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Tool: You're scripted evolved into a pokescript

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Frostbite

Ace Trainer
723
Posts
19
Years
  • Getting a problem with the program.

    I've installed pokescript and the advance database and all that. Everytime I try to open the pocketscript application I always get this error:

    "Run-time error '429':

    ActiveX component can't create object"
     

    Briggsby

    A learned trainer
    19
    Posts
    16
    Years
    • Seen Jun 29, 2008
    I don't understand, I followed your first lavacookie tutorial perfectly, then compiled it (by using pokescript and 'encoding' it) pressed the book, the torch and the 'startscript' was 802000(and I burnt the thing) so the fat guy in pallet town, I entered in his script offset $802000 but when I talk to him the game crashes....

    EDIT: I seem to have the same problem as Joyride
     
    Last edited:

    Briggsby

    A learned trainer
    19
    Posts
    16
    Years
    • Seen Jun 29, 2008
    Code:
    #org $Startscript
    Lock
    Faceplayer
    checkflag 0x200
    if B_TRUE goto $GotCookie
    message $AskMe
    $AskMe 1 = Would you like a Lava Cookie?
    boxset 5
    compare LASTRESULT B_TRUE
    if B_False goto $DontGet
    giveitem 0x26 1
    setflage 0x200
    Release
    end
    
    
    #ORG $GotCookie
    Lock
    Faceplayer
    message $NoCookie
    $NoCookie 1 = I'm not made of cookies!/l You only get one.
    boxset 6
    release
    end
    
    ORG $DontGet
    Lock
    Faceplayer
    message $AllMine
    $AllMine 1 = All the more for me!
    boxset 6
    release
    end
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • Does anyone know why I get this:
    Cooley833.jpg


    When I Compile This Script:
    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true, goto $done
    message $person
    boxset 6
    givepokemon 244 5 0xD7
    setflag 0x200
    release
    end
    
    #org $done
    message $done
    boxset 6
    release
    end
    
    #org $person
    $person =Here, \ptake this \v\h01!!
    
    #org $done
    $done =Run They are\pafter you!
     

    Naoshi

    lawl
    72
    Posts
    18
    Years
    • Seen Aug 11, 2023
    *helps Cooley*

    I believe you've overused $done.

    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true, goto $done
    message $person
    boxset 6
    givepokemon 244 5 0xD7
    setflag 0x200
    release
    end
    
    #org $done
    message [B]$done2[/B]
    boxset 6
    release
    end
    
    #org $person
    $person =Here, \ptake this \v\h01!!
    
    #org [B]$done2[/B]
    $done =Run They are\pafter you!
     
    1,104
    Posts
    16
    Years
  • *helps Cooley*

    I believe you've overused $done.

    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true, goto $done
    message $person
    boxset 6
    givepokemon 244 5 0xD7
    setflag 0x200
    release
    end
    
    #org $done
    message [B]$done2[/B]
    boxset 6
    release
    end
    
    #org $person
    $person =Here, \ptake this \v\h01!!
    
    #org [B]$done2[/B]
    $done =Run They are\pafter you!

    Don't you mean this...

    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true goto $done
    message $person
    boxset 6
    givepokemon 244 5 0xD7
    setflag 0x200
    release
    end
    
    #org $done
    message $done2
    boxset 6
    release
    end
    
    #org $person
    $[B]person 1[/B] =Here, \ptake this \v\h01!!
    
    #org [B]$done2[/B]
    $[B]done2 1[/B] =Run They are\pafter you!
     

    Naoshi

    lawl
    72
    Posts
    18
    Years
    • Seen Aug 11, 2023
    Don't you mean this...

    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true goto $done
    message $person
    boxset 6
    givepokemon 244 5 0xD7
    setflag 0x200
    release
    end
    
    #org $done
    message $done2
    boxset 6
    release
    end
    
    #org $person
    $[B]person 1[/B] =Here, \ptake this \v\h01!!
    
    #org [B]$done2[/B]
    $[B]done2 1[/B] =Run They are\pafter you!

    Oops, yeah. Sorry, I'm somehow a bit rusty with scripting lately XD
     

    Briggsby

    A learned trainer
    19
    Posts
    16
    Years
    • Seen Jun 29, 2008
    compiling eh? I'll try that thanks.

    Okay I tried compiling it the way your meant to now that I got pokeadvance or whatever but then it said: 'Run-time error "6": Overflow'
     

    Morrissey

    "Amor Fati" - Love your Fate
    11
    Posts
    16
    Years
  • When did this become a questions/answers thread? Isn't this just to talk about the new program?

    Where else could we get help with the program other than PM flaming this beautiful lady or posting our queries here?
    I suppose I could be educated right now by a moderator; it seems to me that this is the best place for Q&A on PokeScript...it makes it easier for new users who just downloaded the program from here to troubleshoot without running all over the forums...
    Who knows? I dunno...
    Which brings me to my question:

    When I attempt to run PokeScript I receive this message:

    Run-time error '-2147024770 (8007007e)':
    Automation error
    The Specified module could not be found.


    I wish I had more programming experience so I could actually understand the tools I use.
     
    8
    Posts
    16
    Years
    • Seen Sep 30, 2010
    doesn't work!

    I tried to download this a lot of times but it never works

    I download everything but when i try to use it, it just keeps saying

    Run-time error '429':

    ActiveX component can't create object
     

    Briggsby

    A learned trainer
    19
    Posts
    16
    Years
    • Seen Jun 29, 2008
    Please can someone help I seem to have the old problem of red screen and hung game which means that I've made a mistake in my script right? I can't seem to find what I did wrong though, here's the script:
    Spoiler:


    And Thanks in advance
     
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    Thats so unfair, now were my script are going to work
    dies Poketscript >__>
    if reinstalled,used your uninstall thing,but nothing worked
    still the same error message...
    "File Not Found or user cancel"
     
    10
    Posts
    16
    Years
    • Seen Apr 1, 2008
    When I try to open Pokescript, it says:

    Run-time error '-2147024770 (8007007e)':
    Automation error
    The specified module could not be found.

    What's happening?!!

    P.S. I tried downloading it again, it didn't work
     
    Last edited:
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