question, i wanna make a simple-like, menu, like the pause menu, that sub-titles appear only after a switch or something is activated, but... my problem is, i can use the _INTL thing, but the subheadings always appear, so i looked at the menu script to script my own menu, but strange thing about this is, i have no idea how to call the menu in an event, =S... i use all, the class', to the def's, as the script in the event, but not so much as an error, the game just continues... its quite stupid really, but i have no idea what to edit if it doesn't tell me whats wrong, i can't see the problem... i'm using;
commands[cmdPokedex=commands.length]=_INTL("POKéDEX")
commands[cmdPokemon=commands.length]=_INTL("POKéMON") if $Trainer.party.length>0
commands[cmdBag=commands.length]=_INTL("BAG") if !pbInBugContest?
etc. etc.
just so we don't get confused, this is not a pause menu replacement, this is just a menu, so when you talk to someone, or, something, this "new" menu will pop up to choose options, all i want to do is bring up the menu, i want the event to do everything else, u could say it would be like the "choices option" in the event, but i need about 6 options, and the game only gives you 4... unless there is a way around scripting this...
for this way, i cant get the window to come up or anything. i need help please :(
EDIT:: also, i've been looking at tutorials and learning rgss, but then i realised, Poccil, re-wrote everything, how am i supposed to learn his code, wen it is different to what i am lookin at...?
does he have a tutorial on how he does things or not?