• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
8
Posts
14
Years
Curt200718: I'm not doubting Poccil's abilities as a coder - he's far and away the best RMXP scripter I've seen yet. I am confused by his utter lack of basic testing, though - the first thing you do before putting your work online is to make sure that your basic program at least starts up okay. It's an extremely rookie mistake and it surprised me to see it in someone so obviously good at what he does.

Incidentally, I've hit another problem with this latest release; whenever you catch a wild Pokémon the game crashes out with the following error:

Exception: NoMethodError
Message: undefined method `rect' for #<AnimatedBitmap:0x4006f20>
PokemonPokedex:568:in `pbChangeToDexEntry'
PokemonPokedex:588:in `pbStartDexEntryScene'
PokemonPokedex:867:in `pbDexEntry'
PokeBattle_ActualScene:2328:in `pbShowPokedex'
PokeBattle_ActualScene:2325:in `pbFadeOutIn'
PokeBattle_ActualScene:2325:in `pbShowPokedex'
PokeBattle_Battle:163:in `pbThrowPokeBall'
PokeBattle_Battle:1640:in `pbRegisterItem'
PokeBattle_Battle:2440:in `pbCommandPhase'
PokeBattle_Battle:2399:in `loop'
OblivionMew, I believe this is your department. ;)

Edit: Apparently, if you go into the Scripts database, go to "PokemonPokedex", and replace line 564

pkmnbitmap=AnimatedBitmap.new(pbPokemonBitmapFile(species,false))
with this, from my old (fully-functioning) version:

pkmnbitmap=BitmapCache.load_bitmap(pbPokemonBitmapFile(species,false))
Then the Pokedex works fine. But I'm not happy with having to replace the "AnimatedBitmap" thing, since it sounds cool :P So if anyone can devise a better solution - one that doesn't involve downgrading, like mine - then I'd be very happy to know about it.
 
Last edited:
401
Posts
19
Years
  • Age 29
  • Seen Dec 4, 2016
Hehe, I see what Ol' Poccil is up to. He's attempting to do animated pokemon. I think he put that there on purpose, whether it works or not, for the future.
 

Rassalon

Epic One
144
Posts
15
Years
In the box you can release pokemon.
But what i want is that on the pokemon party screen when you select a pokemon and brings up that little one that says: Summary,<HM Moves>, Switch, Close. You Know what i mean?
Is it possible so that it can be changed to Summary, <HM Moves>, Release, Switch, Close. But Release litterally releases the pokemon like the box. Possible?
 

O.G. Duke

a.k.a OmegaGroudon
974
Posts
17
Years
  • Seen May 18, 2016
Bug.png

See, my battle sprite automatically cut off once I attack with my Pokemon. Any idea on how to fix it?
 

RMXPUser462

Just call me Ryan
258
Posts
18
Years
  • Age 32
  • Seen Dec 28, 2012
so quick question...

I want to create a new type of pokeball, so I go to the PBS/items and add a pokeball, give it the right properties, etc. so I go in game and I use it. It works fine, but that's not what I want to know. What I want to know is where I go to edit like it's catch rate or something of that sort. Any help appreciated :)
 

thepsynergist

Vinemon: Sauce Edition Programmer and Composer
795
Posts
15
Years
@Omega Groudon: Make sure the sprite size is 128 x 128.

Also, I have 2 questions.

1.) How do you make it so that when you stand on a tile of ice, it cracks, then when you stand on it a second time, it teleports you to another room. I know how to create a teleport event when you stand on a tile, but I want to make one that only works after you step on a cracked ice tile. How would you go about doing that?

2.) How can you store all of the pokemon that you have in your party to a variable (a.k.a bug catching contest) so that you have no pokemon in your party, and you can call them back by using another script command or something. I want to have my character go into the past, and have no pokemon in his party that he had in the future, just so you can get the right idea. Maybe Maruno or OblivionMew can help me with this...?
 

Fraot

Researcher & Game Developer
322
Posts
15
Years
1.) How do you make it so that when you stand on a tile of ice, it cracks, then when you stand on it a second time, it teleports you to another room. I know how to create a teleport event when you stand on a tile, but I want to make one that only works after you step on a cracked ice tile. How would you go about doing that?

I'm not very sure but you can try going to the "PokemonField" script and then do your 'magics'. Or press Ctrl+F to search in all sections: "tag" or something related, then you can make your own terrain tags. Sorry if I don't help too much.
 

thepsynergist

Vinemon: Sauce Edition Programmer and Composer
795
Posts
15
Years
I'm not very sure but you can try going to the "PokemonField" script and then do your 'magics'. Or press Ctrl+F to search in all sections: "tag" or something related, then you can make your own terrain tags. Sorry if I don't help too much.

I don't see how a terrian tag will help me with this...I want to make an event, and I can't set a terrain tag as a condition on a conditional branch. Maybe through script, but I don't know how I can change a terrian tag on the fly...
 

The Smell

Doof-Man
212
Posts
17
Years
I don't see how a terrian tag will help me with this...I want to make an event, and I can't set a terrain tag as a condition on a conditional branch. Maybe through script, but I don't know how I can change a terrian tag on the fly...

Try making a self switch, so that when you stand on it once, Self Switch A = ON, and then when you next step on it, make the new Event page have Self Switch A as the switch, and make it teleport. I can post screenies if you want help.
 

thepsynergist

Vinemon: Sauce Edition Programmer and Composer
795
Posts
15
Years
The prob is, when I use it like that, they both activate at once. Because, I "continue" to step on it. I want it to let me step, step off, step on to activate the teleport.
 
8
Posts
14
Years
Psynergist: In regards to this question:

1.) How do you make it so that when you stand on a tile of ice, it cracks, then when you stand on it a second time, it teleports you to another room. I know how to create a teleport event when you stand on a tile, but I want to make one that only works after you step on a cracked ice tile. How would you go about doing that?
The Smell is right - create an event with the graphic you want (standard ice) and set it to "Player Touch". Inside the command list, put "Control Self Switch A = ON". Then create a new event page, set the graphic to cracked ice, activate the "Conditions -> Self Switch A is ON", set it to "Player Touch" and put the "Transfer Player" command in the command list. I just did it myself right now and it works perfectly.

A question of my own, now... I've got everything in the latest Pokémon Essentials release (Sept. 13) working, EXCEPT that when my Pokémon evolve it gets to the end of the evolving-whirling-graphics and then freezes. After a minute it says that the script is taking too long, saves my game, and crashes to the desktop.

I can only assume it has something to do with metaplayer1 and metaplayer2, but I'm not sure how to fix the problem. And my usual trick of substituting the new code with old, stable code, doesn't seem to be working. Any thoughts?
 

Luka S.J.

Jealous Croatian
1,270
Posts
15
Years
Long since I've last posted here...anyways...I've been trying to solve this for about 2 days now, and I'm just going insane. Now I'm driving myself crazy and can't find even a trace of the script I could edit to fix my problem.
Now onto my problem. I've recently changed my game resolution to full dual screen NDS resolution (which is 512x784). Now whenever i try to start a battle, the black that moves away for the appearence of the battle keeps going away but stops at a certain point. The image below, I hope will show more details about my problem.
capture003h.png

And that's it. The black just stops and doesnt go away.
 

Fraot

Researcher & Game Developer
322
Posts
15
Years
I don't see how a terrian tag will help me with this...I want to make an event, and I can't set a terrain tag as a condition on a conditional branch. Maybe through script, but I don't know how I can change a terrian tag on the fly...


Are you serious? I mean, for some reason, RMXP lags too much or it's simply badly optimized, so if you make an event for every ice tile like the other guy said... the game will lag too much, i mean TOO MUCH.

@Luka
It seems to be the viewport of the battle... which lines did you edited on the Pokebattle_ActualScene? I had the same problem when trying to make my battle system.
 

Luka S.J.

Jealous Croatian
1,270
Posts
15
Years
Meh....I edited too many to count. But that's not the case. It's something with the new resolution and screen size that blocks fully battle entry.
 

thepsynergist

Vinemon: Sauce Edition Programmer and Composer
795
Posts
15
Years
Are you serious? I mean, for some reason, RMXP lags too much or it's simply badly optimized, so if you make an event for every ice tile like the other guy said... the game will lag too much, i mean TOO MUCH.


There is only one event running as a parallel process to prevent lag. It checks the X and Y values of the tile the player is standing on. So lag won't be an issue.

But I hope that my 2nd question will be answered, as it is more imperative than the 1st.
copy.png
favicon.ico
 
Status
Not open for further replies.
Back
Top