Game: FR
Problem:
I notice when entering a Dual Battle with only 1 pokemon the game replicates your 1 pokemon for the battle. Is there a way to make it display only your 1 pokemon?
???:
Profit!
Well... if you replicate everything from an already existing double battle you may be in a bit more luck... then again, I can't remember how many double battle there were in FR, but it should still work so long as everything is set up the same as a normal double battle.
Examine the scripts too, not just the trainer data, the trainerbattle command might have a parameter you might have gotten wrong.
Help.
I've been trying for so long to find a way of changing Oak's intro thing in FR for agesss..
I'm aware of the A-Text method, but the program doesn't seem to work on my laptop :/
PLEASE HELP! ><
You could use a text editor with a table function... or if you can't use table files, try writing down what oak says, then translate it into PokeText (My own term for the Hex that makes up the letters in the game... I believe thethethethe's tutorial has a list of every letter/symbol in the game and their corresponding hex digit.
After you have it written down, just search it in the hex editor and edit away... be careful though, unless you know how to repoint manually I suggest you make the text the same length, or shorter than Oak's original text...
Despite the gratuitous amount of tools provided, I'd like to like to learn how a lot of the inside mechanics of the ROM work. For example, how would I manually find the trainer data in a hex editor (specifically for R/S/E), and how would I change them? (eg. sprite in the battle, and Pokemon loadout)
All of those things require knowledge of a hex editor.
Most people start learning these things by fiddling around with the hex data in a ROM.
For instance, let's use editing a trainer.
Say you wanna edit Ace Trainer Joel (Disregard the name, this is an example.)
You'd naturally wanna search for Joel. So long as Joel only appears in the ROM once, you shouldn't have any problem finding him at all... though that wont always be the case.
From there all you really need to do to start learning is fiddle around with the bytes that come after his name.
You can change the Pokemon he has, his class (Ace Trainer and the like), whether or not he is a double battle, etc. etc.
Remember to make a backup before all this, if you screw something up, you might not remember everything you did... good to be careful eh?
After making the changes, open the ROM up in your Emulator and check what you did.
You could just as easily open it up in a tool to see if you wanna see EXACTLY what you did, cause the trainer's data would be different in the tool too.
Changing sprites can be done that way too, but you'll need to make sure to have the offset of a trainer image handy, or you wont have anything to change it to.
This is the same basic way you can change about anything in a ROM...
When I first started my Hex Editing learning, I started with item hacking.
Since I don't have a hex editor that supports table files, (You'll wanna learn about those too, google is your friend) I had to search for a bunch of random numbers, it's possible to edit it that way, but it's easier to use a table...