I think it's just my computer being slow in compiling for whatever reason
because I can't seem to think what else it is and I left it for a while and it started loading again
Nope. That's such a vague issue, I don't really even know where to begin to troubleshoot it. Especially since it doesn't even kick in until a couple of hours into the game, and I have no idea what you may have done within that large span of time that could be a contributing to it.
I do know that the game does lag when attempting to access the Max Raid Database, which is something I aim to eventually address. But that's the only instance of lag I encountered in the hours and hours of playtesting while designing the plugin. However, it's honestly hard to say, because I do all my work on a vanilla copy of Essentials with just the default maps/events/assets, and the only plugins I have installed are my own and a handful of others that are there simply to test compatibility. So I don't have any idea what may happen in a heavily modified game with dozens of other plugins present. All I know is that I've definitely had save files in the 1-2 hour range and never noticed any lag. There's no real way for me to efficiently test this, so I don't really have an answer for you. Unless this becomes something that a bunch of people begin reporting, I just have to assume it's something specific to your game or computer.
I understand.
To be precise, I have 21 plugins in total (including Deluxe, Enhanced UI, and ZUD). You said you tested the compatibility with other plugins, could you tell me which plugins you can confirm are compatible? So that I can test compatibility with the other ones.
Hi
I just downloaded ZUD Plugin and everything I tested works fine except for one thing: whenever I try to use Z Nature Power (in this case with Whimsicott) under a Terrain (misty) it turnes into moonblast like it should be but after that I receive this error message
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.3]
Exception: ArgumentError
Message: Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::Move, String], but got NilClass.
Backtrace:
015:Validation:29:in `validate'
103:GameData:92:in `get'
262:Pokemon_Move:16:in `initialize'
[ZUD Mechanics] Data_Pokemon.rb:313:in `initialize'
[ZUD Mechanics] Battler_MoveConversion.rb:38:in `new'
[ZUD Mechanics] Battler_MoveConversion.rb:38:in `convert_zmove'
[ZUD Mechanics] Battler_Overrides.rb:156:in `pbUseMoveSimple'
183:MoveEffects_ChangeMoveEffect:883:in `pbEffectAgainstTarget'
166:Battler_UseMove:704:in `block in pbProcessMoveHit'
166:Battler_UseMove:702:in `each'
the Z move just was skipped and the battle continue.
Any idea on how to fix it?
Hi I'm sorry for bothering you again but I think I have found two more bugs:
1) I noticed that both the player and the CPU are able to do Z moves even if the Pokémon is holding a different item than a Z crystal, I think all Pokémon are able to do them as long as someone in the team have a Z Crystal but this last part it's only my speculation
2) When Pokémon from the CPU use the Gigamoves like cannonade/wild fire the effect of the DoT are still only for their Pokémon instead of player Pokémon
this is it at the moment
Perfect <3 Hopefully this is the last time
I need to know where do you get this Gen 8 icons
Here I'm again, when i tried to use Giga Cannonade there was this error:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.3]
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
Backtrace:
[ZUD Mechanics] Scene_Animation_ZMove.rb:180:in `createProcesses'
193:Battle_Scene_BaseAnimation:12:in `initialize'
[ZUD Mechanics] Scene_Animation_ZMove.rb:111:in `initialize'
[ZUD Mechanics] Scene_Animation_ZMove.rb:377:in `new'
[ZUD Mechanics] Scene_Animation_ZMove.rb:377:in `pbShowZMove'
[ZUD Mechanics] Battle_Move.rb:55:in `pbDisplayUseMessage'
166:Battler_UseMove:288:in `pbUseMove'
[ZUD Mechanics] Battler_Overrides.rb:120:in `pbUseMove'
166:Battler_UseMove:52:in `block in pbProcessTurn'
012:PBDebug:6:in `logonerr'
Sorry I called it in a mixed way with the italian name of the move, it's the g-max cannonade from Gigantamax Blastoise. mmm that's really strange because the trainer is the main character trainer that is used for every battle so I don't have idea why that happened only with that move and it's not happening with charizard gigantamax or venusaur (I use this two as an example because I tested if it was a common error but it wasn't)