. Adventuring gear seems better.

    Ailna Spikedwarf
    Looks fine, except that poking isn't white and prevention sucks when it isn't instant speed. In fact, when combined with something like Harrow, the poking aspect of the card gets way too powerful. If I were to make one that pokes with landfall, it would be a 4 mana red 2/2.
     

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Nemealeon
    ( 4 Stars / EARTH / Beast / Effect Monster )
    1000 / 1200


    This monster is unaffected by Spell and Trap cards that specifically target it. While in Attack-position, this monster can only be destroyed by battle with a monster that has the same amount of ATK as it.

    Lernya
    ( 3 Stars / WATER / Reptile / Effect Monster )
    0 / 0


    This card gains 800 ATK for every "Lernya" on your side of the field. When this card is destroyed by battle, Special Summon it during the End Phase. If this card was Special Summoned from the Graveyard by its own effect, Special Summon 1 "Lernya" from your Hand, Deck, or Graveyard. If this card was Special Summoned except by its own effect, remove it from play.

    Ceryneiax
    ( 4 Stars / WIND / Beast / Effect Monster )
    1800 / 1200


    If this card were to be destroyed by battle, return it to your hand instead (damage calculation is applied normally). If this card were to be destroyed by a card effect, place it on the bottom of your Deck instead.

    Aerymanth
    ( 6 Stars / EARTH / Beast / Effect Monster )
    2400 / 2100


    This card inflicts piercing damage. Once per turn, this card is not destroyed by battle.

    Stympharaos
    ( 3 Stars / WIND / Winged Beast / Effect Monster )
    200 / 700


    When this card is flipped-face up, select 1 monster you opponent controls and inflict damage to your opponent's life points equal to half that monster's DEF. If that monster has less DEF than the ATK of this card, destroy it. Once per turn you can flip this card into face-down defense-position.

    Kretasar
    ( 4 Stars / WATER / Beast / Effect Monster )
    1200 / 200


    If this card is Tributed, draw 2 cards, then remove it from play. If this card is sent to the Graveyard except as a Tribute, destroy 1 Spell or Trap card your opponent controls.

    Dio
    ( 5 Stars / DARK / Warrior / Effect Monster )
    2000 / 1100


    Increase the ATK of every Beast, Winged Beast, and Reptile by 400. When this card destroys a monster by battle, you can remove that monster from play and increase the ATK of one of your Beast-type monsters by 700 until your next Standby Phase.

    Cerbaerian
    ( 8 Stars / DARK / Beast / Effect Monster )
    1100 / 2500


    This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 3 monsters. This card is unaffected by Spell Cards. Twice per turn, this card is not destroyed by battle and you take no battle damage from a battle involving it. This card can attack three times during the same Battle Phase.

    Stables of Augeas
    Field-Spell
    Once per turn, during your Main Phase, you can discard a monster card from your Hand to activate one of the following effects (any player can activate this effect):
    -- Draw 1 card.
    -- Increase the ATK of one face-up monster you control by the ATK of the discarded monster.

    Belt of the Titanqueen
    Equip Spell
    The equipped monster gains 200 ATK and DEF. Once per turn, you can negate a Spell or Trap card that specifically targets the equipped monster.

    Hyperborean Apple
    Normal Spell
    Special Summon 1 Beast, Winged Beast, or Reptile-type monster from your Graveyard. It cannot declare an attack this turn. You cannot Normal Summon or Set other monsters this turn.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Demented Sock Puppet
    Dark :: ******
    2100/800
    Fiend/Effect

    If this monster is destroyed by a monster's effect, bring 1 monster back from the graveyard.
     
    Last edited:

    Relevant

    PACT;; applejuice & nytkoi
    391
    Posts
    15
    Years
    • Age 31
    • Seen Dec 29, 2010
    A preview to my union.
    You make the Card!

    IMG in card ny Apple Juice.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Indespicable Barrage
    Spell Card

    If your opponent has more than two monsters on their side of the field, than this card is activated automatically from your hand. Your opponent loses the amount of ATK the monsters on their side of the field have.

    Eh, a bit overpowered.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Puzzle Piece
    Spell Card (Quick Play)

    If the opponent has more than two monsters on the field, you can special summon one monster from your hand that is L5-6. This monster cannot be tributed in order to summon a L7+ monster.
     

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • OK, so I've been fooling around with MSE a bit more and made some new cards. Tri-enemy colors, yay!

    Chaotic Ultimatum - GGGUUBB
    Sorcery
    Exile all creatures, then each player casts all face-up exiled creature cards they own without paying their mana costs.
    Unity perfects resolve, so that the goal may be achieved.

    Earthly Ultimatum - BBBGGWW
    Sorcery
    Until end of turn, creatures you control get +3/+3, gain wither and vigilance, and are indestructible.
    "Our roots, firm to the soil we grace. Our branches, corrupt to the touch. Our resolve, unshakable, even to our dying breath."
    —Arkes Vallut


    Fortunate Ultimatum - RRRWWUU
    Sorcery
    Flip a coin until you lose a flip. Take an extra turn after this one for each flip you win.

    Punishing Ultimatum - WWWBBRR
    Sorcery
    Select a creature you control. Each opponent sacrifices a creature and loses 2 life for each other creature you control with converted mana cost less than the selected creature.
    The cries of the dead shall call to the service of the earth, and the earth shall offer as a tribute those whom the dead judge unworthy to live.

    Resolute Ultimatum - UUURRGG
    Sorcery
    Tap all creatures you control. For each creature tapped this way, gain control of target creature an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn.
    "The Crux is a river that flows through all of us. The time is now, to shift the tide, and the minds of those whose veins it runs through."

    Let me know what you guys think.

    I also appreciate the support from the last batch, but Ken's pointed some stuff out to me, so in light of that, I'm going over most of them to try and balance them out.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Elemental Reset
    Spell Card (Quick Play)

    Once this card is in play, for every monster in play that has a different type, add 1000 ATK points to that monster.
     

    JTrainer

    I care about my Pokemon
    36
    Posts
    14
    Years
  • For YGO:

    Alien Wing
    4/Reptile/Tuner/WIND
    Atk: 1200 Def: 700
    During the turn this card is normal summoned, it can attack your opponent directly.
    rare


    Alien Dragon
    8/Dragon/Synchro/Effect/LIGHT
    Atk: 3000 Def: 2000
    1 "Alien" Tuner monster + 1 or more non-tuner monsters
    As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.


    Galactic Enforcement
    normal spell card
    Remove 2 A-counters from anywhere on the field. Draw 2 cards.


    Alien World
    field spell card
    Once per turn, you can remove 2 A-Counters from anywhere on the field to special summon one level 4 or lower "Alien" monster from your deck.



    I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.
     
    Last edited:

    digi-kun

    Hourai NEET
    4,638
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    • Age 34
    • Seen Mar 12, 2018
    For YGO:
    Alien Dragon
    8/Dragon/Synchro/Effect/LIGHT
    Atk: 3000 Def: 2000
    As long as this card remains face-up on the field, your opponent cannot set monsters face-down. Once per turn, you can destroy all monsters your opponent controls that have A-Counters.
    Secret Rare

    I figured aliens could use more support and their own dragon. With draw power and more synchros, they could become a top-tier deck.

    I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both
     

    JTrainer

    I care about my Pokemon
    36
    Posts
    14
    Years
  • I think a Mothership or Overlord would make more sense than a dragon. Also, I think at most the destroy all monsters is kind of overpowered seeing as most turns you're going to be pumping out more than one A-token, and there will usually be no defense against a direct hit from the Alien Dragon (with the no-set part). I would either say add "Cannot attack the turn it uses this ability" or change the text to "destroy one monster" or both


    Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

    Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

    And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.
     
    Last edited:

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • My problem with the Owl is that haste is a red ability, and first strike is something you find on soldiers more than birds. (It's also more a red ability than a white one) Also, you don't need "All" in its activated ability. And though shroud is an ability some green creatures have, it's more of a blue ability than a green one.

    Purging Flood should just destroy creatures, for the record. It would make wording the card so much easier...It's also pretty color-intensive, but I think it's costed right.
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    Well, Judgment Dragon has a really overpowered effect. So this is the aliens version of Judgemt Dragon.

    Plus, aliens already have a overlord and a "mothership" (Cosmic Fortress Gol'gar). Most of the good archetypes have a dragon (lightsworns, crystal beasts, Dark counterparts, Harpies, etc.), plus an alien dragon would be uber cool!

    And he only destroys monsters, not spells or traps, so his attack can still be stopped by a trap.

    Dragons are overrated, especially with the anime character effect [Black Feather Dragon]

    Alien Dragon at least requires an Alien Tuner and/or Alien Material monster, right?
     

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • I really love Time Spiral and Planar Chaos' use of Suspend and Storm, so I'm making a set in MSE based on Suspend/Storm.

    Plaguebearer Dragon - 5BBR
    Creature - Dragon (M)
    Flying
    When ~ enters the battlefield, destroy all other creatures. They can't be regenerated.
    Suspend X - X2RB - X can't be 0.
    Whenever a time counter is removed from ~ while it's exiled, destroy target creature. It can't be regenerated.
    4/4

    EDIT: Lowered P/T

    Sundering Might - WUBRG
    Sorcery (M)
    Target creature gains your choice of vigilance, lifelink, flying, shroud, intimidate, deathtouch, first strike, haste, reach or trample until end of turn.
    Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
     
    Last edited:
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