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Code: pokecrystal-board: a single-player RPG board game engine for the GBC

  • 171
    Posts
    11
    Years
    In pokecrystal-board you will find:
    • Content with new built-in features
      • Overworld board game engine: menus, movement, events, turn lifecycle, etc.
      • Level selection menu ("world map")
      • Game progression logic
      • Other supporting features
    • Empty canvas with pokecrystal-board placeholder content, or with no content
      • Actual levels and maps, and their design
      • Board space effects
      • Many GFX and SFX elements
      • Layout of transition screens and menus
      • ...
    • Empty canvas with pokecrystal placeholder content
      • The complete Pokemon battle engine
      • Pokemon data and storage
      • Item data and storage
      • ...
    In pokecrystal-board you will not find:
    • A ready-to-play game
    • An engine that requires less ASM knowledge than the pokecrystal disassembly to develop features not yet implemented
    • Guaranteed compatibility with extensions to pokecrystal developed by the community
    • Definitive GFX and SFX assets for the pokecrystal-board features
    Code, feature descrption, usage guide, and information on how to contribute are all available in the Gitlab repository: https://gitlab.com/xCrystal/pokecrystal-board. Refer to the README file in the repository for additional information.

    Some sample videos available here (using dummy design elements and data): https://drive.google.com/drive/u/1/folders/1WW8HA_IAtl8MQlafNGip_66j1TEwL5qD
     

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