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Request a Moveset / Simple Q&A / Breeding Questions

S+M staff are great

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    1
13
Posts
12
Years
    • Seen Nov 8, 2011
    A life orb strengthens the moves at the cost of some hp right? Gotta get some bp then, I have none xD
    Thank you so much!
    I've been considering various pokemon for the 5th and 6th spot but I just can't make up my mind D:
    It'd probably have been better if you posted a thread, but...


    Azelf's best set this generation is to abuse Nasty Plot. Your set should look a little more like this, imo:

    Azelf @ Life Orb
    Nature: Timid
    EVs: 252 SpA / 252 Spe / 4 HP
    - Nasty Plot
    - Psyshock / Psychic
    - Hidden Power [Fighting] / Shadow Ball
    - Fire Blast



    Infernape would probably be best running a mixed set:

    Infernape @ Life Orb
    Ability: Blaze
    Nature: Naive
    EVs: 252 Atk / 4 SpA / 252 Spe
    - Overheat
    - Close Combat
    - U-turn / Grass Knot
    - Stone Edge / Mach Punch



    You've got the right idea, but a few adjustments: Volcarona wants Life Orb, Fire Blast/Flame Dance > Heat Wave, and preferably Hidden Power [Rock] > Psychic but Psychic works too.


    Hydreigon would like to use a Life Orb special attacking set as it makes use of his best qualities - a good SpA stat, great coverage, and solid bulk.

    Hydreigon @ Life Orb
    Nature: Modest
    EVs: 252 SpA / 252 Spe / 4 HP
    - Draco Meteor
    - Dark Pulse
    - Fire Blast
    - Focus Blast / U-turn



    Braviary... well, Braviary isn't exactly competitively viable. It doesn't have much insofar as standard sets and I'm too tired to think one up for you right now. If you can, I'd suggest using something good like Staraptor over it but I'm just gonna step out on this one and be lazy. :B
     
    97
    Posts
    14
    Years
  • RE: Thunderbolt, Psychic and Rock Slide

    Hiya,
    I wanted to know the exact locations of the Thunderbolt, Psychic and Rock Slide TMs in Black and White.
    Thanks :)
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    Hiya,
    I wanted to know the exact locations of the Thunderbolt, Psychic and Rock Slide TMs in Black and White.
    Thanks :)

    TM24: Thunderbolt - P2 Laboratory
    TM29: Psychic - Route 13
    TM80: Rock Slide - Mistralton Cave

    :3
     
    88
    Posts
    13
    Years
    • Seen Apr 26, 2015
    can someone help me with my arcanine...
    Arcanine (Adamant Nature, + Att, - SpAtt)
    Ability : Flash Fire or Intimidate
    Moves: Morning Sun, Crunch, Wild Charge, Flare Blitz, Extreme Speed, Flame Charge, Close Combat
    The morning sun is useful for if i use Wild Charge and/or Flare Blitz. Extreme Speed is a 2+ priority move but flame charge increases speed and is STAB. Close combat has good coverage and so does crunch
    Some help needed on the moves, the ability and the item please :)
     

    firebolt12

    pokemon Master
    82
    Posts
    13
    Years
    • Seen Jan 27, 2012
    can someone help me with my arcanine...
    Arcanine (Adamant Nature, + Att, - SpAtt)
    Ability : Flash Fire or Intimidate
    Moves: Morning Sun, Crunch, Wild Charge, Flare Blitz, Extreme Speed, Flame Charge, Close Combat
    The morning sun is useful for if i use Wild Charge and/or Flare Blitz. Extreme Speed is a 2+ priority move but flame charge increases speed and is STAB. Close combat has good coverage and so does crunch
    Some help needed on the moves, the ability and the item please :)

    here's what I suggest....

    Arcanine@lifeorb(morning sun heals recoil, so yeah) left overs(to heal more recoil),
    ability: intimidate- helps reduce damage from earthquake, aquatail,and stone edge, which rely on attack. Also takes longer for Ddancers to set up. PLus, specially defensive baton passers, will have a harder time passing attack boosts to Salamence, tyranitar, condelkurr, and haxorus, etc.
    Flash fire is great, but not to many competitive users are not going to hit you with fire moves. in double battles, or triple battles, this ability might help, but Intimidate will work better, since All 2/3 pokemon's attack will be lowered.

    moves- You have great choices

    morning sun- a must if you are going to run life orb and/or flare blitz/ wildcharge. Quite smart to use those
    wild charge- you need coverage from bulky waters, and here it is. Life orb will increase recoil, but bulk up the power, but you have morning sun.
    Flareblitz- this is what makes your arcanine, an arcanine. You sweep with this.
    Close combat/ Crunch- I don't recommend extreme speed, because if you run the above moves, you don't have anything to protect your weaknesses, and you reduce your coverage dramaticly. Close combat is more risky, but has very nice coverage. See: Steel, rock, dark, and normal types.
    Crunch covers ghost, psychic, and one more, but you can't cover your weaknesses as well. But if you like chance of flinch, go ahead.

    EVS recommended for the set:
    252 ATK 252 SPD 6 hp

    I hope this works out well for you. Post on my profile if it helped at all.
     

    Perriechu

    i make this look easy tik-tik boom like gasoline-y
    4,079
    Posts
    15
    Years
  • here's what I suggest....

    Arcanine@lifeorb(morning sun heals recoil, so yeah) left overs(to heal more recoil),
    ability: intimidate- helps reduce damage from earthquake, aquatail,and stone edge, which rely on attack. Also takes longer for Ddancers to set up. PLus, specially defensive baton passers, will have a harder time passing attack boosts to Salamence, tyranitar, condelkurr, and haxorus, etc.
    Flash fire is great, but not to many competitive users are not going to hit you with fire moves. in double battles, or triple battles, this ability might help, but Intimidate will work better, since All 2/3 pokemon's attack will be lowered.

    moves- You have great choices

    morning sun- a must if you are going to run life orb and/or flare blitz/ wildcharge. Quite smart to use those
    wild charge- you need coverage from bulky waters, and here it is. Life orb will increase recoil, but bulk up the power, but you have morning sun.
    Flareblitz- this is what makes your arcanine, an arcanine. You sweep with this.
    Close combat/ Crunch- I don't recommend extreme speed, because if you run the above moves, you don't have anything to protect your weaknesses, and you reduce your coverage dramaticly. Close combat is more risky, but has very nice coverage. See: Steel, rock, dark, and normal types.
    Crunch covers ghost, psychic, and one more, but you can't cover your weaknesses as well. But if you like chance of flinch, go ahead.

    EVS recommended for the set:
    252 ATK 252 SPD 6 hp

    I hope this works out well for you. Post on my profile if it helped at all.

    Wait the first part makes no sense, Leftovers cannot heal Life orb recoil? D: Because they're both hold items, unless you meant move recoil.

    Anyway a good Arcanine set would be this;

    Arcanine @Choice Band/Choice Scarf
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant/Jolly Nature
    Ability: Intimidate/Flash Fire
    -Flare Blitz
    -Close Combat
    -Wild Charge
    -Extremespeed

    That's his Choice item set, or there's this one;

    Arcanine @Life Orb
    EVs: 148 Atk / 124 SAtk / 252 Spd
    Rash/Naive Nature
    Ability: Intimidate/Flash Fire
    -Fire Blast
    -Close Combat
    -Extremespeed/Wild Charge/Hidden Power [Ice]
    -Morning Sun

    Enjoy. :3
     

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    If you're going to use Arcanine in UU, Flash Fire >>>>>>> Intimidate. The ability to walk in for free is much more appreciated than lowering Attack, especially when Arcanine has an awful defensive typing anyway. On dragon's second set you should run 252 Atk/252 Spe @ Adamant when you're not running HP Ice or else you're wasting EVs. (I never actually believed HP Ice would be useful anyway, especially since the things that are coming in on Arcanine are bulky waters anyway).
     
    97
    Posts
    14
    Years
  • I'm EV training my Thundurus. It has a pokerus and I've made it hold a macho brace. So if I'm not mistaken to maximise its speed I need to fight 42 Basculins (+2 Spd) and to maximise its special attack I need to fight 63 Litwicks (+1 SpAtk). Is this right?
     

    JJAttacker

    None Shall Pass
    42
    Posts
    15
    Years
  • I NEED A MOVE SET FOR CHARIZARD HE IS THE BEST POKEMON IN THE WHOLE WORLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
    3
    Posts
    12
    Years
  • Looking to get some advice for items and move sets for this team. One of the first teams I have built for casual competition and I really don't know a whole lot about what is/isn't viable. Try not to be to harsh if it's as terrible as I suspect but again any advice is welcome.
    Thanks!

    Zekrom (Rash)- Dragon/Electric
    [Moves] Fusion Bolt (Electric)/Draco Meteor (Dragon)/ Fly (Flying)/ Zen Headbutt (Psychic)

    Tyranitar (Adamant)- Rock/ Dark
    [Moves] Earthquake (Ground)/ Stone Edge (Rock)/ Crunch (Dark)/ Dig (Ground)

    Mewtwo (Jolly)-Psychic
    [Moves] Psychic (Psychic)/ Psystrike (Psychic)/ Recover (Normal)/ Aura Sphere (Fighting)

    Heatran (Sassy)-Fire/ Steel
    [Moves] Flamethrower (Fire)/ Fire Blast (Fire)/ Flash Cannon (Steel)/ Crunch (Dark)

    Giratina-O (Timid)-Dragon/Ghost
    [Moves]Draco Meteor (Dragon)/ Shadow Force (Ghost)/ Dragon Tail (Dragon)/ Thunder (Electric)

    Gyrados (Jolly)-Water/Flying
    [Moves] Hydro Pump (Water)/ Ice Fang (Ice)/ Surf (Water)/ Fire Blast (Fire)
     
    Last edited:

    Arceus Whisper

    Shiny Hunter
    92
    Posts
    12
    Years
  • Type Advantage Up-setter

    So I wanted to EV train a Rhyhorn for competitive battling in the future. So I was looking at it's movepool, and I came up with this idea that I'm rather proud of, here's the idea I came up with

    RHYPERIOR @ Focus Band
    Ability: Steady Rock
    Nature: Modest
    EV Spread (Sp Atk: 252 Sp Def: 6 Speed: 252)
    Reversal
    Ice Beam
    Hidden Power (Flying)
    Thunderbolt

    The idea is he has a move that is super effective against ever single one of his weaknesses, plus his ability reduces his weakness to his weaknesses, so he can upset the stereotypical types useful against a Ground/Rock. In addition to all that his Focus Band/Reversal makes him a good reversal sweeper
    I would love you guys's opinion/advice on my Rhyperior idea
     
    88
    Posts
    13
    Years
    • Seen Apr 26, 2015
    ok, I am trying to level up a espeon to learn morning sun to breed into my growlithe but i thought that there's no point in leveling it up to level 71 if i'm not going to do the EV's, nature and moves properly
    so can anyone suggest a moveset with EV's, nature and an item to have on an Espeon. (It must have morning sun)
    Thanks :D
     

    dreyko

    Isolated System.
    270
    Posts
    12
    Years
  • whats a good moveset for terrakion? and also the held item.
    252 Attack 4 Def 252 Speed
    my current terrakion knows:

    close combat
    protect
    arial ace
    rock slide
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen Apr 29, 2024
    Terrakion @ Life Orb / Air Balloon
    Trait: Justified
    EVs: 6 HP / 252 Atk / 252 Spe
    Adamant (+Atk, -SAtk)
    - Rock Polish
    - Swords Dance
    - Close Combat / Sacred Sword
    - Stone Edge

    Double Dance Terrakion is its most common set. Rock Polish against fast frail teams and SD against slower bulker teams, if you can do both its usually GG.

    Terrakion @ Choice Band / Choice Scarf
    Trait: Justified
    EVs: 6 HP / 252 Atk / 252 Spe
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Stone Edge
    - Earthquake / Sacred Sword / Quick Attack
    - X-Scissor

    Choice Terrakion. Quick Attack is only useful on the CBer to pick of low health stuff. X-Scissor is for psychics and whatnot.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen Apr 29, 2024
    Amoongus @ Leftovers
    252 HP / 192 Def / 56 Sp.Def / 8 Speed
    Calm Nature
    Trait : Effect Spore (Regenerator is unreleased but would be preferable otherwise)
    - Spore
    - Stun Spore / Toxic
    - Giga Drain
    - Clear Smog / Hidden Power [Ice/Fire]

    The best set this thing can pull off. Spore initially then Stun Spore/Toxic the next switch in to cripple 2 of the opponents Pokes. However when using Toxic it might be wise to use Hidden Power Fire alongside it to not be totally helpless vs steels. Clear Smog to annoy slower stat boosters whilst Giga Drain lets you heal. Hidden Power Ice or Fire may be used for coverage. This ev spread maximizes your bulk and 8 Speed lets you outspeed Slowbro and Reuniclus and other slow junk around that speed benchmark.

    So I wanted to EV train a Rhyhorn for competitive battling in the future. So I was looking at it's movepool, and I came up with this idea that I'm rather proud of, here's the idea I came up with

    RHYPERIOR @ Focus Band
    Ability: Steady Rock
    Nature: Modest
    EV Spread (Sp Atk: 252 Sp Def: 6 Speed: 252)
    Reversal
    Ice Beam
    Hidden Power (Flying)
    Thunderbolt

    The idea is he has a move that is super effective against ever single one of his weaknesses, plus his ability reduces his weakness to his weaknesses, so he can upset the stereotypical types useful against a Ground/Rock. In addition to all that his Focus Band/Reversal makes him a good reversal sweeper
    I would love you guys's opinion/advice on my Rhyperior idea

    Oh boy where to start.

    Special moves utterly suck on Rhyperior (sorry to be harsh but its true), it has absolutely horrific special attack so you will be doing around 2 damage to everything with the current set.

    Focus Band is an non-viable item as it relies solely on luck and Rhyperior is too slow and priority is too rife to make Reversal viable.

    Not to mention you have no STAB moves aka that amazing Rock/Ground STAB combo that rips into everything and will do more damage to the things that like to switch into Rhyperior than special attacks EVER would even when they're super effective.

    Anyway onto viable Rhyperior sets.

    Rhyperior @ Choice Band
    252 Atk / 252 Speed / 6 HP
    Adamant Nature
    Trait : Solid Rock
    - Stone Edge
    - Earthquake
    - Aqua Tail
    - Fire Punch / Megahorn

    Stone Edge and Earthquake for STAB, aka a 50% damage bonus as they're the same type as Rhyperior. Aqua Tail to hit ground types with Fire Punch to hit steels. Megahorn is an option for bulky psychic types.

    Rhyperior @ Life Orb
    252 Atk / 252 Speed / 6 HP
    Jolly Nature
    Trait : Solid Rock
    - Stone Edge
    - Earthquake
    - Rock Polish
    - Aqua Tail / Megahorn

    Same as above but you can Rock Polish late game to be fast and hit things hard.

    Rhyperior @ Leftovers
    136 HP / 192 Atk / 16 Sp.D / 164 Speed
    Adamant Nature
    Trait : Solid Rock
    - Stone Edge
    - Earthquake
    - Megahorn / Swords Dance
    - Substitute

    This set should be used in sand then its special defense becomes pretty good, even Blissey and Cresselia cant break its sub with Ice Beam. You can then Swords Dance or attack from behind your sub.

    Rhyperior @ Leftovers
    244 HP / 184 Def / 80 Sp.D
    Impish Nature
    Trait : Solid Rock
    - Stone Edge
    - Earthquake
    - Megahorn / Avalanche / Roar
    - Stealth Rock / Roar

    A more defensive version gearing towards team support with the ever amazing Stealth Rock. You can also Roar to shuffle the damage around or Avalanche to hit dragons and Gliscor. Once again use in Sandstorm for best results.


    EDIT:

    As for Espeon, with Morning Sun it'd be best on a drought team so Sand and other weather wont wreck it.

    Espeon @ Life Orb
    252 Sp.Att / 252 Speed / 6 hp
    Trait : Magic Bounce
    Timid Nature
    - Morning Sun
    - Hidden Power [Fire/Fighting]
    - Psyshock
    - Grass Knot / Shadow Ball

    Life Orb attacker, Morning sun heals of LO recoil etc.
     
    Last edited:

    okjoek

    Hoenn champ
    465
    Posts
    13
    Years
  • Hi I need some help with my setup pokemon in my sandstorm team.

    It's a hippowdon (because it automaticaly sets up a sandstorm) with the following moveset:

    Stealth rock- basic setup hazard
    toxic- yay toxic
    roar- then once you've used those two moves use roar for more stealth rock damage and toxic spreading.
    earthquake- for stubborn steel and poison types and to seem not completely useless on offense.

    For evs it has:

    100 hp, 100 attack, 100 defense and 210 sp.defense. (I used amostly vitamins because I'm too lazy and I doubt my friends even know how to ev train) But what I was going for here was giving enough to necessary stats and trying to make it able to take atleast one hit from a special attack to give it the time it needs to set up.

    What item should I give it though?

    Would a smooth rock make its sandstorm longer? Or does that only work when you use the move sandstorm and not the ability sandstream?
     
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