Atomic Reactor
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@CNG: Ahhh thank you! Since my scripts are all older than the current essentials kit, i didn't have that script. But you pointed me in the right direction, and i figured it out. Thank you :)
You said you didn't know wich version you're using so I suggest you get the newest version to see if it works
Hi!
One question.
How can I change the music of WildBattleBGM without modifying anything of the Metadata.txt?
I want different Wild Battle music in every region.
Please.
Does anyone know how?
How do you change the screen size permanantly?
Sigh... I can't seem to get the encounters right. I never run into pokémon when I'm in the tall grass and when I turn outside 'on' (true) in the metadata editor I can't test-play anymore.
This is the message I get:
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Pokemon Nocturne
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Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
This exception was logged in ./errorlog.txt.
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---------------------------
OK
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Please help me!
Go to Script Editor and just search. It's somewhere between Audio and Window.where in the spriteresizer script???
Anyone? I really need help with this..Hey guys, how can i rip the font from Pokemon Black and white and make it my font in Pokemon Essentials?
Anyone? I really need help with this..
Sigh... I can't seem to get the encounters right. I never run into pokémon when I'm in the tall grass and when I turn outside 'on' (true) in the metadata editor I can't test-play anymore.
This is the message I get:
---------------------------
Pokemon Nocturne
---------------------------
Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
This exception was logged in ./errorlog.txt.
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---------------------------
OK
---------------------------
Please help me!
To disable line Day and Night system: 314 of PokemonUtilities says "ENABLESHADING = true". Make it false instead
Essentials have gen III mecanics of running, you can't run at inner maps. To change this:
The forum smile cuts one colon XDI used the Conditional Branch, but for some reason it crashed on me. I'm not sure what I did wrong, but lemme get the error log. I get the feeling it was something too simple that I'm just forgetting to do ;-;
Spoiler:
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Pokemon XD²: Shadows of a Former Chaos
---------------------------
Exception: RuntimeError
Message: Script error within event 2, map 49 (Hell??):
Exception: NoMethodError
Message: (eval):1:in `pbExecuteScript'undefined method `PBItems' for #<Interpreter:0x90a89a0>
***Full script:
$PokemonBag.pbQuantity(PBItems:Hellpass)>0
Interpreter:239:in `pbExecuteScript'
Interpreter:785:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
This exception was logged in
C:\Users\Andrew_2\Saved Games/Pokemon XD__ Shadows of a Former Chaos/errorlog.txt.
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---------------------------
OK
---------------------------
You can also move to the folder "graphics\battlers\" if you know how to set transparencyIf it's Pokémon sprites that you're talking about, open up RMXP, press F10, click on Graphics/Battlers and then click import. Now just select your custom sprite and import it. For information on how to create new Pokémon, trainers etc, have a look around (broken link removed). Hope it helps :)
Take note that if you change to too high speed, you can't use some events like some doors.in the script section "Walk_Run" find:
change the green value for bike speed,Code:def update if !pbMapInterpreterRunning? && !moving? && !@move_route_forcing && $PokemonGlobal if $PokemonGlobal.bicycle @move_speed = $RPGVX ? [COLOR=Red][COLOR=DarkRed]8 : [/COLOR][COLOR=Lime]5.2[/COLOR][/COLOR] elsif pbCanRun? @move_speed = $RPGVX ? [COLOR=Red][COLOR=DarkRed]6.5 :[/COLOR] 4.8[/COLOR] else @move_speed = $RPGVX ? [COLOR=DarkOrange][COLOR=DarkRed]4.5 :[/COLOR] [COLOR=Blue]3.8[/COLOR][/COLOR] end end update_old end
the red value for running speed,
and the blue value for walking speed
(brown is the corresponding value for RPG MAKER VX)
If you use the 04/03/10 version or before and disable day/night (line 314 of PokemonUtilities says "ENABLESHADING = true", make it false), the lag is greatly reduced.Does anyone happen to know why my game will occasionally lag every few frames whenever I try to play it? Or does it have something to do with the computer?
Make a touch event in this grass that make one switch on. Put the professor off screen with autorun when the switch is ON. Use some move routes to take they to the lab, then teleport to the inside lab. Use the lab example on kit to make the starter choose.Oi, I can't seem to figure out how to replicate the event process in Red and Blue version, where, when the professor stops you from going into the grass, he takes you to the lab, and you obtain a starter. Does anybody happen to know how to replicate it?
You can also delete the change screen option at options script. It's not hard.How do you change the screen size permanantly?