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You make the Card!

Gymnotide

8377 | Scorpaeniform
3,597
Posts
16
Years
  • Inescapable Curse
    Field Spell
    Whenever a Monster with counters on it is Tributed for a Tribute Summon, place any counters that were on the Tributed Monster on the new Monster. Whenever a card is removed from the field, place any counters that were on that card on Inescapable Curse. Once per turn, you can move 1 counter from this card to another card on the field. If this card were to be destroyed, you can remove 3 counters from the field instead.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Overgrown Flower
    Monster - EARTH - ***
    1400/0
    For every monster destroyed by Overgrown Flower, it gains 500 DEF points. For every monster destroyed on Overgrown Flower's side of the field, it loses 500 DEF points.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    Insane Dragon
    Normal Monster
    ****/Dragon/Wind
    "A dragon which insanely destroys everything standing on its way."
    2100/0
    Super Rare

    Honest Dragon
    Flip Effect Monster
    ***/Dragon/Wind
    "FLIP: When you have at least 2 face-up Dragon-type monsters on your field, destroy all face down monsters on your opponents side of the field."
    800/200
    Rare

    The Dragon Lying in the Grave
    Continuous Trap
    "You can only activate this card on your opponents End Phase. Special Summon one level 3 or lower Dragon-type monster from your graveyard. If this card is destroyed, destroy the monster."
    Rare

    Dragon's Lair
    Field Spell
    "All Dragon-type monsters you control gain 500 atk during the Damage Step only."
    Common

    If you can see, its based on Dragons. :D
     
    Last edited:

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Re-defined
    Spell Card: Quick Play

    For every monster on the field with a lowered or raised ATK/DEF power, bring it back to it's original amount.
     

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • So I've sorta reworked things with the MtG set I posted a while back. Here are some cards from the revised version of the set:

    Spoiler:
     
    Last edited:

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Forge of the Unkown
    Trap Card: (C)

    If a continous spell card is played on the opponent's side of the field, you can activate this card. Once this card is in play, every continous card in play is destroyed, and the player loses 1000LP. When this card is sent to the graveyard, the opponent gains 100LP for every spell card in your hand.
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • Brainwave Processor
    Effect Monster
    LV4 - EARTH - Psychic - 2200/0
    When this card attacks a face-down monster, destroy that monster before damage calculation and take 1000 damage. When this card attacks a face-up monster, destroy that monster before damage calculation if it has 2000 DEF or less and take 2000 damage .

    Ultimate Mindmaster
    Synchro Monster
    LV4 - LIGHT - Psychic - 1000/2000
    1 "Mind Master" + 1 or more Psychic-Type monsters
    You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Ultimate Mindmaster", to Special Summon 1 Psychic-Type monster from your Deck or from your Removed From Play zone in face-up Attack Position.


    Mind Mimic
    Fusion Monster
    LV5 - LIGHT - Psychic - 0/0
    1 Psychic-Type monster + 1 Psychic-Type monster
    This card gains attack equal to the number of Psychic-Type Tuners in the graveyard x 1000. You may take damage in multiples of 1000 to raise this card's attack by 800 for each 1000 life points that are paid. When this card is sent to the graveyard from the field, you can add a Psychic-Type Tuner monster from the graveyard to your hand.


    Distortion Vortex

    Normal Spell
    Activate this card only if you control a Psychic-Type monster. Remove from play any number of face-up monsters on the field. Take damage equal to the number of monsters removed in this way x 2000.


    Psychic Reformation

    Normal Spell
    Add any number of Psychic-Type monsters from the graveyard to your hand. Then, take 800 damage for each monster that was added to your hand through this effect and discard a number of cards equal to the number of monsters you added to your hand.

    Psyche Guard
    Counter Trap
    Activate only when a Psychic-Type monster is being selected as a target for a card effect or as an attack target. You may negate and destroy the effect and/or the attacking monster, or choose a new target for the effect or attack on either side of the field. Take 800 damage.
     
    Last edited:

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Angry Stormcloud
    **** 1800/1300 Wind - EFFECT - Thunder

    For every Wind Thunder monster on the field, this monster gains 500 ATK points. When this monster is destroyed, you can sacrifice two trap cards to bring it back from the graveyard.
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • Phoenix Wing Flame Blast
    Normal Trap
    Discard 1 card. Remove 1 card on the field from play.

    Prehistoric Stampede
    Quick-Play Spell
    Destroy 1 Dinosaur-Type monster. The owner of that monster chooses two cards on the field and destroys them.
     
    16
    Posts
    14
    Years
    • Seen Mar 25, 2010
    These card creations are to strengthen theme decks:

    Amazoness Matriarch
    ******** 2700/2100 Warrior/EARTH
    Tribute 1 Amazoness monster from your side of the field to special summon this card. You may discard one Amazoness monster from your hand to the Graveyard to negate a card effect and destroy the card. When this card is destroyed, add 1 Amazoness card from your deck to your hand.

    Amazoness Hunter
    ***** 2300/1000
    You may Special Summon this card if 1 Amazoness monster is on your side of the field. When this destroys a monster as a result of battle, add 1 Amazoness monster with 1500 or less ATK points from your deck to your hand.

    Amazoness Gatherer
    **** 2000/1000 Warrior/EARTH
    You must send 1 Amazoness monster from your deck to your Graveyard to declare an attack with this card. When it is destroyed, Special Summon 1 Amazoness card with 1500 or less attack from your Graveyard or your deck.

    Amazoness Servant
    **** 0/0 Tuner/Warrior/EARTH
    You may Special Summon this card from your hand to the field during your Main Phase. This card may only conduct a Synchro Summon with another Amazoness monster.

    Amazoness Curse
    Trap Card
    This card may only be activated during the opponent's Battle Phase. Add 1 Amazoness monster with 1500 ATK or lower from your deck to your hand. Your opponent may not declare an attack this turn.

    Cloudian Summoner
    1000/1000 * Spellcaster/WATER
    You may remove this card from play, to Special Summon 2 Cloudian monsters (above LV1 and under 1500 ATK) from your deck.

    Cloudian Patriarch
    2400/0 ******** Spellcaster/WATER
    When one or more Cloudian monsters exist on your side of the field, you may Special Summon this card. You may remove 2 Cloudian counters from your side of the field to negate the activation of a card's effect and destroy it.

    Cloudian Of Storm
    1800/1000 **** Aqua/DARK
    When this card is summoned, add 1 Cloudian Squall from your Graveyard to your hand.

    Raging Winds
    Spell Card
    Send 1 Cloudian monster from your deck to the Graveyard to 1 Cloudian monster (with a different name) from your deck to your hand.

    Rising Clouds
    Spell Card
    Pay 600 LP to Special Summon 2 LV4 or lower Cloudian monsters from your Graveyard.

    Harpie's Spy
    Spell Card
    Send 1 Harpie monster from your deck to your Graveyard to activate this card. Your opponent must reveal their hand and choose one of their Spell/Trap cards to set facedown. That card may not be activated until your next Standby Phase.

    Harpie's Commander
    **** 1700/1000 Tuner/WingedBeast/WIND
    All Harpie monsters gain 200 ATK. You may Special Summon this card from your hand if you control no monsters on your side of the field.

    Harpies' Messenger
    **** 1600/1000 Winged-Beast/WIND
    If this card is destroyed, Special Summon 1 Harpie monster from your deck (other than this card).

    Harpie's Windflux
    Spell Card
    Send 1 Harpie card from your hand to the Graveyard. Draw 1 card from your deck.

    Crystal Beast Golden Lion
    ******* 1000/2600 Beast/LIGHT
    If there are two or more Crystal Beast cards in the Spell/Trap zones, Special Summon this card from your hand. When this card is card is summoned, add 1 Spell Card from your deck to your hand. Your opponent may only declare an attack on this card while it is face up on the field.

    Crystal Beast Golden Wolf
    ******* 2600/1000 Beast/LIGHT
    If there are two Crystal Beast cards in the Spell/Trap zones, Special Summon this card from your hand. Once per turn, you may Special Summon 1 Crystal Beast monster from your hand. When this card is destroyed, add 1 LV4 or lower Crystal Beast monster from your deck to your hand.

    Crystal Beast Diamond Bear
    **** 1500/1000 Tuner/Beast/LIGHT
    All Crystal Beast monsters on your side of the field gain 300 ATK. When this card is used for a Synchro Summon, it is placed in one of your Spell/Trap zones.

    Dark World Energy
    Continuous Spell Card
    Whenever a Dark World monster is Special Summoned from the Graveyard to the field, draw 1 card from your deck.
     
    16
    Posts
    14
    Years
    • Seen Mar 25, 2010
    Blue Gadget
    **** 1500/1500 EARTH/Machine
    When this card is normal summoned, you may add 1 "Gadget" card other than "Blue Gadget" from your deck to your hand.

    Gadget Restoration Machine
    Trap Card
    Select one or more "Gadget" cards from your graveyard and add them to your deck to activate this card. Gain 400 life points for each card added. During this turn, the ATK points of all face up monsters controlled by the opponent is halved.

    Batteryman Electrifier
    **** 1000/1000 Electric/LIGHT
    During your Main Phase, you can send up to two different "Batteryman" monsters from your deck to your graveyard. This card gains 500 ATK for each card sent, until your next Draw Phase.

    Batteryman Energymaker
    **** 1500/0 Electric/LIGHT
    When this card is destroyed, add 1 "Batteryman" card from your deck to your hand.

    Volcanic Hero
    **** 500/500 Pyro/FIRE
    You may add this card from your Graveyard to your hand by removing 2 "Volcanic" monsters in your Graveyard from play. When this card is face-up on the field, it gains 700 ATK for each Volcanic monster on the field.

    Volcanic Exploder
    **** 1500/1000 Pyro/FIRE
    If at least 2 Volcanic monsters exist in your graveyard, during your Main Phase you may tribute this card to destroy 1 card on the field.

    Volcanic Explosion
    Trap Card
    Send 1 Volcanic monster from your deck to your Graveyard to activate this card. When your opponent Special Summons a monster, destroy all non-Volcanic monsters on the field.

    Ring Of Fire
    Spell Card
    Send 1 Volcanic monster from your deck to your Graveyard to activate this card. Your opponent may not declare an attack or activate trap cards during their next turn.

    Dark Scorpion Leader: Don Zaloog
    **** 1400/1500 Tuner/Warrior/DARK
    This card is treated as "Don Zaloog". Once per turn, you may Special Summon 1 "Dark Scorpion" monster other than "Don Zaloog". When this card inflicts battle damage to the opponent, you may view their hand and choose one card to be removed from play.

    Dark Scorpion Protector
    **** 1000/1000 Tuner/Warrior/DARK
    You may discard this card from your hand during the Damage Step of either player's turn to increase the ATK of one "Dark Scorpion" monster on the field by 1000.

    Dark Scorpion Rendezvous
    Spell Card
    Pay 1000 life points. Special Summon up to 2 Dark Scorpion monsters from the Graveyard.

    Dark Scorpion Warning
    Spell Card
    Special Summon 1 "Dark Scorpion" monster from your hand to the field to draw 1 card from your deck.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    Deck Reorganize
    Normal Trap
    Activate only at your opponent's end phase, shuffle your deck and place the 3 bottom cards at the top.
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • X-Saber Andiras
    Effect Monster
    LV2 - EARTH - Beast/Tuner - 300/1400
    When this card is Summoned in Attack Position, destroy 1 face-up monster on your opponent's side of the field if he or she controls two or more monsters. When this card is destroyed by battle, select and reveal a Spell or Trap card on the field. Destroy it unless your opponent discards a Spell or Trap Card corresponding to the revealed card's type.

    X-Saber Birkruut
    Effect Monster
    LV4 - EARTH - Warrior/Tuner - 200/1900
    Once per turn, during the Main Phase, if this card is in your Graveyard, you can Special Summon this card from your Graveyard. If you do, your opponent draws 2 cards.

    X-Saber Calovar

    Effect Monster
    LV7 - EARTH - Warrior - 2300/1700
    You can Special Summon this card from your hand when your opponent has 3 cards or less in their hand. If this card is Special Summoned in this way, destroy 1 Spell or Trap card on the field. Once per turn, during your Main Phase, you can declare Spell Cards or Trap Cards. This card is not affected by card effects of that type until your opponent's next End Phase.

    X-Saber Equestensi
    Synchro Monster
    LV8 - EARTH - Beast-Warrior/Effect - 3000/800
    1"X-Saber" Tuner monster + 2 or more "X-Saber" monsters
    If this card is destroyed by battle, reveal the top card of your deck. If it's a Saber card, put it into your hand and repeat the process. Deal 500 damage to your opponent for each Saber card revealed in this way. If this card is destroyed by a card effect, remove from play all cards in your opponent's hand and Graveyard.

    XX-Saber Morkoris

    Effect Monster
    LV3 - EARTH - Reptile - 1700/100
    When this card is Normal or Special Summoned, your opponent discards 1 card randomly from their hand. When this card is sent to the graveyard, draw 1 card.

    XX-Saber Zweitandr
    Effect Monster
    LV4 - EARTH - Beast-Warrior - 2600/0
    If there are less than three "X-Saber" monsters on the field when you Summon this card, destroy it. When this card destroys an opponent's monster by battle, he or she discards their hand, then draws five cards.

    XX-Saber Esencatura
    Synchro Monster
    LV7 - EARTH - Warrior/Effect - 2800/1400
    1"X-Saber" Tuner monster + 1 or more"X-Saber" non-Tuner monsters
    When you Synchro Summon this card, remove from play 1 card from your opponent's side of the field. Monsters destroyed by battle by this card are removed from play instead. When this card is sent to the graveyard, tribute 1 X-Saber monster on your side of the field or discard 2 cards from your hand. If you cannot, destroy all cards on your side of the field and send 2 cards from your Deck to the Graveyard.

    Eradication By Saber
    Quick-Play Spell
    Tribute 1 "X-Saber" monster on your side of the field to destroy 1 card on your opponent's side of the field.

    Sabermaster Ascension
    Continuous Spell
    Once per turn, you can Tribute 1 "X-Saber" monster on your side of the field. Draw 1 card. If the monster's ATK was above 2000, draw an additional card.

    Armaments of the Saberlord
    Normal Trap
    After activation, this card is treated as an Equip Card that increases the ATK and DEF of the equipped monster by 400 points. If the equipped monster is not an "X-Saber'" monster, destroy it at the End Phase of this turn. When the equipped monster attacks, your opponent discards a card.

    Saber Dance
    Counter Trap
    Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect and if you control two or more face-up Attack Position "X-Saber" monsters. Negate the activation of the effect and destroy that card.
     
    Last edited:

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    Annoying Sound
    Continuous Spell
    Your opponent cannot attack any monsters with "Annoying" in its name.
    Super Rare

    Annoying Orange
    Effect Monster
    ****/Plant/Earth
    If you draw this card, special summon it in attack position. Increase this card's by 3000 if there is an "Annoying Sound" on the field.
    0/0
    Rare
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    You make the Card!


    Sorry if the effect is c'est difficile to read.

    Very nice; I love the art.

    Wizard Kid
    ** LIGHT Spellcaster 0/0
    This card cannot be destroyed by battle when there are no cards face up on your side of the field except 'Wizard Kid'.

    Wizard of the Forest
    **** EARTH Spellcaster 1500/1000
    When this card is destroyed by battle and sent to the graveyard, you can Special Summon up to 2 'Wizard of the Forest' from your hand, deck or graveyard. When they are sent from the field to the graveyard, they are removed from play instead. By sacrificing one 'Wizard of the Forest' in your next Standby Phrase, you can remove from play up to 3 'Wizard' Monsters from your graveyard.

    Wizard of the Volcano
    **** FIRE Spellcaster 1300/2000
    If you have more than 1 'Wizard' Monster face-up on the field, you can special summon this card from your hand. When this card is destroyed by battle and sent to the graveyard while it is in face-down defense-position, remove this card from play instead and draw 1 card.

    Wizard of the Ocean
    *** WATER Spellcaster Tuner 900/1200
    If this card is used to Synchro Summon a "Wizard" monster from your Extra Deck, this card is remvoed from play instead of being sent to the graveyard.

    Wizard of the Sky
    ***** WIND Spellcaster 2200/1800
    When this card is successfully Tribute Summoned, you can tribute this card to remove from play up to 2 'Wizard' Monsters from your graveyard. If this card is destroyed by a card effect, than the controller of this card gains 1000 life points.

    Wizard of the Shadows
    *** DARK Spellcaster 1000/1000
    By tributing this card, you can send up to 3 'Wizard' Monsters from your hand or deck to the graveyard.

    Wizard of Light
    ******* LIGHT Spellcaster 2700/2300
    If there are more than 5 'Wizard' Monsters in your graveyard, you can Special Summon this card from your hand. Once per turn, you can remove from play 1Spellcaster-type monster from your graveyard for this card to gain 400 ATK points.

    Wizard's Magical Library
    Field Spell Card
    Once per turn, by discarding up to 5 cards from the top of your deck, you can remove from play up to 5 'Wizard' Monsters from your hand or deck for each card discarded.

    Wizard's Dimension Device
    Continous Spell Card
    Once per turn, you can discard 1 card to send 1 Spellcaster-type monster from your field to be removed from play.

    Dimensional Blast of Magic
    Counter Trap Card
    Only activate this card if you control 1 or more 'Wizard' Monsters. Negate the activation of a Spell or Trap card, or the Summon, Special Summon, or Tribute Summon of a monster and destroy it. Then remove from play 1 'Wizard' Monster from your graveyard.

    Wizard's Dimensional Destruction
    Trap Card
    For every 'Wizard' monster removed from play, your opponent takes 500 damage. Your opponent draws 2 cards.

    Wizard Mage of the Dimension
    ********* DARK Synchro Spellcaster ?/?
    1 'Wizard' Tuner + 2 or more non Tuner 'Spellcaster' Monsters
    For every 'Wizard' monster removed from play, this card gains 500 ATK points. If you have more than 10 'Wizard' monsters removed from play, this card can attack your opponent's life points directly. When you activate this card's effect, your opponent can either draw a card of gain 1000 life points. Once per turn, you can remove from play 1 'Wizard' Monster from your graveyard to destroy 1 card on the field.

    This is my slightly overpowered 'Wizard' archetype set. Tell me if Wizard Mage of the Dimension is too good, so I can change. I think I might change it's effect a bit to make it more realistic. Also, my previous cards have lacked the correct YGO grammar, so please, if there are any mistakes in these, fix them. I hope you enjoy.
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Remake

    Sandstone Monument
    Field Spell
    Rock-type monsters gain DEF equal to their ATK, but their effects are negated. When a Rock-type monster is designated as an attack target, you can switch the monster's battle position before damage calculation. When this card is sent from the field to the Graveyard, you can return 1 Rock-type monster in your Graveyard to your Hand.

    Petrified Lake
    Field Spell
    During your Standby Phase, gain 500 Life Points for each Rock-type monster you control. During your End Phase, if you control no Rock-type monsters, you can destroy this card to Special Summon 1 "Fossil" monster from your Graveyard in defense-position. It cannot change its battle position, except with a card effect, as long as it is face-up on the field.

    Burning Crater
    Field Spell
    When a "Fossil" monster is Summoned, inflict damage to both player's life points equal to half that monster's DEF. When this card is destroyed while it is face-up on the field, inflict 500 damage to your opponent's life points.

    Ancient Forest
    Field Spell
    Your Rock-type "Fossil" monsters are unaffected by effects that designate a target. Destroy all cards that target a Rock-type "Fossil" monster. When this card is destroyed while it is face-up on the field, draw 1 card.

    Fossil Geomancer
    ( 4 Stars / EARTH / Warrior / Effect Monster )
    600 / 2000


    Once per turn, you can switch this monster to defense-position. While this card is in defense-position, it is treated as a Rock-type. During your End Phase, you can destroy 1 face-up Field Spell card and activate 1 Field Spell card from your Deck.

    Fossil Excavator
    ( 4 Stars / EARTH / Warrior / Effect Monster )
    1200 / 1600


    Once per turn, you can switch this monster to defense-position. While this card is in defense-position, it is treated as a Rock-type. While this card is in attack-position, once per turn, you can return 1 Field Spell card from your Graveyard to your Deck.

    Fossil Raptor
    ( 4 Stars / EARTH / Dinosaur / Effect Monster )
    2200 / 1000


    Once per turn, you can switch this monster to defense-position. While this card is in defense-position, it is treated as a Rock-type. This card cannot declare an attack unless you control a Field Spell card.

    Fossil Seed
    ( 2 Stars / EARTH / Plant / Effect Monster )
    600 / 1800


    When this card is Special Summoned, you can activate 1 Field Spell card from your Deck. When this card is destroyed while in attack-position, you can Special Summon 1 Fossil monster from your Deck or Graveyard. Once per turn, you can switch this monster to defense-position. While this card is in defense-position, it is treated as a Rock-type.

    Fossil Charger
    ( 3 Stars / EARTH / Beast / Effect Monster )
    600 / 1200


    Once per turn, you can switch this monster to defense-position. While this card is in defense-position, it is treated as a Rock-type. When a Field Spell card is sent to the Graveyard, the original ATK of this card becomes 2500 until your next Standby Phase.

    Tectonic Shift
    Continuous Spell
    Each time a Field Spell card is sent to the Graveyard, inflict 400 damage to your opponent's life points. If there is no Field Spell card on the field, you can send this card to the Graveyard to add 1 Field Spell card to your Hand.

    Reorigination
    Normal Spell
    Discard 1 card to return all Field Spell cards in the Graveyard(s) to their owner's Deck.

    Landshift
    Quick-Play Spell
    You can return 1 Field Spell card from your Hand to your Deck to activate another Field Spell card from your Deck. You cannot conduct your Battle Phase this turn.

    Flash Terraforming
    Normal Trap
    Destroy 1 Field Spell card on the field. Activate 1 Field Spell card from your Deck.

    Ice Age
    Continuous Spell
    Whenever a Field Spell card is sent to the Graveyard, destroy 1 card on the field.
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Suijin Reborn
    ( 3 Stars / WATER / Aqua / Tuner Monster )
    0 / 1000


    This card's name is treated as "Suijin." Once per turn, you can change the ATK of one face-up monster to 0 until your opponent's next End Phase. If you activate this effect, this monster cannot attack this turn. Once per turn, you can decrease the level of this monster to 1. If this card is used to Synchro Summon, the monster Summoned must be "Gate Guardian."

    Kazejin Reborn
    ( 5 Stars / WIND / Spellcaster / Effect Monster )
    1500 / 1300


    This card's name is treated as "Kazejin." If you control a face-up "Suijin," "Kazejin," or "Sanga" card except "Sangan", you can Normal Summon this card without tribute. When this card is Summoned, you can add 1 "Suijin," "Kazejin," or "Sanga of the Thunder" from your Deck to your Hand.

    Sanga Reborn
    ( 5 Stars / LIGHT / Thunder / Effect Monster )
    2000 / 1100


    This card's name is treated as "Sanga of the Thunder." If you control a face-up "Suijin," "Kazejin," or "Sanga" card except "Sangan", you can Normal Summon this card without tribute. When this card is Summoned, you can Special Summon 1 "Suijin" or "Kazejin" card from your Graveyard.

    Suijin Tidal Barrier
    Continuous Trap
    When your "Suijin," "Kazejin," "Sanga of the Thunder", or "Gate Guardian" monsters are attacked, you can negate one attack on each monster once per turn.

    Kazejin Squall
    Continuous Spell
    When you play a "Suijin," "Kazejin," or "Sanga of the Thunder" monster, you can activate of the following effects:
    -- Add 1 additional "Gate Guardian," "Suijin," "Kazejin," or "Sanga" card except "Sangan" from your Deck to your Hand.
    -- Send 1 "Gate Guardian," "Suijin," "Kazejin," or "Sanga of the Thunder" monster from your Deck to the Graveyard.

    Essence of the Gate Guardian
    Counter Trap
    Activate only during damage calculation when your opponent attacks a "Gate Guardian," "Suijin," "Kazejin," or "Sanga of the Thunder" monster you control. Reduce the ATK of the attacking monster by the ATK of your monster until your next End Phase.

    Enraged Gate Guardian
    ( 11 Stars / DARK / Warrior / Effect Monster )
    3750 / 3400


    This card's name is treated as "Gate Guardian" while it is on the Field or in your Extra Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin", and "Suijin". When this card is removed from the Field, Special Summon 1 "Suijin," "Kazejin," or "Sanga of the Thunder" card from your Graveyard.

    Ethereal Gate Guardian
    ( 8 Stars / DARK / Warrior / Synchro Monster )
    2800 / 2300

    "Suijin" + "Suijin," "Kazejin," or "Sanga of the Thunder"

    This card's name is treated as "Gate Guardian" while on the Field, or in your Hand or Graveyard. Once per turn if this card were to be destroyed by battle, it is not destroyed and you take no battle damage. When this card is removed from the Field, Special Summon 1 "Suijin," "Kazejin," or "Sanga of the Thunder" card from your Graveyard. Its effects are negated as long as it is face-up on the field.

    Corrupted Gate Guardian
    ( 8 Stars / DARK / Warrior / Fusion Monster )
    0 / 1200

    "Sanga of the Thunder," "Kazejin," or "Suijin" + Any Monster


    This monster can only be Fusion Summoned by sending the above Fusion Material Monster from your side of the Field to the Graveyard (you do not use Polymerization). This card's name is treated as "Gate Guardian" while it is on the Field or in your Extra Deck. This card must remain in attack-position. When this card is removed from the Field, destroy all cards on the Field except "Suijin," "Kazejin," or "Sanga of the Thunder."
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Polluted Pondwater
    Continous Spell Card
    Once per turn, you can send one monster to your hand for ever "Frog" Monster on the field. At the End Phrase when you activate this effect, pay 500 life points or destroy this card.

    Sticky Tounge
    Counter Trap Card
    You can only activate this card when a face up monster is being selected as an attack target. Put it back in your hand and Special Summon 1 "Frog" Monster from your hand in face down defense-position.

    Spined Frog
    ** Aqua/Effect WATER
    800/1700
    FLIP: Destroy one card on the field and send one card back to his/her hand. Then your opponent draws 1 card.
     
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